using UnityEngine; using System.Collections; public class TweenSr : Tween { #region 变量 public override bool InOrigin { get { if (Target.color.Equal(Origin)) { _InOrigin = true; } else { _InOrigin = false; } return _InOrigin; } set { _InOrigin = value; if (_InOrigin) { Target.color = Origin; if (Group) { Renderer[] renderers = Target.GetComponentsInChildren(); Targets = new Material[renderers.Length]; for (int i = 0; i < renderers.Length; i++) { Targets[i] = renderers[i].material; } for (int i = 1; i < Targets.Length; i++) { Targets[i].SetAlpha(Target.color.a, "_Color"); } } FinishBackward(); } } } public override bool InDestination { get { if (Target.color.Equal(Destination)) { _InDestination = true; } else { _InDestination = false; } return _InDestination; } set { _InDestination = value; if (_InDestination) { Target.color = Destination; if (Group) { Renderer[] renderers = Target.GetComponentsInChildren(); Targets = new Material[renderers.Length]; for (int i = 0; i < renderers.Length; i++) { Targets[i] = renderers[i].material; } for (int i = 1; i < Targets.Length; i++) { Targets[i].SetAlpha(Target.color.a, "_Color"); } } FinishForward(); } } } public bool Group; public Color Delta; public Color Origin; public Color Destination; public Material[] Targets; public SpriteRenderer Target; public CurveFunctionC Func; #endregion public TweenSr(SpriteRenderer target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve,bool cg = false,bool group=false) : base(cg, curve, target) { Func = ManaAnim.CurveFuncDicC[curve]; Target = target; InForward = false; InBackward = false; Delta = destination - origin; Origin = origin; Group = group; Duration = duration; DestActive = destActive; Destination = destination; OriginActive = originActive; } public override void StartForward() { base.StartForward(); if (Group) { Renderer[] renderers = Target.GetComponentsInChildren(); Targets = new Material[renderers.Length]; for (int i = 0; i < renderers.Length; i++) { Targets[i] = renderers[i].material; } } if (InBackward) { Timer = ManaAnim.GetTimerColor(Target.color, Duration, Origin, Delta, Curve); } } public override void StartBackward() { base.StartBackward(); if (Group) { Renderer[] renderers = Target.GetComponentsInChildren(); Targets = new Material[renderers.Length]; for (int i = 0; i < renderers.Length; i++) { Targets[i] = renderers[i].material; } } if (InForward) { Timer = ManaAnim.GetTimerColor(Target.color, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a), Curve); } } public override bool DoForward() { Timer += Time.fixedDeltaTime; if (Timer > Duration) { FinishForward(); Timer = 0; InForward = false; InDestination = true; if (OnForwardFinish != null) { OnForwardFinish.Invoke(); } return true; } else { Target.color = Func(Timer, Duration, Origin, Delta); if (Group) { for (int i = 1; i < Targets.Length; i++) { Targets[i].SetAlpha(Target.color.a, "_Color"); } } return false; } } public override bool DoBackward() { Timer += Time.fixedDeltaTime; if (Timer > Duration) { FinishBackward(); Timer = 0; InBackward = false; InOrigin = true; if (OnBackwardFinish != null) { OnBackwardFinish.Invoke(); } return true; } else { Target.color = Func(Timer, Duration, Destination, new Color(-Delta.r, -Delta.g, -Delta.b, -Delta.a)); if (Group) { for (int i = 1; i < Targets.Length; i++) { Targets[i].SetAlpha(Target.color.a, "_Color"); } } return false; } } }