Browse Source

正式版

jet 8 years ago
parent
commit
d0368e1d83

+ 1 - 1
Assets/Script/Editor/PostProcessor.cs

@@ -55,7 +55,7 @@ public class NewBehaviourScript
 
         plist.ReadFromFile(plistPath);
 
-        plist.root.SetString("CFBundleDisplayName", "${CFBundleDisplayName}");
+        //plist.root.SetString("CFBundleDisplayName", "${CFBundleDisplayName}");
 
         FileUtil.CopyFileOrDirectory(Application.dataPath + "/AppleDependency", buildPath + "/AppleDependency");
 

+ 3 - 3
Assets/Script/Manage/ManaServer.cs

@@ -195,15 +195,15 @@ public class ManaServer : Regist
             );
     }
 
-    public static void GetMainReward()
+    public static void GetMailReward()
     {
         for (int i = 0; i < MailRewardList.Count; i++)
         {
-            GetMainReward(MailRewardList[i]);
+            GetMailReward(MailRewardList[i]);
         }
     }
 
-    public static void GetMainReward(MailReward mailReward)
+    public static void GetMailReward(MailReward mailReward)
     {
         ManaData.SavePlayerString("OneTimeReward", $"{ManaData.GetPlayerString("OneTimeReward")} {mailReward.Id}".Trim(' '));
 

+ 1 - 1
Assets/Script/Manage/ManaSign.cs

@@ -736,7 +736,7 @@ public class ManaSign : Regist
         {
             if (!ManaTutorial.TutorialA)
             {
-                ManaServer.GetMainReward();
+                ManaServer.GetMailReward();
 
                 ManaReso.Get("C_Group").TweenBacCG();
 

+ 1 - 1
Assets/Script/Tool/Auxiliary.cs

@@ -160,7 +160,7 @@ public class Auxiliary : Regist
 
         //if (Input.GetKeyDown(KeyCode.C))
         //{
-        //    ManaMiniGame.Score = 1000;
+        //    ManaMiniGame.Score += 400;
 
         //    ManaSign.SignTime = new DateTime(2007, 1, 1);
         //}

+ 3 - 3
ProjectSettings/GraphicsSettings.asset

@@ -43,13 +43,13 @@ GraphicsSettings:
     type: 0}
   m_TierSettings_Tier1:
     renderingPath: 1
-    useCascadedShadowMaps: 0
+    useCascadedShadowMaps: 1
   m_TierSettings_Tier2:
     renderingPath: 1
-    useCascadedShadowMaps: 0
+    useCascadedShadowMaps: 1
   m_TierSettings_Tier3:
     renderingPath: 1
-    useCascadedShadowMaps: 0
+    useCascadedShadowMaps: 1
   m_DefaultRenderingPath: 1
   m_DefaultMobileRenderingPath: 1
   m_TierSettings: []

+ 3 - 3
ProjectSettings/ProjectSettings.asset

@@ -122,7 +122,7 @@ PlayerSettings:
     16:9: 1
     Others: 1
   bundleIdentifier: com.dashgame.garden
-  bundleVersion: 1.1.0
+  bundleVersion: 1.1.1
   preloadedAssets: []
   metroInputSource: 0
   m_HolographicPauseOnTrackingLoss: 1
@@ -136,7 +136,7 @@ PlayerSettings:
   stripEngineCode: 0
   iPhoneStrippingLevel: 0
   iPhoneScriptCallOptimization: 0
-  iPhoneBuildNumber: 0
+  iPhoneBuildNumber: 1
   ForceInternetPermission: 0
   ForceSDCardPermission: 1
   CreateWallpaper: 0
@@ -193,7 +193,7 @@ PlayerSettings:
   iOSURLSchemes: []
   iOSBackgroundModes: 0
   iOSMetalForceHardShadows: 0
-  appleDeveloperTeamID: 
+  appleDeveloperTeamID: Daiqing Gao (dashgamemaster@gmail.com)
   iOSManualSigningProvisioningProfileID: 
   tvOSManualSigningProvisioningProfileID: 
   appleEnableAutomaticSigning: 0