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- using UnityEngine;
- using System;
- using System.Collections;
- public class TweenVec : Tween
- {
- #region
- public override bool InOrigin
- {
- get
- {
- if (Local)
- {
- if (Target.localPosition.Equal(Origin))
- {
- _InOrigin = true;
- }
- else
- {
- _InOrigin = false;
- }
- }
- else
- {
- if (Target.position.Equal(Origin))
- {
- _InOrigin = true;
- }
- else
- {
- _InOrigin = false;
- }
- }
- return _InOrigin;
- }
- set
- {
- _InOrigin = value;
- if (_InOrigin)
- {
- if (Local)
- {
- Target.localPosition = Origin;
- }
- else
- {
- Target.position = Origin;
- }
- FinishBackward();
- }
- }
- }
- public override bool InDestination
- {
- get
- {
- if (Local)
- {
- if (Target.localPosition.Equal(Destination))
- {
- _InDestination = true;
- }
- else
- {
- _InDestination = false;
- }
- }
- else
- {
- if (Target.position.Equal(Destination))
- {
- _InDestination = true;
- }
- else
- {
- _InDestination = false;
- }
- }
- return _InDestination;
- }
- set
- {
- _InDestination = value;
- if (_InDestination)
- {
- if (Local)
- {
- Target.localPosition = Destination;
- }
- else
- {
- Target.position = Destination;
- }
- FinishForward();
- }
- }
- }
- public bool Local;
- public Vector3 Delta;
- public Vector3 Origin;
- public Vector3 Destination;
- public Transform Target;
- public CurveFunctionV Func;
- #endregion
- public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target)
- {
- CanvasGroup = target.GetComponent<CanvasGroup>();
- Curve = curve;
- Func = ManaAnim.CurveFuncDicV[curve];
- Target = target;
- InForward = false;
- InBackward = false;
- Local = local;
- Delta = destination - origin;
- Origin = origin;
- Duration = duration;
- DestActive = destActive;
- Destination = destination;
- OriginActive = originActive;
- }
- public override void StartForward()
- {
- base.StartForward();
-
- if (InBackward)
- {
- Timer = ManaAnim.GetTimerVec3(Target.position, Duration, Origin, Delta, Curve);
- }
- }
- public override void StartBackward()
- {
- base.StartBackward();
- if (InForward)
- {
- Timer = ManaAnim.GetTimerVec3(Target.position, Duration, Destination, -Delta, Curve);
- }
- }
- public override bool DoForward()
- {
- Timer += Time.fixedDeltaTime;
- if (Timer > Duration)
- {
- FinishForward();
- Timer = 0;
- InForward = false;
- InDestination = true;
- if (OnForwardFinish != null)
- {
- OnForwardFinish.Invoke();
- }
- return true;
- }
- else
- {
- if (Local)
- {
- Target.localPosition = Func(Timer, Duration, Origin, Delta);
- }
- else
- {
- Target.position = Func(Timer, Duration, Origin, Delta);
- }
- return false;
- }
- }
- public override bool DoBackward()
- {
- Timer += Time.fixedDeltaTime;
- if (Timer > Duration)
- {
- FinishBackward();
- Timer = 0;
- InBackward = false;
- InOrigin = true;
- if (OnBackwardFinish != null)
- {
- OnBackwardFinish.Invoke();
- }
- return true;
- }
- else
- {
- if (Local)
- {
- Target.localPosition = Func(Timer, Duration, Destination, -Delta);
- }
- else
- {
- Target.position = Func(Timer, Duration, Destination, -Delta);
- }
- return false;
- }
- }
- }
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