Browse Source

安卓平台PackType始终为1

LiuQilin 8 years ago
parent
commit
f15ae6b339

+ 9 - 0
Assets/Editor.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 5fcd7f3618d0f154995b49930421ea1b
+folderAsset: yes
+timeCreated: 1501174341
+licenseType: Pro
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 0
Assets/Plugins/metro/UWP.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: b3a793fc2ce8625488a5576817135789
+folderAsset: yes
+timeCreated: 1501174341
+licenseType: Pro
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 0
Assets/Plugins/metro/WindowsPhone81.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ea89367846fcf554188c49cca742be04
+folderAsset: yes
+timeCreated: 1501174341
+licenseType: Pro
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 13 - 1
Assets/Script/Manage/ManaServer.cs

@@ -162,7 +162,14 @@ public class ManaServer : Regist
                 {
                     if (ManaData.PlayerDoc_ != null)
                     {
-                        PackLock = ManaData.GetPlayerBool("PackLock");
+                        if (Application.platform == RuntimePlatform.Android)
+                        {
+                            PackLock = true;
+                        }
+                        else if (Application.platform == RuntimePlatform.IPhonePlayer)
+                        {
+                            PackLock = ManaData.GetPlayerBool("PackLock");
+                        }
                     }
                 }
                 else
@@ -425,6 +432,11 @@ public class ManaServer : Regist
                 {
                     PackLock = Auxiliary.BoolParse(data["l"][0]["val"].ToJson().Trim('"'), true);
 
+                    if (Application.platform == RuntimePlatform.Android)
+                    {
+                        PackLock = true;
+                    }
+
                     if (ManaData.PlayerDoc_ != null)
                     {
                         ManaData.SavePlayerBool("PackLock", PackLock);

+ 3 - 3
ProjectSettings/GraphicsSettings.asset

@@ -43,13 +43,13 @@ GraphicsSettings:
     type: 0}
   m_TierSettings_Tier1:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier2:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_TierSettings_Tier3:
     renderingPath: 1
-    useCascadedShadowMaps: 1
+    useCascadedShadowMaps: 0
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []