using System; using System.Collections.Generic; using System.Linq; using System.Text; using LitJson; using UnityEngine; public class PraiseShowHttp { private static Action succeedCallback; private static Action failedCallback; public static void Test() { Praise(1, 1, null, null); } public static void Praise(long playerId, int showId, Action succeedCallback, Action failedCallback) { PraiseShowHttp.succeedCallback = succeedCallback; PraiseShowHttp.failedCallback = failedCallback; URLRequestData requestData = new URLRequestData(); requestData.Add("u", playerId); requestData.Add("s", showId); URLRequest.CreateURLRequest(true, HttpManager.PraiseShowURL, requestData, Callback, URLRequest.Method.POST); //URLRequest.CreateStrURLRequest(true, HttpManager.PraiseShowURL, requestData, // Callback, URLRequest.Method.POST); } private static void Callback(JsonData data) { int errorCode = (int)data["error"]; if (errorCode == 0) { if (succeedCallback != null) succeedCallback.Invoke(); } else { if (failedCallback != null) failedCallback.Invoke(); } } private static void Callback(string str) { Debug.Log(str); } }