namespace textUtility { using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpriteMatch : BaseMatch { #region Config public float FrontKerning; public float RearKerning; public float ReplaceWidth; public float ScaledWidth; public float ScaledHeight; public string Name; public SpriteInfo SpriteInfo; public SpriteSetting SpriteSetting; public List Positions = new List(); #endregion // public SpriteMatch(RichText richText, MatchData matchData) : base(matchData) // { //} } }