using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; public class DropDiamond : Drop { public override void OnPointerClick(PointerEventData eventData) { base.OnPointerClick(eventData); int diamond = Random.Range(1, 6); Award.BonusDiamond += diamond; ManaReso.GetHudText("<(钻石)>+" + diamond, Color.white, 90, transform, ManaReso.Get("D_MiniGame"), true); } }