SpriteMatch.cs 632 B

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  1. namespace textUtility
  2. {
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class SpriteMatch : BaseMatch
  7. {
  8. #region Config
  9. public float FrontKerning;
  10. public float RearKerning;
  11. public float ReplaceWidth;
  12. public float ScaledWidth;
  13. public float ScaledHeight;
  14. public string Name;
  15. public SpriteInfo SpriteInfo;
  16. public SpriteSetting SpriteSetting;
  17. public List<Vector3> Positions = new List<Vector3>();
  18. #endregion
  19. // public SpriteMatch(RichText richText, MatchData matchData) : base(matchData)
  20. // {
  21. //}
  22. }
  23. }