ManaData.cs 25 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. public class ManaData : Regist
  11. {
  12. #region 变量
  13. #region 成就
  14. public static double TotalPerson
  15. {
  16. get { return TotalPerson_; }
  17. set
  18. {
  19. TotalPerson_ = value;
  20. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  21. }
  22. }
  23. public static double ElfLevel
  24. {
  25. get { return ElfLevel_; }
  26. set
  27. {
  28. ElfLevel_ = value;
  29. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  30. }
  31. }
  32. public static double AdAmt
  33. {
  34. get { return AdAmt_; }
  35. set
  36. {
  37. AdAmt_ = value;
  38. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  39. }
  40. }
  41. public static double SkillAmt
  42. {
  43. get { return SkillAmt_; }
  44. set
  45. {
  46. SkillAmt_ = value;
  47. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  48. }
  49. }
  50. public static double SignAmt
  51. {
  52. get { return SignAmt_; }
  53. set
  54. {
  55. SignAmt_ = value;
  56. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  57. }
  58. }
  59. public static double ShareAmt
  60. {
  61. get { return ShareAmt_; }
  62. set
  63. {
  64. ShareAmt_ = value;
  65. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  66. }
  67. }
  68. public static double TotalCoin
  69. {
  70. get { return TotalCoin_; }
  71. set
  72. {
  73. TotalCoin_ = value;
  74. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  75. }
  76. }
  77. public static double MiniGameAmt
  78. {
  79. get { return MiniGameAmt_; }
  80. set
  81. {
  82. MiniGameAmt_ = value;
  83. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  84. }
  85. }
  86. public static double FlowerCoin
  87. {
  88. get { return FlowerCoin_; }
  89. set
  90. {
  91. FlowerCoin_ = value;
  92. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  93. }
  94. }
  95. private static double TotalPerson_;
  96. private static double ElfLevel_;
  97. private static double AdAmt_;
  98. private static double SkillAmt_;
  99. private static double SignAmt_;
  100. private static double ShareAmt_;
  101. private static double MiniGameAmt_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. #endregion
  105. public static int Level
  106. {
  107. get { return Level_; }
  108. set
  109. {
  110. Level_ = value;
  111. ManaDebug.Log(string.Format("已升级 花园等级 : <color=red>{0}</color>", Level_));
  112. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  113. for (int i = 0; i < SkillList.Count; i++)
  114. {
  115. SkillList[i].UpdateStatus();
  116. }
  117. if (TabBtnValid == false)
  118. {
  119. if (Level_ >= 1)
  120. {
  121. TabBtnValid = true;
  122. ManaReso.Get<Graphic>("F_Elf").material = null;
  123. ManaReso.Get<Graphic>("F_Store").material = null;
  124. ManaReso.Get<Graphic>("F_Magic").material = null;
  125. ManaReso.Get<Graphic>("F_ElfLab").material = null;
  126. ManaReso.Get<Graphic>("F_StoreLab").material = null;
  127. ManaReso.Get<Graphic>("F_MagicLab").material = null;
  128. ManaReso.Get<Button>("F_Elf").interactable = true;
  129. ManaReso.Get<Button>("F_Store").interactable = true;
  130. ManaReso.Get<Button>("F_Magic").interactable = true;
  131. }
  132. }
  133. if (ManaTutorial.TutorialB_ && !ManaTutorial.TutorialB)
  134. {
  135. if (Level_ >= 200)
  136. {
  137. ManaTutorial.TutorialB = true;
  138. ManaTutorial.PrepareStep10();
  139. }
  140. }
  141. }
  142. }
  143. public static bool Pause
  144. {
  145. get { return Pause_; }
  146. set
  147. {
  148. Pause_ = value;
  149. if (Pause_)
  150. {
  151. Time.timeScale = 0;
  152. ManaDebug.Log("<color=red>游戏暂停</color>");
  153. }
  154. else
  155. {
  156. Time.timeScale = 1;
  157. ManaDebug.Log("<color=red>游戏继续</color>");
  158. }
  159. }
  160. }
  161. public static float Person
  162. {
  163. get { return Person_; }
  164. set
  165. {
  166. Person_ = value;
  167. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(60*(Person_ + SkillPerson_)).ToString());
  168. }
  169. }
  170. public static float SkillPerson
  171. {
  172. get { return SkillPerson_; }
  173. set
  174. {
  175. SkillPerson_ = value;
  176. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(Person_ + SkillPerson_).ToString());
  177. }
  178. }
  179. public static float CoinPerson
  180. {
  181. get { return CoinPerson_; }
  182. set
  183. {
  184. CoinPerson_ = value;
  185. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  186. }
  187. }
  188. public static float SkillCoinPerson
  189. {
  190. get { return SkillCoinPerson_; }
  191. set
  192. {
  193. SkillCoinPerson_ = value;
  194. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  195. }
  196. }
  197. public static double Coin
  198. {
  199. get { return Coin_; }
  200. set
  201. {
  202. if (value - Coin_ > 0)
  203. {
  204. TotalCoin += value - Coin_;
  205. }
  206. Coin_ = value;
  207. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  208. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  209. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  210. }
  211. }
  212. public static double Diamond
  213. {
  214. get { return Diamond_; }
  215. set
  216. {
  217. Diamond_ = value;
  218. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  219. }
  220. }
  221. private static int Level_;
  222. private static bool Pause_;
  223. private static float Person_;
  224. private static float CoinPerson_;
  225. private static double Coin_;
  226. private static double Diamond_;
  227. public static int MainDepth;
  228. public static bool Reset;
  229. public static bool MiniValid;
  230. public static bool FirstFrame = true;
  231. public static bool TabBtnValid;
  232. public static bool InitiateComplete;
  233. public static float Elapse;
  234. public static float OpTimer;
  235. public static float MiniTimer;
  236. public static float SaveTimer;
  237. public static float LoginTimer;
  238. public static float CircleTime = 10;
  239. public static float CircleTimer;
  240. public static float NewPerson;
  241. public static float NewCoinPerson;
  242. public static string OfflineFml;
  243. public static double MaxCoin;
  244. public static double MaxTime;
  245. public static float SkillPlus;
  246. public static float SkillPerson_;
  247. public static float SkillPersonBuff;
  248. public static float SkillCoinPerson_;
  249. public static DateTime QuitTime;
  250. public static ManaData Instance;
  251. public static List<Skill> UseList = new List<Skill>();
  252. public static List<Skill> CoolList = new List<Skill>();
  253. public static List<Skill> FFCoolList = new List<Skill>();
  254. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  255. public static List<List<Skill>> FFUseList = new List<List<Skill>>();
  256. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  257. #endregion
  258. private void Update()
  259. {
  260. if (ManaTutorial.TutorialA)
  261. {
  262. return;
  263. }
  264. OperateThread();
  265. }
  266. private void FixedUpdate()
  267. {
  268. if (ManaTutorial.TutorialA)
  269. {
  270. LoginThread();
  271. return;
  272. }
  273. SkillThread();
  274. MiniThread();
  275. MiniThread();
  276. SaveThread();
  277. LoginThread();
  278. IncomeThread();
  279. }
  280. private void SkillThread()
  281. {
  282. for (int i = 0; i < UseList.Count; i++)
  283. {
  284. if (UseList[i].DoUse())
  285. {
  286. UseList.RemoveAt(i--);
  287. }
  288. }
  289. for (int i = 0; i < CoolList.Count; i++)
  290. {
  291. if (CoolList[i].DoCool())
  292. {
  293. CoolList.RemoveAt(i--);
  294. }
  295. }
  296. }
  297. private void MiniThread()
  298. {
  299. if (Pause)
  300. {
  301. return;
  302. }
  303. if (MiniValid == false)
  304. {
  305. MiniTimer -= Time.deltaTime;
  306. if (MiniTimer < 0)
  307. {
  308. MiniValid = true;
  309. ManaReso.Get("C_MiniGame").TweenForCG();
  310. }
  311. }
  312. }
  313. private void SaveThread()
  314. {
  315. SaveTimer += Time.fixedDeltaTime;
  316. if (SaveTimer >= 60)
  317. {
  318. SaveTimer = 0;
  319. ManaServer.Save();
  320. }
  321. }
  322. private void LoginThread()
  323. {
  324. LoginTimer += Time.fixedDeltaTime;
  325. if (LoginTimer >= 10)
  326. {
  327. LoginTimer = 0;
  328. ManaServer.Login();
  329. }
  330. }
  331. private void IncomeThread()
  332. {
  333. CircleTimer -= Time.deltaTime;
  334. if (CircleTimer < 0)
  335. {
  336. CircleTimer = CircleTime;
  337. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  338. NewCoinPerson = CoinPerson + SkillCoinPerson;
  339. TotalPerson += NewPerson * CircleTime;
  340. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  341. Coin += temp;
  342. ManaReso.Get("C_IncomeLab").TweenForGra();
  343. ManaReso.Get("C_IncomeLab").TweenForVec();
  344. ManaReso.SetText("C_IncomeLab", "+" + temp.ToString("0"));
  345. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  346. }
  347. }
  348. private void OperateThread()
  349. {
  350. if (Pause)
  351. {
  352. return;
  353. }
  354. if (Auxiliary.AnyKeyUp)
  355. {
  356. OpTimer = 0;
  357. if (MainDepth == 0)
  358. {
  359. ManaReso.Get("C_Group").TweenConForCG();
  360. }
  361. }
  362. else
  363. {
  364. OpTimer += Time.deltaTime;
  365. if (OpTimer >= 90)
  366. {
  367. OpTimer = 0;
  368. if (MainDepth == -1)
  369. {
  370. ManaReso.Get("C_Group").TweenConBacCG();
  371. }
  372. }
  373. }
  374. }
  375. public static void Reload()
  376. {
  377. Reset = false;
  378. TabBtnValid = false;
  379. Person = 0;
  380. CoinPerson = 0;
  381. SkillPlus = 0;
  382. SkillPerson = 0;
  383. SkillPersonBuff = 0;
  384. SkillCoinPerson = 0;
  385. SaveTimer = 0;
  386. UseList = new List<Skill>();
  387. CoolList = new List<Skill>();
  388. Instance.RegistValueB();
  389. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  390. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  391. for (int i = 0; i < SkillList.Count; i++)
  392. {
  393. Ability ability = SkillList[i] as Ability;
  394. if (ability != null)
  395. {
  396. ability.ValidSlot = true;
  397. }
  398. }
  399. RegistSkill();
  400. RegistIncome();
  401. if (ManaServer.Connect)
  402. {
  403. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  404. {
  405. ManaReso.Get("B_SignIn").TweenConForCG();
  406. }
  407. }
  408. }
  409. public override void Reactive()
  410. {
  411. foreach (var kv in SkillDic)
  412. {
  413. kv.Value.Reactive();
  414. }
  415. RegistSkill();
  416. RegistIncome();
  417. if (ManaServer.Connect)
  418. {
  419. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  420. {
  421. ManaReso.Get("C_Group").TweenConBacCG();
  422. ManaReso.Get("B_SignIn").TweenConForCG();
  423. }
  424. }
  425. }
  426. public override void Instantiate()
  427. {
  428. #region 生成技能条
  429. #region 读技能配置
  430. List<XmlAttributeCollection> attributeList = Data.GetSkillConfig();
  431. for (int i = 0; i < attributeList.Count; i++)
  432. {
  433. SkillRoot skillRoot;
  434. #region MyRegion
  435. if (attributeList[i].Count == 17)
  436. {
  437. skillRoot = new Pack(attributeList[i]);
  438. }
  439. else if (attributeList[i].Count == 23)
  440. {
  441. skillRoot = new Ability(attributeList[i]);
  442. }
  443. else if (attributeList[i].Count == 33)
  444. {
  445. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  446. {
  447. skillRoot = new Skill(attributeList[i]);
  448. }
  449. else
  450. {
  451. skillRoot = new BigSkill(attributeList[i]);
  452. }
  453. }
  454. else
  455. {
  456. throw new Exception(attributeList[i].Count.ToString());
  457. }
  458. #endregion
  459. SkillDic.Add(skillRoot.ID, skillRoot);
  460. SkillList.Add(skillRoot);
  461. }
  462. SkillList.Sort(SkillRoot.Sort);
  463. #endregion
  464. for (int i = 0; i < SkillList.Count; i++)
  465. {
  466. if (SkillList[i].SkillTab != SkillTab.Null)
  467. {
  468. ManaReso.GetSkillItem(SkillList[i]);
  469. }
  470. }
  471. #endregion
  472. }
  473. public override void RegistValueB()
  474. {
  475. Instance = this;
  476. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  477. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  478. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  479. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  480. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  481. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  482. ManaReso.Get<Button>("F_Elf").interactable = false;
  483. ManaReso.Get<Button>("F_Store").interactable = false;
  484. ManaReso.Get<Button>("F_Magic").interactable = false;
  485. Coin = Data.GetPlayerDouble("Coin");
  486. Diamond = Data.GetPlayerDouble("Diamond");
  487. MiniTimer = Data.GetPlayerFloat("MiniTimer");
  488. CircleTimer = Data.GetPlayerFloat("CircleTimer");
  489. ManaServer.ID = Data.GetPlayerString("ID");
  490. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", MiniTimer));
  491. List<string> offlineList = Data.GetOfflineConfig();
  492. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  493. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  494. OfflineFml = offlineList[0];
  495. List<double> dataList = Data.GetAchieveData();
  496. AdAmt = dataList[0];
  497. ElfLevel = dataList[4];
  498. SkillAmt = dataList[1];
  499. SignAmt = dataList[2];
  500. ShareAmt = dataList[3];
  501. FlowerCoin = dataList[6];
  502. TotalPerson = dataList[7];
  503. MiniGameAmt = dataList[5];
  504. }
  505. public static void RegistSkill()
  506. {
  507. QuitTime = DateTime.Parse(Data.GetPlayerString("QuitTime"));
  508. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  509. if (Elapse > MaxTime)
  510. {
  511. Elapse = (long)MaxTime;
  512. }
  513. if (!Data.GetPlayerBool("QuitFlag"))
  514. {
  515. Elapse = 0;
  516. }
  517. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  518. FFUseList = new List<List<Skill>>();
  519. FFCoolList = new List<Skill>();
  520. if (Elapse > CircleTimer)
  521. {
  522. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  523. for (int i = 0; i < circle; i++)
  524. {
  525. FFUseList.Add(new List<Skill>());
  526. }
  527. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  528. }
  529. else
  530. {
  531. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", 0));
  532. }
  533. List<XmlAttributeCollection> attributeList = Data.GetSkillList();
  534. for (int i = 0; i < attributeList.Count; i++)
  535. {
  536. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  537. skillRoot.RegistReference();
  538. skillRoot.RegistValue(Elapse, FFUseList, attributeList[i]);
  539. }
  540. Level = Data.GetPlayerInt("Level");
  541. }
  542. public static void RegistIncome()
  543. {
  544. double coin = 0;
  545. if (FFUseList.Count > 0)
  546. {
  547. for (int i = 0; i < FFUseList.Count; i++)
  548. {
  549. for (int j = 0; j < FFCoolList.Count; j++)
  550. {
  551. FFCoolList[j].CoolTimer -= CircleTime;
  552. }
  553. for (int j = 0; j < FFUseList[i].Count; j++)
  554. {
  555. FFUseList[i][j].Annul();
  556. FFCoolList.Add(FFUseList[i][j]);
  557. }
  558. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  559. NewCoinPerson = CoinPerson + SkillCoinPerson;
  560. TotalPerson += NewPerson * CircleTime;
  561. coin += (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  562. }
  563. CircleTimer = (Elapse - CircleTimer) % CircleTime;
  564. for (int j = 0; j < FFCoolList.Count; j++)
  565. {
  566. FFCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  567. }
  568. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  569. if (coin > MaxCoin)
  570. {
  571. coin = MaxCoin;
  572. }
  573. Coin += coin;
  574. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  575. }
  576. else
  577. {
  578. CircleTimer = CircleTimer - Elapse;
  579. ManaReso.SetText("Ba_IconLab", "0");
  580. }
  581. }
  582. public static void SwitchLanguage()
  583. {
  584. Coin = Coin;
  585. Diamond = Diamond;
  586. }
  587. public static void Pay(string id, double amt, Current current, UnityAction callback)
  588. {
  589. if (ManaTutorial.PayExempt)
  590. {
  591. callback.Invoke();
  592. return;
  593. }
  594. amt = Auxiliary.ShrinkNumber(amt);
  595. if (current == Current.Free)
  596. {
  597. callback.Invoke();
  598. }
  599. else if (current == Current.AD)
  600. {
  601. ManagerIAP.PlayAd(callback);
  602. }
  603. else if (current == Current.Cash)
  604. {
  605. ManagerIAP.Purchase(id);
  606. }
  607. else if (current == Current.Coin)
  608. {
  609. if (Coin >= amt)
  610. {
  611. Coin -= amt;
  612. callback.Invoke();
  613. }
  614. else
  615. {
  616. ManaReso.Get("Fe_Info").TweenBacCG();
  617. Bubble.Show
  618. (
  619. Language.GetStr("Common", "ShortCoin"),
  620. Language.GetStr("Common", "NavigateCoin"),
  621. ManaReso.LoadSprite("金币"),
  622. () =>
  623. {
  624. Tween tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  625. tween.AddEventOnetime
  626. (
  627. EventType.BackwardFinish,
  628. () =>
  629. {
  630. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  631. Auxiliary.Instance.DelayCall
  632. (
  633. () =>
  634. {
  635. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  636. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  637. },
  638. 1
  639. );
  640. }
  641. );
  642. }
  643. );
  644. }
  645. }
  646. else if (current == Current.Diamond)
  647. {
  648. if (Diamond >= amt)
  649. {
  650. Diamond -= amt;
  651. callback.Invoke();
  652. }
  653. else
  654. {
  655. ManaReso.Get("Fe_Info").TweenBacCG();
  656. Bubble.Show
  657. (
  658. Language.GetStr("Common", "ShortDiamond"),
  659. Language.GetStr("Common", "NavigateDiamond"),
  660. ManaReso.LoadSprite("钻石"),
  661. () =>
  662. {
  663. Tween tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  664. tween.AddEventOnetime
  665. (
  666. EventType.BackwardFinish,
  667. () =>
  668. {
  669. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  670. Auxiliary.Instance.DelayCall
  671. (
  672. () =>
  673. {
  674. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  675. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  676. },
  677. 1
  678. );
  679. }
  680. );
  681. }
  682. );
  683. }
  684. }
  685. else
  686. {
  687. throw new Exception(current.ToString());
  688. }
  689. }
  690. public static void LoginCallbackInitial(JsonData jsonData)
  691. {
  692. if (!Initializer.LoadComplete || !ManaServer.LoginComplete)
  693. {
  694. return;
  695. }
  696. if (ManaServer.Connect)
  697. {
  698. if (Data.GetPlayerString("ID") == "Default")
  699. {
  700. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  701. ManaReso.SetText("L_UserLab", ManaServer.ID);
  702. }
  703. }
  704. if (ManaServer.Connect && Data.GetPlayerBool("QuitFlag"))
  705. {
  706. if (!ManaTutorial.TutorialA)
  707. {
  708. ManaReso.Get("B_SignIn").TweenForCG();
  709. }
  710. }
  711. RegistSkill();
  712. RegistIncome();
  713. InitiateComplete = true;
  714. }
  715. public static void LoginCallbackReactive(JsonData jsonData)
  716. {
  717. for (int i = 0; i < Initializer.RegistList.Count; i++)
  718. {
  719. Initializer.RegistList[i].Reactive();
  720. }
  721. }
  722. public static void DownloadArchive()
  723. {
  724. ManaReso.SetText("La_Lab", "连接中");
  725. ManaReso.SetActive("La_Lab", true);
  726. ManaReso.SetActive("La_Mask", true);
  727. string id = ManaReso.Get<InputField>("La_InputField").text;
  728. ManaServer.Load(id, DownloadCallback);
  729. }
  730. public static void DownloadCallback(JsonData jsonData)
  731. {
  732. if (jsonData.Inst_Object.Keys.Contains("l"))
  733. {
  734. ManaReso.SetActive("La_Mask", false);
  735. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  736. int version = Data.GetPlayerInt("Version");
  737. Data.PlayerDoc.LoadXml(jsonData["l"].ToString());
  738. Data.PlayerNode = Data.PlayerDoc.SelectSingleNode("PlayerConfig");
  739. Data.SavePlayerInt("Version", version);
  740. ManaReso.SetText("L_UserLab", Data.GetPlayerString("ID"));
  741. ManaServer.ID = Data.GetPlayerString("ID");
  742. ManaMiniGame.MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  743. Garden.Reload();
  744. ManaGarden.Reload();
  745. Reload();
  746. ManaAchieve.Reload();
  747. ManaPlayer.Reload();
  748. ManaSign.Reload();
  749. ManaReso.Get("La_Info").TweenBacCG();
  750. }
  751. else
  752. {
  753. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  754. ManaReso.SetActive("La_Mask", false);
  755. }
  756. }
  757. public void OnApplicationQuit()
  758. {
  759. if (Initializer.LoadComplete && !Reset)
  760. {
  761. Data.SavePlayerConfig();
  762. Data.SaveXml();
  763. }
  764. }
  765. public void OnApplicationPause(bool pause)
  766. {
  767. if (pause)
  768. {
  769. Data.SavePlayerConfig();
  770. Data.SaveXml();
  771. }
  772. else
  773. {
  774. if (FirstFrame)
  775. {
  776. FirstFrame = false;
  777. }
  778. else
  779. {
  780. ManaServer.Login(LoginCallbackReactive);
  781. }
  782. }
  783. }
  784. }