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- using System.Collections.Generic;
- using UnityEngine;
- using Sfs2X.Core;
- using Sfs2X.Entities;
- using Sfs2X.Entities.Data;
- public class DebugManager
- {
- public static void PrintKeysAndValuesOfBaseEvent(string seperator, BaseEvent baseEvent)
- {
- Debug.LogWarning(seperator);
- foreach (var key in baseEvent.Params.Keys)
- {
- Debug.Log("Key " + key);
- }
- foreach (var value in baseEvent.Params.Values)
- {
- Debug.Log("value " + value);
- }
- Debug.LogWarning(seperator);
- }
- }
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