DebugManager.cs 567 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using Sfs2X.Core;
  4. using Sfs2X.Entities;
  5. using Sfs2X.Entities.Data;
  6. public class DebugManager
  7. {
  8. public static void PrintKeysAndValuesOfBaseEvent(string seperator, BaseEvent baseEvent)
  9. {
  10. Debug.LogWarning(seperator);
  11. foreach (var key in baseEvent.Params.Keys)
  12. {
  13. Debug.Log("Key " + key);
  14. }
  15. foreach (var value in baseEvent.Params.Values)
  16. {
  17. Debug.Log("value " + value);
  18. }
  19. Debug.LogWarning(seperator);
  20. }
  21. }