using UnityEngine; using System; using System.Collections; public class TweenVec : Tween { #region public override bool InOrigin { get { if (Local) { if (Target.localPosition.Equal(Origin)) { _InOrigin = true; } else { _InOrigin = false; } } else { if (Target.position.Equal(Origin)) { _InOrigin = true; } else { _InOrigin = false; } } return _InOrigin; } set { _InOrigin = value; if (_InOrigin) { if (Local) { Target.localPosition = Origin; } else { Target.position = Origin; } FinishBackward(); } } } public override bool InDestination { get { if (Local) { if (Target.localPosition.Equal(Destination)) { _InDestination = true; } else { _InDestination = false; } } else { if (Target.position.Equal(Destination)) { _InDestination = true; } else { _InDestination = false; } } return _InDestination; } set { _InDestination = value; if (_InDestination) { if (Local) { Target.localPosition = Destination; } else { Target.position = Destination; } FinishForward(); } } } public bool Local; public Vector3 Delta; public Vector3 Origin; public Vector3 Destination; public Transform Target; public CurveFunctionV Func; #endregion public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target) { CanvasGroup = target.GetComponent(); Curve = curve; Func = ManaAnim.CurveFuncDicV[curve]; Target = target; InForward = false; InBackward = false; Local = local; Delta = destination - origin; Origin = origin; Duration = duration; DestActive = destActive; Destination = destination; OriginActive = originActive; } public override void StartForward() { base.StartForward(); if (InBackward) { Timer = ManaAnim.GetTimerVec3(Target.position, Duration, Origin, Delta, Curve); } } public override void StartBackward() { base.StartBackward(); if (InForward) { Timer = ManaAnim.GetTimerVec3(Target.position, Duration, Destination, -Delta, Curve); } } public override bool DoForward() { Timer += Time.fixedDeltaTime; if (Timer > Duration) { FinishForward(); Timer = 0; InForward = false; InDestination = true; if (OnForwardFinish != null) { OnForwardFinish.Invoke(); } return true; } else { if (Local) { Target.localPosition = Func(Timer, Duration, Origin, Delta); } else { Target.position = Func(Timer, Duration, Origin, Delta); } return false; } } public override bool DoBackward() { Timer += Time.fixedDeltaTime; if (Timer > Duration) { FinishBackward(); Timer = 0; InBackward = false; InOrigin = true; if (OnBackwardFinish != null) { OnBackwardFinish.Invoke(); } return true; } else { if (Local) { Target.localPosition = Func(Timer, Duration, Destination, -Delta); } else { Target.position = Func(Timer, Duration, Destination, -Delta); } return false; } } }