Browse Source

Alpha 6.9

LiuQilin 8 years ago
parent
commit
bc2a8cacef

BIN
.vs/MyLovelyGarden/v14/.suo


+ 0 - 8
Assets/Advertisements/Editor/Resources/Android/builds.zip.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 9cb5c3e4dd0dd574ba655453ad15edfa
-timeCreated: 1494301205
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 9
Assets/Advertisements/Editor/Resources/iOS.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: a5e10dc911691a844b899edb78584282
-folderAsset: yes
-timeCreated: 1494301205
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 2 - 2
Assets/Advertisements/Editor/Resources/Android/builds.meta → Assets/Extension.meta

@@ -1,7 +1,7 @@
 fileFormatVersion: 2
-guid: 8d2d384f78b29a44a9c70c3daf45d1cb
+guid: b948198483a8b93419206e81215060f3
 folderAsset: yes
-timeCreated: 1494301205
+timeCreated: 1496150477
 licenseType: Pro
 DefaultImporter:
   userData: 

+ 0 - 7
Assets/Plugins/ShareSDK/iOS.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: db9454787e4284fa9899244d3663dcd4
-folderAsset: yes
-DefaultImporter:
-  userData: 
-  assetBundleName: 
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BIN
Assets/Resource/Logo.unity


BIN
Assets/Resource/Prefab/PrefabUI/GroupA.prefab


+ 2 - 2
Assets/Resource/XML/Config/skill_config.xml

@@ -1,9 +1,9 @@
 <data>
-  <item id="1" name="人潮涌动" class="1" class_id="2" skill_index="1" reduce_cd="1" coin_person="" person="1" coin_once="" diamond_once="" skill_cd="" duration="10" cd="1800" unlock_lv="" unlock_ahead_cur="" unlock_ahead_amt="" unlock_cur="1" unlock_amnt="5" unlock_pos="" use__cur="" use_amnt="" upgrade_cur="2" upgrade_amnt="200" upgrade_fml="a" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="60" upgrade_cd="" desc="每分钟增加[&amp;person&amp;*60],持续[&amp;duration&amp;/60][lv]分钟" icon="4大技能1" anim="" label="" />
+  <item id="1" name="人潮涌动" class="1" class_id="2" skill_index="1" reduce_cd="1" coin_person="" person="1" coin_once="" diamond_once="" skill_cd="" duration="300" cd="1800" unlock_lv="" unlock_ahead_cur="" unlock_ahead_amt="" unlock_cur="1" unlock_amnt="5" unlock_pos="" use__cur="" use_amnt="" upgrade_cur="2" upgrade_amnt="200" upgrade_fml="a" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="60" upgrade_cd="" desc="每分钟增加[&amp;person&amp;*60],持续[&amp;duration&amp;/60][lv]分钟" icon="4大技能1" anim="" label="" />
   <item id="2" name="大亨光临" class="1" class_id="3" skill_index="2" reduce_cd="1" coin_person="" person="" coin_once="50000%" diamond_once="" skill_cd="" duration="" cd="3600" unlock_lv="25" unlock_ahead_cur="2" unlock_ahead_amt="200" unlock_cur="1" unlock_amnt="100" unlock_pos="" use__cur="" use_amnt="" upgrade_cur="2" upgrade_amnt="300" upgrade_fml="a" upgrade_plus="" upgrade_person="" upgrade_coin_once="5000%" upgrade_duration="" upgrade_cd="" desc="立即获得每人次收入的[&amp;coin_once&amp;][lv]倍" icon="4大技能2" anim="" label="" />
   <item id="3" name="花之祝福" class="1" class_id="4" skill_index="3" reduce_cd="1" coin_person="200%" person="" coin_once="" diamond_once="" skill_cd="" duration="300" cd="3600" unlock_lv="75" unlock_ahead_cur="2" unlock_ahead_amt="300" unlock_cur="" unlock_amnt="" unlock_pos="" use__cur="" use_amnt="" upgrade_cur="2" upgrade_amnt="300" upgrade_fml="a" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="60" upgrade_cd="" desc="所有收入提升[&amp;coin_person&amp;],持续[&amp;duration&amp;/60][lv]" icon="4大技能3" anim="" label="" />
   <item id="4" name="繁花似锦" class="4" class_id="1" skill_index="" reduce_cd="" coin_person="200%" person="" coin_once="" diamond_once="" skill_cd="" duration="900" cd="900" unlock_lv="40" unlock_ahead_cur="2" unlock_ahead_amt="100" unlock_cur="" unlock_amnt="" unlock_pos="" use__cur="2" use_amnt="150" upgrade_cur="" upgrade_amnt="" upgrade_fml="" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="" upgrade_cd="" desc="所有金币产出提升[&amp;coin_person&amp;],持续[&amp;duration&amp;]分钟" icon="绿-繁花似锦" anim="" label="" />
-  <item id="5" name="免费获取金币" class="3" class_id="0" skill_index="" reduce_cd="" coin_person="" person="" coin_once="50000%" diamond_once="" skill_cd="" duration="" cd="900" unlock_lv="" unlock_ahead_cur="" unlock_ahead_amt="" unlock_cur="" unlock_amnt="" unlock_pos="" use__cur="5" use_amnt="" upgrade_cur="" upgrade_amnt="" upgrade_fml="" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="" upgrade_cd="" desc="免费获取金币[&amp;coin_once&amp;]" icon="绿-免费金币" anim="" label="" />
+  <item id="5" name="免费获取金币" class="3" class_id="0" skill_index="" reduce_cd="" coin_person="" person="" coin_once="30000%" diamond_once="" skill_cd="" duration="" cd="600" unlock_lv="" unlock_ahead_cur="" unlock_ahead_amt="" unlock_cur="" unlock_amnt="" unlock_pos="" use__cur="5" use_amnt="" upgrade_cur="" upgrade_amnt="" upgrade_fml="" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="" upgrade_cd="" desc="免费获取金币[&amp;coin_once&amp;]" icon="绿-免费金币" anim="" label="" />
   <item id="6" name="免费获取钻石" class="4" class_id="0" skill_index="" reduce_cd="" coin_person="" person="" coin_once="" diamond_once="10" skill_cd="" duration="" cd="900" unlock_lv="" unlock_ahead_cur="" unlock_ahead_amt="" unlock_cur="" unlock_amnt="" unlock_pos="" use__cur="5" use_amnt="" upgrade_cur="" upgrade_amnt="" upgrade_fml="" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="" upgrade_cd="" desc="免费获取金币[&amp;diamond_once&amp;]" icon="蓝-免费钻" anim="" label="" />
   <item id="7" name="技能冷却" class="" class_id="" skill_index="4" reduce_cd="" coin_person="" person="" coin_once="" diamond_once="" skill_cd="100%" duration="" cd="900" unlock_lv="15" unlock_ahead_cur="" unlock_ahead_amt="" unlock_cur="" unlock_amnt="" unlock_pos="" use__cur="5" use_amnt="" upgrade_cur="" upgrade_amnt="" upgrade_fml="" upgrade_plus="" upgrade_person="" upgrade_coin_once="" upgrade_duration="" upgrade_cd="" desc="" icon="4大技能4" anim="" label="" />
   <comment>

+ 1 - 1
Assets/Resource/XML/Config/visit_config.xml

@@ -1,5 +1,5 @@
 <data>
-  <item id="1" award_rate="0.75" award_min="l*0.8" award_max="l*1.5" cool_time="5" cost="5+l*0.8" create="0.75" fancy="0.25" />
+  <item id="1" award_rate="0.75" award_min="l*0.8-1" award_max="l*1.5" cool_time="5" cost="l*0.8" create="0.75" fancy="0.25" />
   <comment>
     <id>
 id

+ 4 - 4
Assets/Resource/XML/PlayerConfig.xml

@@ -1,10 +1,10 @@
 <PlayerConfig>
-  <Version value="614" />
+  <Version value="617" />
 
   <ID value="Default" />
-////  <TutorialA value="0" />
-////  <TutorialB value="1" />
-////  <TutorialC value="0" />
+  <TutorialA value="1" />
+  <TutorialB value="1" />
+  <TutorialC value="1" />
   <TutorialIndexA value="1" />
   <TutorialIndexB value="1" />
   <TutorialIndexC value="1" />

+ 2 - 2
Assets/Resource/XML/lan/ChineseSimplified.xml

@@ -66,7 +66,7 @@
     <L_EnglishLab desc=""><![CDATA[English]]></L_EnglishLab>
     <L_SimChiLab desc=""><![CDATA[简体中文]]></L_SimChiLab>
     <La_Tit desc=""><![CDATA[下载存档]]></La_Tit>
-    <La_Lab0 desc=""><![CDATA[连接成功 请稍等]]></La_Lab0>
+    <La_Lab0 desc=""><![CDATA[连接成功 请重新启动游戏]]></La_Lab0>
     <La_Lab1 desc=""><![CDATA[连接失败]]></La_Lab1>
     <La_Placeholder desc=""><![CDATA[输入您的ID]]></La_Placeholder>
     <Lb_Tit desc=""><![CDATA[提交问题]]></Lb_Tit>
@@ -206,7 +206,7 @@
     <ShareContent desc=""><![CDATA[最美丽、最可爱的养成游戏,赶紧看过来!]]></ShareContent>
     <ShareSuccess desc=""><![CDATA[分享成功]]></ShareSuccess>
     <ShareFail desc=""><![CDATA[分享失败]]></ShareFail>
-    <IdentifyID desc=""><![CDATA[相同的ID]]></IdentifyID>
+    <IdenticalID desc=""><![CDATA[相同的ID]]></IdenticalID>
   </Common>
   <AchieveName>
     <Achieve1 desc=""><![CDATA[美丽花园-1]]></Achieve1>

+ 2 - 2
Assets/Resource/XML/lan/ChineseTraditional.xml

@@ -66,7 +66,7 @@
     <L_EnglishLab desc=""><![CDATA[English]]></L_EnglishLab>
     <L_SimChiLab desc=""><![CDATA[简体中文]]></L_SimChiLab>
     <La_Tit desc=""><![CDATA[下載存檔]]></La_Tit>
-    <La_Lab0 desc=""><![CDATA[連接成功 請稍等]]></La_Lab0>
+    <La_Lab0 desc=""><![CDATA[連接成功 請重新啓動遊戲]]></La_Lab0>
     <La_Lab1 desc=""><![CDATA[連接失敗]]></La_Lab1>
     <La_Placeholder desc=""><![CDATA[輸入您的ID]]></La_Placeholder>
     <Lb_Tit desc=""><![CDATA[提交問題]]></Lb_Tit>
@@ -206,7 +206,7 @@
     <ShareContent desc=""><![CDATA[最美麗、最可愛的養成遊戲,趕緊看過來!]]></ShareContent>
     <ShareSuccess desc=""><![CDATA[分享成功]]></ShareSuccess>
     <ShareFail desc=""><![CDATA[分享失敗]]></ShareFail>
-    <IdentifyID desc=""><![CDATA[相同的ID]]></IdentifyID>
+    <IdenticalID desc=""><![CDATA[相同的ID]]></IdenticalID>
   </Common>
   <AchieveName>
     <Achieve1 desc=""><![CDATA[美麗花園-1]]></Achieve1>

+ 2 - 2
Assets/Resource/XML/lan/English.xml

@@ -66,7 +66,7 @@
     <L_EnglishLab desc=""><![CDATA[English]]></L_EnglishLab>
     <L_SimChiLab desc=""><![CDATA[简体中文]]></L_SimChiLab>
     <La_Tit desc=""><![CDATA[Restore]]></La_Tit>
-    <La_Lab0 desc=""><![CDATA[Connect successful, please wait]]></La_Lab0>
+    <La_Lab0 desc=""><![CDATA[Connect successful, please restart the game]]></La_Lab0>
     <La_Lab1 desc=""><![CDATA[Connect failed]]></La_Lab1>
     <La_Placeholder desc=""><![CDATA[Enter ID]]></La_Placeholder>
     <Lb_Tit desc=""><![CDATA[Report issue]]></Lb_Tit>
@@ -206,7 +206,7 @@ Increase all Coin prudoction by [&coin_person&](permanently)]]></Pack6>
     <ShareContent desc=""><![CDATA[This is the most lovely and beautiful game you never seen!]]></ShareContent>
     <ShareSuccess desc=""><![CDATA[Share success]]></ShareSuccess>
     <ShareFail desc=""><![CDATA[Share fail]]></ShareFail>
-    <IdentifyID desc=""><![CDATA[Identify ID]]></IdentifyID>
+    <IdenticalID desc=""><![CDATA[Identical ID]]></IdenticalID>
   </Common>
   <AchieveName>
     <Achieve1 desc=""><![CDATA[Lovely Garden 1]]></Achieve1>

BIN
Assets/Resource/Xlsx/language_config.xlsx


+ 32 - 11
Assets/Script/Manage/ManaCenter.cs

@@ -296,6 +296,7 @@ public class ManaCenter : Regist
     public static bool LoginLock;
     public static bool OfflineLock;
     public static bool ReactiveLock;
+    public static bool DownloadLock;
 
     public static bool Complete;
     public static bool FirstFrame = true;
@@ -424,6 +425,11 @@ public class ManaCenter : Regist
 
     private void SaveThread()
     {
+        if (DownloadLock)
+        {
+            return;
+        }
+
         SaveTimer += Time.fixedDeltaTime;
 
         if (SaveTimer >= 60)
@@ -989,7 +995,7 @@ public class ManaCenter : Regist
 
             ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
 
-            ManaReso.SetActive("La_Mask", false);
+            //ManaReso.SetActive("La_Mask", false);
 
 
             int version = ManaData.GetPlayerInt("Version");
@@ -1005,20 +1011,29 @@ public class ManaCenter : Regist
 
             ManaServer.ID = ManaData.GetPlayerString("ID");
 
-            ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
 
+            Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
 
-            Garden.Reload();
 
-            ManaCenter.Reload();
+            SaveLock = true;
+
+            DownloadLock = true;
+
+            ManaData.SaveXml();
+
+            //ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
 
-            ManaGarden.Reload();
+            //Garden.Reload();
 
-            ManaAchieve.Reload();
+            //ManaCenter.Reload();
 
-            ManaPlayer.Reload();
+            //ManaGarden.Reload();
 
-            ManaSign.Reload();
+            //ManaAchieve.Reload();
+
+            //ManaPlayer.Reload();
+
+            //ManaSign.Reload();
         }
         else
         {
@@ -1066,6 +1081,11 @@ public class ManaCenter : Regist
                     return;
                 }
 
+                if (DownloadLock)
+                {
+                    return;
+                }
+
                 ManaVisit.DataRecover();
 
                 if (LoginLock)
@@ -1103,11 +1123,12 @@ public class ManaCenter : Regist
 //离线期间的冷却时间
 //离线期间从使用变为冷却
 
-//多次Reload、Reactive后的技能效果(冷却减益)
-
-//技能的存档(各种状态 1级 1+级)
+//技能的存档
 //技能的效果
+//技能的Reactive
 //技能升级后的效果
 //技能结束后的效果
 
+//Reload之后的技能
+
 #endregion

+ 1 - 1
Assets/Script/Manage/ManaData.cs

@@ -153,7 +153,7 @@ public class ManaData
             XmlDocument doc = new XmlDocument();
 
             doc.LoadXml(PlayerDoc.OuterXml);
-
+            
             Auxiliary.EncryptXml(doc);
             
             StreamWriter sw = new StreamWriter(Application.persistentDataPath + "/PlayerConfig.xml");

+ 1 - 1
Assets/Script/Manage/ManaUI.cs

@@ -1616,7 +1616,7 @@ public class ManaUI : Regist
 
                 if (id.ToLower() == ManaServer.ID.ToLower())
                 {
-                    Bubble.Show(null, Language.GetStr("Common", "IdentifyID"));
+                    Bubble.Show(null, Language.GetStr("Common", "IdenticalID"));
                 }
                 else
                 {

+ 47 - 47
Assets/Script/Object/Skill/Skill.cs

@@ -22,59 +22,59 @@ public class Skill : SkillRoot
         }
     }
 
-    protected bool CoolLock;
-
-    protected float CD;
-    protected float Person;
-    protected float SkillCD;
-    protected float UseAmt;
-    protected float Duration;
-    protected float CoinOnce;
-    protected float CoinPerson;
-    protected float DiamondOnce;
-    protected double UpgradeAmt;
-
-    protected float Plus;
-    protected float CdBuff = 1;
-    protected float PersonBuff;
-    protected float SkillCdBuff;
-    protected float CoinOnceBuff;
-
-    protected int UnlockLv;
-    protected float UnlockAmt;
-    protected float UnlockAheadAmt;
-    protected string UnlockPos;
-
-    protected Current BuyCur;
-    protected Current UnlockCur;
-    protected Current UpgradeCur;
-    protected Current UnlockAheadCur;
-
-    protected string Label;
-    protected string Anim;
-
-    protected string UpgradeCD;
-    protected string UpgradeFml;
-    protected string UpgradePlus;
-    protected string UpgradePerson;
-    protected string UpgradeDuration;
-    protected string UpgradeCoinOnce;
+    public bool CoolLock;
+
+    public float CD;
+    public float Person;
+    public float SkillCD;
+    public float UseAmt;
+    public float Duration;
+    public float CoinOnce;
+    public float CoinPerson;
+    public float DiamondOnce;
+    public double UpgradeAmt;
+
+    public float Plus;
+    public float CdBuff = 1;
+    public float PersonBuff;
+    public float SkillCdBuff;
+    public float CoinOnceBuff;
+
+    public int UnlockLv;
+    public float UnlockAmt;
+    public float UnlockAheadAmt;
+    public string UnlockPos;
+
+    public Current BuyCur;
+    public Current UnlockCur;
+    public Current UpgradeCur;
+    public Current UnlockAheadCur;
+
+    public string Label;
+    public string Anim;
+
+    public string UpgradeCD;
+    public string UpgradeFml;
+    public string UpgradePlus;
+    public string UpgradePerson;
+    public string UpgradeDuration;
+    public string UpgradeCoinOnce;
 
     #endregion
 
     public float UseTimer;
     public float CoolTimer;
 
-    protected float NewPlus;
-    protected float NewPerson;
-    protected float NewSkillCD;
-    protected float NewDuration;
-    protected float NewCoinOnce;
-    protected float NewSkillCdBuff;
-    protected float NewPersonBuff;
-    protected float NewCoinPerson;
-    protected float NewCoinOnceBuff;
-    protected double NewUpgradeAmt;
+    public float NewPlus;
+    public float NewPerson;
+    public float NewSkillCD;
+    public float NewDuration;
+    public float NewCoinOnce;
+    public float NewSkillCdBuff;
+    public float NewPersonBuff;
+    public float NewCoinPerson;
+    public float NewCoinOnceBuff;
+    public double NewUpgradeAmt;
 
     public override SkillStatus ItemStatus
     {

+ 1 - 1
Assets/Script/Tool/Auxiliary.cs

@@ -124,7 +124,7 @@ public class Auxiliary : Regist
 
         if (Input.GetKeyDown(KeyCode.Z))
         {
-
+            
         }
 
         if (Input.GetKeyDown(KeyCode.X))

+ 8 - 1
Assets/Script/Tool/UI/Bubble.cs

@@ -43,7 +43,7 @@ public class Bubble : Regist
     }
 
 
-    public static void Show(string tit = null, string lab = null, Sprite sprite = null, UnityAction confirmAction = null, UnityAction cancelAction = null)
+    public static void Show(string tit = null, string lab = null, Sprite sprite = null, UnityAction confirmAction = null, UnityAction cancelAction = null, bool enableCancle = true)
     {
         ManaAudio.PlayClip(Clip.BubbleClip);
 
@@ -104,6 +104,13 @@ public class Bubble : Regist
             {
                 Cancel.AddButtonEvent(cancelAction);
             }
+            else
+            {
+                if (!enableCancle)
+                {
+                    Cancel.SetActive(false);
+                }
+            }
 
 
             Confirm.SetButtonEvent(Close);

+ 3 - 3
MyLovelyGarden.Editor.csproj

@@ -15,7 +15,7 @@
     <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
     <CompilerResponseFile></CompilerResponseFile>
     <UnityProjectType>Editor:5</UnityProjectType>
-    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
+    <UnityBuildTarget>Android:13</UnityBuildTarget>
     <UnityVersion>5.5.0f3</UnityVersion>
     <RootNamespace></RootNamespace>
     <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
@@ -27,7 +27,7 @@
     <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
+    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
@@ -37,7 +37,7 @@
     <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
+    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>

+ 11 - 7
MyLovelyGarden.csproj

@@ -13,11 +13,13 @@
     <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
     <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
     <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
-    <CompilerResponseFile></CompilerResponseFile>
+    <CompilerResponseFile>
+    </CompilerResponseFile>
     <UnityProjectType>Game:1</UnityProjectType>
-    <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
+    <UnityBuildTarget>Android:13</UnityBuildTarget>
     <UnityVersion>5.5.0f3</UnityVersion>
-    <RootNamespace></RootNamespace>
+    <RootNamespace>
+    </RootNamespace>
     <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@@ -27,7 +29,7 @@
     <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
+    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
@@ -37,7 +39,7 @@
     <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
-    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
+    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_PURCHASING;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
@@ -312,11 +314,13 @@
     <None Include="Assets\Resource\XML\Config\signin_config.xml" />
     <None Include="Assets\Resource\XML\Config\skill_config.xml" />
     <None Include="Assets\Resource\XML\Config\visit_config.xml" />
-    <None Include="Assets\Resource\XML\PlayerConfig.xml" />
+    <None Include="Assets\Resource\XML\PlayerConfig.xml">
+      <SubType>Designer</SubType>
+    </None>
     <None Include="Assets\Resource\XML\lan\ChineseSimplified.xml" />
     <None Include="Assets\Resource\XML\lan\ChineseTraditional.xml" />
     <None Include="Assets\Resource\XML\lan\English.xml" />
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="GenerateTargetFrameworkMonikerAttribute" />
-</Project>
+</Project>

+ 23 - 26
MyLovelyGarden.sln

@@ -1,13 +1,13 @@
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2008
-
-Project("{8A8BB0A8-D809-F2DF-89D6-F26151FFF558}") = "MyLovelyGarden", "Assembly-CSharp-firstpass.csproj", "{76439BDA-6081-7FA3-9C3B-368968A7EA5E}"
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MyLovelyGarden.Plugins", "MyLovelyGarden.Plugins.csproj", "{6E74E584-9DFC-C050-676F-69A7C37E7E0C}"
 EndProject
-Project("{8A8BB0A8-D809-F2DF-89D6-F26151FFF558}") = "MyLovelyGarden", "Assembly-CSharp.csproj", "{21BB93BC-2239-D8F5-1219-201F8DCBAF49}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MyLovelyGarden", "MyLovelyGarden.csproj", "{9F3A3259-D53B-F6C8-8878-C5B99621035A}"
 EndProject
-Project("{8A8BB0A8-D809-F2DF-89D6-F26151FFF558}") = "MyLovelyGarden", "Assembly-CSharp-Editor-firstpass.csproj", "{527B5E1B-6A56-0EB9-22D1-0FE7785A959A}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MyLovelyGarden.Editor.Plugins", "MyLovelyGarden.Editor.Plugins.csproj", "{30FF29F4-DBAE-475C-A2D4-DCA87549A28A}"
 EndProject
-Project("{8A8BB0A8-D809-F2DF-89D6-F26151FFF558}") = "MyLovelyGarden", "Assembly-CSharp-Editor.csproj", "{A08052E5-32CE-91C0-FF56-C60C901D6BEF}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MyLovelyGarden.Editor", "MyLovelyGarden.Editor.csproj", "{B575449E-FD9A-1672-368B-EC1E1252F6E4}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -15,27 +15,24 @@ Global
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{76439BDA-6081-7FA3-9C3B-368968A7EA5E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{76439BDA-6081-7FA3-9C3B-368968A7EA5E}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{76439BDA-6081-7FA3-9C3B-368968A7EA5E}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{76439BDA-6081-7FA3-9C3B-368968A7EA5E}.Release|Any CPU.Build.0 = Release|Any CPU
-		{21BB93BC-2239-D8F5-1219-201F8DCBAF49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{21BB93BC-2239-D8F5-1219-201F8DCBAF49}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{21BB93BC-2239-D8F5-1219-201F8DCBAF49}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{21BB93BC-2239-D8F5-1219-201F8DCBAF49}.Release|Any CPU.Build.0 = Release|Any CPU
-		{527B5E1B-6A56-0EB9-22D1-0FE7785A959A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{527B5E1B-6A56-0EB9-22D1-0FE7785A959A}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{527B5E1B-6A56-0EB9-22D1-0FE7785A959A}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{527B5E1B-6A56-0EB9-22D1-0FE7785A959A}.Release|Any CPU.Build.0 = Release|Any CPU
-		{A08052E5-32CE-91C0-FF56-C60C901D6BEF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{A08052E5-32CE-91C0-FF56-C60C901D6BEF}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{A08052E5-32CE-91C0-FF56-C60C901D6BEF}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{A08052E5-32CE-91C0-FF56-C60C901D6BEF}.Release|Any CPU.Build.0 = Release|Any CPU
+		{6E74E584-9DFC-C050-676F-69A7C37E7E0C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{6E74E584-9DFC-C050-676F-69A7C37E7E0C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{6E74E584-9DFC-C050-676F-69A7C37E7E0C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{6E74E584-9DFC-C050-676F-69A7C37E7E0C}.Release|Any CPU.Build.0 = Release|Any CPU
+		{9F3A3259-D53B-F6C8-8878-C5B99621035A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{9F3A3259-D53B-F6C8-8878-C5B99621035A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{9F3A3259-D53B-F6C8-8878-C5B99621035A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{9F3A3259-D53B-F6C8-8878-C5B99621035A}.Release|Any CPU.Build.0 = Release|Any CPU
+		{30FF29F4-DBAE-475C-A2D4-DCA87549A28A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{30FF29F4-DBAE-475C-A2D4-DCA87549A28A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{30FF29F4-DBAE-475C-A2D4-DCA87549A28A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{30FF29F4-DBAE-475C-A2D4-DCA87549A28A}.Release|Any CPU.Build.0 = Release|Any CPU
+		{B575449E-FD9A-1672-368B-EC1E1252F6E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{B575449E-FD9A-1672-368B-EC1E1252F6E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{B575449E-FD9A-1672-368B-EC1E1252F6E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{B575449E-FD9A-1672-368B-EC1E1252F6E4}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 	EndGlobalSection
-	GlobalSection(MonoDevelopProperties) = preSolution
-		StartupItem = Assembly-CSharp.csproj
-	EndGlobalSection
 EndGlobal

BIN
ProjectSettings/GraphicsSettings.asset


+ 0 - 13
ToList.txt

@@ -1,13 +0,0 @@
-请勿重复下载的判断方式
-
-重新导出配置
-
-关闭调试界面
-
-恢复PlayerConfig
-
-
-Hud
-{
-  增加一个滞留功能
-}