PraiseShowHttp.cs 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using LitJson;
  6. using UnityEngine;
  7. public class PraiseShowHttp
  8. {
  9. private static Action succeedCallback;
  10. private static Action failedCallback;
  11. public static void Test()
  12. {
  13. Praise(1, 1, null, null);
  14. }
  15. public static void Praise(long playerId, int showId, Action succeedCallback, Action failedCallback)
  16. {
  17. PraiseShowHttp.succeedCallback = succeedCallback;
  18. PraiseShowHttp.failedCallback = failedCallback;
  19. URLRequestData requestData = new URLRequestData();
  20. requestData.Add("u", playerId);
  21. requestData.Add("s", showId);
  22. URLRequest.CreateURLRequest(true, HttpManager.PraiseShowURL, requestData,
  23. Callback, URLRequest.Method.POST);
  24. //URLRequest.CreateStrURLRequest(true, HttpManager.PraiseShowURL, requestData,
  25. // Callback, URLRequest.Method.POST);
  26. }
  27. private static void Callback(JsonData data)
  28. {
  29. int errorCode = (int)data["error"];
  30. if (errorCode == 0)
  31. {
  32. if (succeedCallback != null)
  33. succeedCallback.Invoke();
  34. }
  35. else
  36. {
  37. if (failedCallback != null)
  38. failedCallback.Invoke();
  39. }
  40. }
  41. private static void Callback(string str)
  42. {
  43. Debug.Log(str);
  44. }
  45. }