TweenSr.cs 5.5 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TweenSr : Tween
  4. {
  5. #region 变量
  6. public override bool InOrigin
  7. {
  8. get
  9. {
  10. if (Target.color.Equal(Origin))
  11. {
  12. _InOrigin = true;
  13. }
  14. else
  15. {
  16. _InOrigin = false;
  17. }
  18. return _InOrigin;
  19. }
  20. set
  21. {
  22. _InOrigin = value;
  23. if (_InOrigin)
  24. {
  25. Target.color = Origin;
  26. if (Group)
  27. {
  28. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  29. Targets = new Material[renderers.Length];
  30. for (int i = 0; i < renderers.Length; i++)
  31. {
  32. Targets[i] = renderers[i].material;
  33. }
  34. for (int i = 1; i < Targets.Length; i++)
  35. {
  36. Targets[i].SetAlpha(Target.color.a, "_Color");
  37. }
  38. }
  39. FinishBackward();
  40. }
  41. }
  42. }
  43. public override bool InDestination
  44. {
  45. get
  46. {
  47. if (Target.color.Equal(Destination))
  48. {
  49. _InDestination = true;
  50. }
  51. else
  52. {
  53. _InDestination = false;
  54. }
  55. return _InDestination;
  56. }
  57. set
  58. {
  59. _InDestination = value;
  60. if (_InDestination)
  61. {
  62. Target.color = Destination;
  63. if (Group)
  64. {
  65. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  66. Targets = new Material[renderers.Length];
  67. for (int i = 0; i < renderers.Length; i++)
  68. {
  69. Targets[i] = renderers[i].material;
  70. }
  71. for (int i = 1; i < Targets.Length; i++)
  72. {
  73. Targets[i].SetAlpha(Target.color.a, "_Color");
  74. }
  75. }
  76. FinishForward();
  77. }
  78. }
  79. }
  80. public bool Group;
  81. public Color Delta;
  82. public Color Origin;
  83. public Color Destination;
  84. public Material[] Targets;
  85. public SpriteRenderer Target;
  86. public CurveFunctionC Func;
  87. #endregion
  88. public TweenSr(SpriteRenderer target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve,bool cg = false,bool group=false) : base(cg, curve, target)
  89. {
  90. Func = ManaAnim.CurveFuncDicC[curve];
  91. Target = target;
  92. InForward = false;
  93. InBackward = false;
  94. Delta = destination - origin;
  95. Origin = origin;
  96. Group = group;
  97. Duration = duration;
  98. DestActive = destActive;
  99. Destination = destination;
  100. OriginActive = originActive;
  101. }
  102. public override void StartForward()
  103. {
  104. base.StartForward();
  105. if (Group)
  106. {
  107. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  108. Targets = new Material[renderers.Length];
  109. for (int i = 0; i < renderers.Length; i++)
  110. {
  111. Targets[i] = renderers[i].material;
  112. }
  113. }
  114. if (InBackward)
  115. {
  116. Timer = ManaAnim.GetTimerColor(Target.color, Duration, Origin, Delta, Curve);
  117. }
  118. }
  119. public override void StartBackward()
  120. {
  121. base.StartBackward();
  122. if (Group)
  123. {
  124. Renderer[] renderers = Target.GetComponentsInChildren<Renderer>();
  125. Targets = new Material[renderers.Length];
  126. for (int i = 0; i < renderers.Length; i++)
  127. {
  128. Targets[i] = renderers[i].material;
  129. }
  130. }
  131. if (InForward)
  132. {
  133. Timer = ManaAnim.GetTimerColor(Target.color, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a), Curve);
  134. }
  135. }
  136. public override bool DoForward()
  137. {
  138. Timer += Time.fixedDeltaTime;
  139. if (Timer > Duration)
  140. {
  141. FinishForward();
  142. Timer = 0;
  143. InForward = false;
  144. InDestination = true;
  145. if (OnForwardFinish != null)
  146. {
  147. OnForwardFinish.Invoke();
  148. }
  149. return true;
  150. }
  151. else
  152. {
  153. Target.color = Func(Timer, Duration, Origin, Delta);
  154. if (Group)
  155. {
  156. for (int i = 1; i < Targets.Length; i++)
  157. {
  158. Targets[i].SetAlpha(Target.color.a, "_Color");
  159. }
  160. }
  161. return false;
  162. }
  163. }
  164. public override bool DoBackward()
  165. {
  166. Timer += Time.fixedDeltaTime;
  167. if (Timer > Duration)
  168. {
  169. FinishBackward();
  170. Timer = 0;
  171. InBackward = false;
  172. InOrigin = true;
  173. if (OnBackwardFinish != null)
  174. {
  175. OnBackwardFinish.Invoke();
  176. }
  177. return true;
  178. }
  179. else
  180. {
  181. Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a));
  182. if (Group)
  183. {
  184. for (int i = 1; i < Targets.Length; i++)
  185. {
  186. Targets[i].SetAlpha(Target.color.a, "_Color");
  187. }
  188. }
  189. return false;
  190. }
  191. }
  192. }