Forráskód Böngészése

增加新的服装

liuqilin 7 éve
szülő
commit
72b3dd333d
26 módosított fájl, 993 hozzáadás és 437 törlés
  1. 25 0
      Assets/Plugins/Alipay/IOS/AlipaySDK.framework.meta
  2. 0 0
      Assets/Resource/Animations/人物动画/stand_ske.json
  3. 0 0
      Assets/Resource/Animations/人物动画/stand_tex_0.json
  4. 0 0
      Assets/Resource/Animations/人物动画/stand_tex_1.json
  5. BIN
      Assets/Resource/Animations/人物动画/stand_texture_0.png
  6. 155 240
      Assets/Resource/Animations/人物动画/stand_texture_0.png.meta
  7. BIN
      Assets/Resource/Animations/人物动画/stand_texture_1.png
  8. 187 50
      Assets/Resource/Animations/人物动画/stand_texture_1.png.meta
  9. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityUGUIDisplay.cs
  10. 148 0
      Assets/Resource/Logo.unity
  11. 362 112
      Assets/Resource/Prefab/PrefabUI/Canvas.prefab
  12. 9 0
      Assets/Resource/Sprite/Editor/HotUpdate/NewFlower.meta
  13. 5 0
      Assets/Resource/XML/Config/dressRoom_config.xml
  14. 1 1
      Assets/Resource/XML/PlayerConfig.xml
  15. 5 0
      Assets/Resource/XML/lan/ChineseSimplified.xml
  16. 5 0
      Assets/Resource/XML/lan/ChineseTraditional.xml
  17. 5 0
      Assets/Resource/XML/lan/English.xml
  18. BIN
      Assets/Resource/Xlsx/dressRoom_config.xlsx
  19. BIN
      Assets/Resource/Xlsx/language_config.xlsx
  20. 15 12
      Assets/Script/Label/CanvasLabel.cs
  21. 19 0
      Assets/Script/Manage/ConfigManager.cs
  22. 8 0
      Assets/Script/Manage/Initializer.cs
  23. 14 3
      Assets/Script/Manage/TutorialManager.cs
  24. 13 2
      Assets/Script/Object/Player.cs
  25. 1 1
      Assets/Script/Tool/Auxiliary.cs
  26. 15 15
      Assets/Tookits/TextUtility/SpriteInfoManager.cs

+ 25 - 0
Assets/Plugins/Alipay/IOS/AlipaySDK.framework.meta

@@ -0,0 +1,25 @@
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+guid: 786969225a8dc4e0eb4e00a91e7e1501
+folderAsset: yes
+timeCreated: 1502698138
+licenseType: Pro
+PluginImporter:
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+  isPreloaded: 0
+  isOverridable: 0
+  platformData:
+    Any:
+      enabled: 0
+      settings: {}
+    Editor:
+      enabled: 0
+      settings:
+        DefaultValueInitialized: true
+    iOS:
+      enabled: 1
+      settings: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
Assets/Resource/Animations/人物动画/stand_ske.json


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
Assets/Resource/Animations/人物动画/stand_tex_0.json


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
Assets/Resource/Animations/人物动画/stand_tex_1.json


BIN
Assets/Resource/Animations/人物动画/stand_texture_0.png


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 155 - 240
Assets/Resource/Animations/人物动画/stand_texture_0.png.meta


BIN
Assets/Resource/Animations/人物动画/stand_texture_1.png


+ 187 - 50
Assets/Resource/Animations/人物动画/stand_texture_1.png.meta

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+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityUGUIDisplay.cs

@@ -22,7 +22,6 @@ public class UnityUGUIDisplay : MonoBehaviour
 
     public bool Enable(Transform parent, Transform copyTrans, MeshFilter meshFilter, MeshRenderer meshRenderer)
     {
-        Debug.Log(-1);
         bool addComponent = false;
         if (dbGraphic == null)
         {
@@ -31,6 +30,7 @@ public class UnityUGUIDisplay : MonoBehaviour
             go.AddComponent<CanvasRenderer>();
             dbGraphic = go.AddComponent<DragonBoneGraphic>();
             addComponent = true;
+            //Debug.Log("new");
         }
         dbGraphic.Enable(parent, copyTrans, meshFilter, meshRenderer);
         return addComponent;

+ 148 - 0
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   <item id="801" jump_frequency="" type="2" index="0" bodypart="5" level="" buy_currency="1" buy_amt="50000" buy_advance_currency="" buy_advance_amt="" pixelSize="80" iconOffset="" icon1offset="-55.32,19.11" icon2offset="53.41,16.68" spriteName="上衣1,上衣1袖子右,上衣1袖子左" spriteAlpha="" armatureName="上衣1" extraBodypart="10,9" extraArmatureName="短袖1右,短袖1左" ignore="" icon0offset="15,0" desc="" />
   <item id="802" jump_frequency="" type="2" index="1" bodypart="5" level="" buy_currency="1" buy_amt="50000" buy_advance_currency="" buy_advance_amt="" pixelSize="80" iconOffset="" icon1offset="-55.26,18.83" icon2offset="52.58,17.45" spriteName="上衣2,上衣2袖子右,上衣2袖子左" spriteAlpha="" armatureName="上衣2" extraBodypart="10,9" extraArmatureName="短袖2右,短袖2左" ignore="" icon0offset="" desc="" />
   <item id="803" jump_frequency="" type="2" index="2" bodypart="5" level="" buy_currency="1" buy_amt="50000" buy_advance_currency="" buy_advance_amt="" pixelSize="80" iconOffset="" icon1offset="-55.26,18.83" icon2offset="52.58,17.45" spriteName="上衣3,上衣2袖子右,上衣2袖子左" spriteAlpha="" armatureName="上衣3" extraBodypart="10,9" extraArmatureName="短袖2右,短袖2左" ignore="" icon0offset="" desc="" />
@@ -119,11 +122,13 @@
   <item id="820" jump_frequency="" type="2" index="19" bodypart="5" level="50" buy_currency="2" buy_amt="700" buy_advance_currency="" buy_advance_amt="" pixelSize="90" iconOffset="" icon1offset="" icon2offset="" spriteName="上衣14a" spriteAlpha="" armatureName="上衣14a" extraBodypart="10,9" extraArmatureName="上衣14a-袖子2,上衣14a-袖子1" ignore="" icon0offset="" desc="" />
   <item id="821" jump_frequency="" type="2" index="20" bodypart="5" level="50" buy_currency="2" buy_amt="700" buy_advance_currency="" buy_advance_amt="" pixelSize="70" iconOffset="" icon1offset="-59.56,16.23" icon2offset="56.97,13.65" spriteName="上衣14b,上衣14b-袖子2,上衣14b-袖子1" spriteAlpha="" armatureName="上衣14b" extraBodypart="10,9" extraArmatureName="上衣14b-袖子2,上衣14b-袖子1" ignore="" icon0offset="" desc="" />
   <item id="822" jump_frequency="" type="2" index="21" bodypart="5" level="50" buy_currency="2" buy_amt="700" buy_advance_currency="" buy_advance_amt="" pixelSize="70" iconOffset="" icon1offset="-59.56,16.23" icon2offset="56.97,13.65" spriteName="上衣14c,上衣14c-袖子2,上衣14c-袖子1" spriteAlpha="" armatureName="上衣14c" extraBodypart="10,9" extraArmatureName="上衣14c-袖子2,上衣14c-袖子1" ignore="" icon0offset="" desc="" />
+  <item id="823" jump_frequency="" type="2" index="22" bodypart="5" level="50" buy_currency="2" buy_amt="700" buy_advance_currency="" buy_advance_amt="" pixelSize="70" iconOffset="" icon1offset="" icon2offset="" spriteName="上衣16,上衣16袖子2,上衣16袖子1" spriteAlpha="" armatureName="上衣16" extraBodypart="10,9" extraArmatureName="上衣16袖子2,上衣16袖子1" ignore="" icon0offset="" desc="" />
   <item id="1001" jump_frequency="" type="5" index="0" bodypart="6" level="" buy_currency="" buy_amt="" buy_advance_currency="" buy_advance_amt="" pixelSize="100" iconOffset="" icon1offset="" icon2offset="" spriteName="禁止标志" spriteAlpha="0.75" armatureName="Empty" extraBodypart="" extraArmatureName="" ignore="" icon0offset="" desc="" />
   <item id="1002" jump_frequency="" type="5" index="1" bodypart="6" level="50" buy_currency="2" buy_amt="1500" buy_advance_currency="" buy_advance_amt="" pixelSize="110" iconOffset="" icon1offset="" icon2offset="" spriteName="翅膀1" spriteAlpha="" armatureName="翅膀1" extraBodypart="" extraArmatureName="" ignore="" icon0offset="" desc="" />
   <item id="1003" jump_frequency="" type="5" index="2" bodypart="6" level="80" buy_currency="2" buy_amt="2000" buy_advance_currency="" buy_advance_amt="" pixelSize="110" iconOffset="" icon1offset="" icon2offset="" spriteName="翅膀2" spriteAlpha="" armatureName="翅膀2" extraBodypart="" extraArmatureName="" ignore="" icon0offset="" desc="" />
   <item id="1004" jump_frequency="" type="5" index="3" bodypart="6" level="50" buy_currency="2" buy_amt="2000" buy_advance_currency="" buy_advance_amt="" pixelSize="110" iconOffset="" icon1offset="" icon2offset="" spriteName="翅膀3" spriteAlpha="" armatureName="翅膀3" extraBodypart="" extraArmatureName="" ignore="" icon0offset="" desc="" />
   <item id="1005" jump_frequency="" type="5" index="4" bodypart="6" level="50" buy_currency="2" buy_amt="2000" buy_advance_currency="" buy_advance_amt="" pixelSize="110" iconOffset="" icon1offset="" icon2offset="" spriteName="翅膀4" spriteAlpha="" armatureName="翅膀4" extraBodypart="" extraArmatureName="" ignore="" icon0offset="" desc="" />
+  <item id="1006" jump_frequency="" type="5" index="5" bodypart="6" level="50" buy_currency="2" buy_amt="2000" buy_advance_currency="" buy_advance_amt="" pixelSize="110" iconOffset="" icon1offset="" icon2offset="" spriteName="翅膀5" spriteAlpha="" armatureName="翅膀5" extraBodypart="" extraArmatureName="" ignore="" icon0offset="" desc="" />
   <item id="1200" jump_frequency="" type="" index="" bodypart="11" level="" buy_currency="" buy_amt="" buy_advance_currency="" buy_advance_amt="" pixelSize="" iconOffset="" icon1offset="" icon2offset="" spriteName="" spriteAlpha="" armatureName="眼睛1" extraBodypart="" extraArmatureName="" ignore="1" icon0offset="" desc="" />
   <item id="1201" jump_frequency="" type="" index="" bodypart="11" level="" buy_currency="" buy_amt="" buy_advance_currency="" buy_advance_amt="" pixelSize="" iconOffset="" icon1offset="" icon2offset="" spriteName="" spriteAlpha="" armatureName="眼睛2" extraBodypart="" extraArmatureName="" ignore="1" icon0offset="" desc="" />
   <item id="1202" jump_frequency="" type="" index="" bodypart="11" level="" buy_currency="" buy_amt="" buy_advance_currency="" buy_advance_amt="" pixelSize="" iconOffset="" icon1offset="" icon2offset="" spriteName="" spriteAlpha="" armatureName="眼睛3" extraBodypart="" extraArmatureName="" ignore="1" icon0offset="" desc="" />

+ 1 - 1
Assets/Resource/XML/PlayerConfig.xml

@@ -1,5 +1,5 @@
 <PlayerConfig>
-  <Version value="25" />
+  <Version value="26" />
   <ReplayVersion value="1" />
   
   <ID value="Default" />

+ 5 - 0
Assets/Resource/XML/lan/ChineseSimplified.xml

@@ -860,6 +860,7 @@
     <Armature220 desc=""><![CDATA[蝶梦]]></Armature220>
     <Armature221 desc=""><![CDATA[橙意]]></Armature221>
     <Armature222 desc=""><![CDATA[青意]]></Armature222>
+    <Armature223 desc=""><![CDATA[名字]]></Armature223>
     <Armature401 desc=""><![CDATA[小皮鞋]]></Armature401>
     <Armature402 desc=""><![CDATA[小靴子(黑)]]></Armature402>
     <Armature403 desc=""><![CDATA[小靴子(蓝)]]></Armature403>
@@ -880,6 +881,7 @@
     <Armature418 desc=""><![CDATA[蝶梦]]></Armature418>
     <Armature419 desc=""><![CDATA[橙意]]></Armature419>
     <Armature420 desc=""><![CDATA[青意]]></Armature420>
+    <Armature421 desc=""><![CDATA[名字]]></Armature421>
     <Armature601 desc=""><![CDATA[赤炎蝴蝶结]]></Armature601>
     <Armature602 desc=""><![CDATA[粉色小花]]></Armature602>
     <Armature603 desc=""><![CDATA[兔耳萌萌]]></Armature603>
@@ -896,6 +898,7 @@
     <Armature614 desc=""><![CDATA[春华]]></Armature614>
     <Armature615 desc=""><![CDATA[熊熊]]></Armature615>
     <Armature616 desc=""><![CDATA[蝶梦]]></Armature616>
+    <Armature617 desc=""><![CDATA[名字]]></Armature617>
     <Armature801 desc=""><![CDATA[小鱼]]></Armature801>
     <Armature802 desc=""><![CDATA[可爱宝贝]]></Armature802>
     <Armature803 desc=""><![CDATA[浮生小白]]></Armature803>
@@ -918,11 +921,13 @@
     <Armature820 desc=""><![CDATA[蝶梦]]></Armature820>
     <Armature821 desc=""><![CDATA[橙意]]></Armature821>
     <Armature822 desc=""><![CDATA[青意]]></Armature822>
+    <Armature823 desc=""><![CDATA[名字]]></Armature823>
     <Armature1001 desc=""><![CDATA[无翅膀]]></Armature1001>
     <Armature1002 desc=""><![CDATA[薄翼]]></Armature1002>
     <Armature1003 desc=""><![CDATA[精灵之翼]]></Armature1003>
     <Armature1004 desc=""><![CDATA[蝴蝶妖精]]></Armature1004>
     <Armature1005 desc=""><![CDATA[蝶梦]]></Armature1005>
+    <Armature1006 desc=""><![CDATA[名字]]></Armature1006>
     <DesignByKnife desc=""><![CDATA[热心玩家<{<color=blue>小刀</color>}>设计ID[1801104863982007122]]]></DesignByKnife>
   </DressRoom>
   <Tip>

+ 5 - 0
Assets/Resource/XML/lan/ChineseTraditional.xml

@@ -860,6 +860,7 @@
     <Armature220 desc=""><![CDATA[蝶夢]]></Armature220>
     <Armature221 desc=""><![CDATA[橙意]]></Armature221>
     <Armature222 desc=""><![CDATA[青意]]></Armature222>
+    <Armature223 desc=""><![CDATA[]]></Armature223>
     <Armature401 desc=""><![CDATA[小皮鞋]]></Armature401>
     <Armature402 desc=""><![CDATA[小靴子(黑)]]></Armature402>
     <Armature403 desc=""><![CDATA[小靴子(藍)]]></Armature403>
@@ -880,6 +881,7 @@
     <Armature418 desc=""><![CDATA[蝶夢]]></Armature418>
     <Armature419 desc=""><![CDATA[橙意]]></Armature419>
     <Armature420 desc=""><![CDATA[青意]]></Armature420>
+    <Armature421 desc=""><![CDATA[]]></Armature421>
     <Armature601 desc=""><![CDATA[赤炎蝴蝶結]]></Armature601>
     <Armature602 desc=""><![CDATA[粉色小花]]></Armature602>
     <Armature603 desc=""><![CDATA[兔耳萌萌]]></Armature603>
@@ -896,6 +898,7 @@
     <Armature614 desc=""><![CDATA[春華]]></Armature614>
     <Armature615 desc=""><![CDATA[熊熊]]></Armature615>
     <Armature616 desc=""><![CDATA[蝶夢]]></Armature616>
+    <Armature617 desc=""><![CDATA[]]></Armature617>
     <Armature801 desc=""><![CDATA[小魚]]></Armature801>
     <Armature802 desc=""><![CDATA[可愛寶貝]]></Armature802>
     <Armature803 desc=""><![CDATA[浮生小白]]></Armature803>
@@ -918,11 +921,13 @@
     <Armature820 desc=""><![CDATA[蝶夢]]></Armature820>
     <Armature821 desc=""><![CDATA[橙意]]></Armature821>
     <Armature822 desc=""><![CDATA[青意]]></Armature822>
+    <Armature823 desc=""><![CDATA[]]></Armature823>
     <Armature1001 desc=""><![CDATA[無翅膀]]></Armature1001>
     <Armature1002 desc=""><![CDATA[薄翼]]></Armature1002>
     <Armature1003 desc=""><![CDATA[精靈之翼]]></Armature1003>
     <Armature1004 desc=""><![CDATA[蝴蝶妖精]]></Armature1004>
     <Armature1005 desc=""><![CDATA[蝶夢]]></Armature1005>
+    <Armature1006 desc=""><![CDATA[]]></Armature1006>
     <DesignByKnife desc=""><![CDATA[熱心玩家<{<color=blue>小刀</color>}>設計ID[1801104863982007122]]]></DesignByKnife>
   </DressRoom>
   <Tip>

+ 5 - 0
Assets/Resource/XML/lan/English.xml

@@ -859,6 +859,7 @@ Increase all Coin prudoction by [&coin_person&](permanently)]]></Pack12>
     <Armature220 desc=""><![CDATA[Dream of Butterfly]]></Armature220>
     <Armature221 desc=""><![CDATA[Orange Imagination]]></Armature221>
     <Armature222 desc=""><![CDATA[Blue Imagination]]></Armature222>
+    <Armature223 desc=""><![CDATA[]]></Armature223>
     <Armature401 desc=""><![CDATA[Leather Shoes]]></Armature401>
     <Armature402 desc=""><![CDATA[Boots(Black)]]></Armature402>
     <Armature403 desc=""><![CDATA[Boots(Blue)]]></Armature403>
@@ -879,6 +880,7 @@ Increase all Coin prudoction by [&coin_person&](permanently)]]></Pack12>
     <Armature418 desc=""><![CDATA[Dream of Butterfly]]></Armature418>
     <Armature419 desc=""><![CDATA[Orange Imagination]]></Armature419>
     <Armature420 desc=""><![CDATA[Blue Imagination]]></Armature420>
+    <Armature421 desc=""><![CDATA[]]></Armature421>
     <Armature601 desc=""><![CDATA[Big Bowknot]]></Armature601>
     <Armature602 desc=""><![CDATA[Pink Flower]]></Armature602>
     <Armature603 desc=""><![CDATA[Rabbit]]></Armature603>
@@ -895,6 +897,7 @@ Increase all Coin prudoction by [&coin_person&](permanently)]]></Pack12>
     <Armature614 desc=""><![CDATA[Spring]]></Armature614>
     <Armature615 desc=""><![CDATA[Teddy]]></Armature615>
     <Armature616 desc=""><![CDATA[Dream of Butterfly]]></Armature616>
+    <Armature617 desc=""><![CDATA[]]></Armature617>
     <Armature801 desc=""><![CDATA[Fish]]></Armature801>
     <Armature802 desc=""><![CDATA[Lovely Baby]]></Armature802>
     <Armature803 desc=""><![CDATA[The White]]></Armature803>
@@ -917,11 +920,13 @@ Increase all Coin prudoction by [&coin_person&](permanently)]]></Pack12>
     <Armature820 desc=""><![CDATA[Dream of Butterfly]]></Armature820>
     <Armature821 desc=""><![CDATA[Orange Imagination]]></Armature821>
     <Armature822 desc=""><![CDATA[Blue Imagination]]></Armature822>
+    <Armature823 desc=""><![CDATA[]]></Armature823>
     <Armature1001 desc=""><![CDATA[No Wings]]></Armature1001>
     <Armature1002 desc=""><![CDATA[Thin Wings]]></Armature1002>
     <Armature1003 desc=""><![CDATA[Elf Wings]]></Armature1003>
     <Armature1004 desc=""><![CDATA[Butterfly Elf]]></Armature1004>
     <Armature1005 desc=""><![CDATA[Dream of Butterfly]]></Armature1005>
+    <Armature1006 desc=""><![CDATA[]]></Armature1006>
     <DesignByKnife desc=""><![CDATA[Designed by player <{<color=blue>小刀</color>}>ID[1801104863982007122]]]></DesignByKnife>
   </DressRoom>
   <Tip>

BIN
Assets/Resource/Xlsx/dressRoom_config.xlsx


BIN
Assets/Resource/Xlsx/language_config.xlsx


+ 15 - 12
Assets/Script/Label/CanvasLabel.cs

@@ -440,6 +440,15 @@ public class CanvasLabel
     public static string P_Reset = "P_Reset";
     public static string P_Save = "P_Save";
     public static string P_Return = "P_Return";
+    public static string P_Tutorial = "P_Tutorial";
+    public static string P_TutorialBg = "P_TutorialBg";
+    public static string P_CloseTipBtn = "P_CloseTipBtn";
+    public static string P_CloseTipBK = "P_CloseTipBK";
+    public static string P_CloseTip = "P_CloseTip";
+    public static string P_CreateTipBK = "P_CreateTipBK";
+    public static string P_CreateTip = "P_CreateTip";
+    public static string P_CloseArrow0 = "P_CloseArrow0";
+    public static string P_CloseArrow1 = "P_CloseArrow1";
     public static string P_SidePanel = "P_SidePanel";
     public static string P_Close = "P_Close";
     public static string P_Open = "P_Open";
@@ -480,17 +489,14 @@ public class CanvasLabel
     public static string Pf_ShoeTab = "Pf_ShoeTab";
     public static string Pf_ShoeGrid = "Pf_ShoeGrid";
     public static string P_CancelShare = "P_CancelShare";
-    public static string P_Tutorial = "P_Tutorial";
-    public static string P_TutorialBg = "P_TutorialBg";
-    public static string P_CloseTipBK = "P_CloseTipBK";
-    public static string P_CloseTip = "P_CloseTip";
-    public static string P_CreateTipBK = "P_CreateTipBK";
-    public static string P_CreateTip = "P_CreateTip";
-    public static string P_CloseArrow0 = "P_CloseArrow0";
-    public static string P_CloseArrow1 = "P_CloseArrow1";
     public static string Pi_FashionShowHomePanel = "Pi_FashionShowHomePanel";
     public static string Pi_FashionShowHomePanelPosition = "Pi_FashionShowHomePanelPosition";
     public static string Pi_FashionShowHomeSidePanel = "Pi_FashionShowHomeSidePanel";
+    public static string Pi_Tutorial = "Pi_Tutorial";
+    public static string Pi_TutorialBg = "Pi_TutorialBg";
+    public static string Pi_HomePageArrow0 = "Pi_HomePageArrow0";
+    public static string Pi_HomePageArrow1 = "Pi_HomePageArrow1";
+    public static string Pi_SidePanelBg = "Pi_SidePanelBg";
     public static string Pi_Ribbon = "Pi_Ribbon";
     public static string Pi_Return = "Pi_Return";
     public static string Pi_TabButtons = "Pi_TabButtons";
@@ -541,14 +547,11 @@ public class CanvasLabel
     public static string Pi_ShareArrow = "Pi_ShareArrow";
     public static string Pi_ShareBg = "Pi_ShareBg";
     public static string Pi_Share = "Pi_Share";
-    public static string Pi_Tutorial = "Pi_Tutorial";
-    public static string Pi_TutorialBg = "Pi_TutorialBg";
+    public static string Pi_HomePageTipBtn = "Pi_HomePageTipBtn";
     public static string Pi_HomePageTipBK = "Pi_HomePageTipBK";
     public static string Pi_HomePageTip = "Pi_HomePageTip";
     public static string Pi_LeaveTipBK = "Pi_LeaveTipBK";
     public static string Pi_LeaveTip = "Pi_LeaveTip";
-    public static string Pi_HomePageArrow0 = "Pi_HomePageArrow0";
-    public static string Pi_HomePageArrow1 = "Pi_HomePageArrow1";
     public static string Pg_FashionShowEditPanel = "Pg_FashionShowEditPanel";
     public static string Pg_FashionShowEditPanelPosition = "Pg_FashionShowEditPanelPosition";
     public static string Pg_Ribbon = "Pg_Ribbon";

+ 19 - 0
Assets/Script/Manage/ConfigManager.cs

@@ -1456,6 +1456,13 @@ public class ConfigManager : Regist
             ToVersion25(nativeDoc, defaultDoc);
         }
 
+        if (nativeVersion < 26)
+        {
+            Debug.LogWarning("UpdateArchive to 26");
+
+            ToVersion26(nativeDoc, defaultDoc);
+        }
+
         return nativeDoc;
     }
 
@@ -1841,4 +1848,16 @@ public class ConfigManager : Regist
 
         return nativeDoc;
     }
+
+    public static XmlDocument ToVersion26(XmlDocument nativeDoc, XmlDocument defaultDoc)
+    {
+        nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 26.ToString();
+
+        XmlNode xmlNode = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.FashionShowTutorial);
+        nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode, true));
+        xmlNode = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.FashionShowTutorialIndex);
+        nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode, true));
+
+        return nativeDoc;
+    }
 }

+ 8 - 0
Assets/Script/Manage/Initializer.cs

@@ -470,6 +470,14 @@ public class Initializer : MonoBehaviour
     private static float LoadingDelayTime = 3f;
     private static void ShowLoadingPanel()
     {
+        DelayCall.Call(1, () =>
+        {
+            Canvas canvas = ResourceManager.Get(CanvasLabel.U_Parent).AddComponent<Canvas>();
+            ResourceManager.Get(CanvasLabel.U_Parent).AddComponent<GraphicRaycaster>();
+            canvas.overrideSorting = true;
+            canvas.sortingOrder = 5;
+        });
+
         ResourceManager.Get(CanvasLabel.U_Group).TweenForCG();
         ResourceManager.Get<CanvasGroup>(CanvasLabel.C_Main).alpha = 0;
 

+ 14 - 3
Assets/Script/Manage/TutorialManager.cs

@@ -1396,6 +1396,7 @@ public class TutorialManager : Regist
         StaticsManager.GetInstance().TutoComplete("EndHomePageDesc");
         ResourceManager.SetActive(CanvasLabel.Pi_Tutorial, false);
         ResourceManager.SetActive(CanvasLabel.Pi_HomePageTipBK, false);
+        ResourceManager.SetActive(CanvasLabel.Pi_HomePageTipBtn, false);
 
         ClickMineTabButton();
     }
@@ -1403,9 +1404,15 @@ public class TutorialManager : Regist
     public static void EndClickMineTabButton()
     {
         StaticsManager.GetInstance().TutoComplete("EndClickMineTabButton");
+
         Tutorial.HightDisable();
         ResourceManager.SetActive(CanvasLabel.N_Tutorial, false);
 
+        ResourceManager.SetActive(CanvasLabel.Pi_Tutorial, true);
+
+        ResourceManager.Get(CanvasLabel.Pi_Tutorial).SetAsLastSibling();
+        ResourceManager.Get(CanvasLabel.Pi_LeaveTipBK).SetAsLastSibling();
+
         DelayCall.Call(1, ShowLeaveDesc);
     }
 
@@ -1427,6 +1434,7 @@ public class TutorialManager : Regist
         StaticsManager.GetInstance().TutoComplete("EndCloseDesc");
         ResourceManager.SetActive(CanvasLabel.P_Tutorial, false);
         ResourceManager.SetActive(CanvasLabel.P_CloseTipBK, false);
+        ResourceManager.SetActive(CanvasLabel.P_CloseTipBtn, false);
         ClickShareButton();
     }
 
@@ -1536,6 +1544,7 @@ public class TutorialManager : Regist
     {
         ResourceManager.SetActive(CanvasLabel.Pi_Tutorial, true);
         ResourceManager.SetActive(CanvasLabel.Pi_HomePageTipBK, true);
+        ResourceManager.SetActive(CanvasLabel.Pi_HomePageTipBtn, true);
         LayoutRebuilder.ForceRebuildLayoutImmediate(ResourceManager.Get<RectTransform>(CanvasLabel.Pi_HomePageTipBK));
 
         TweenRoot tween = ResourceManager.Get(CanvasLabel.Pi_FashionShowHomePanel).GetTweenVec();
@@ -1548,7 +1557,7 @@ public class TutorialManager : Regist
             ResourceManager.Get(CanvasLabel.N_Mask).GetTweenGra().Pause();
             ResourceManager.Get(CanvasLabel.N_Mask).GetTweenGra().InOrigin = true;
 
-            ResourceManager.AddButtonEventOnetime(CanvasLabel.Pi_TutorialBg, EndHomePageDesc);
+            ResourceManager.AddButtonEventOnetime(CanvasLabel.Pi_HomePageTipBtn, EndHomePageDesc);
         });
     }
 
@@ -1572,7 +1581,6 @@ public class TutorialManager : Regist
 
     public static void ShowLeaveDesc()
     {
-        ResourceManager.SetActive(CanvasLabel.Pi_Tutorial, true);
         ResourceManager.SetActive(CanvasLabel.Pi_LeaveTipBK, true);
         LayoutRebuilder.ForceRebuildLayoutImmediate(ResourceManager.Get<RectTransform>(CanvasLabel.Pi_LeaveTipBK));
         //Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.P_Close), ResourceManager.Get(CanvasLabel.Pi_ShareBg));
@@ -1588,6 +1596,7 @@ public class TutorialManager : Regist
     public static void ShowCloseDesc()
     {
         ResourceManager.SetActive(CanvasLabel.P_Tutorial, true);
+        ResourceManager.SetActive(CanvasLabel.P_CloseTipBtn, true);
         ResourceManager.SetActive(CanvasLabel.P_CloseTipBK, true);
 
         DelayCall.Call
@@ -1604,11 +1613,13 @@ public class TutorialManager : Regist
             }
         );
 
-        ResourceManager.AddButtonEventOnetime(CanvasLabel.P_TutorialBg, EndCloseDesc);
+        ResourceManager.AddButtonEventOnetime(CanvasLabel.P_CloseTipBtn, EndCloseDesc);
     }
 
     public static void ClickShareButton()
     {
+        ResourceManager.Get(CanvasLabel.P_Tutorial).SetAsLastSibling();
+
         ResourceManager.SetActive(CanvasLabel.P_Tutorial, true);
         ResourceManager.SetActive(CanvasLabel.P_CreateTipBK, true);
         DelayCall.Call(0.5f, () => LayoutRebuilder.ForceRebuildLayoutImmediate(ResourceManager.Get<RectTransform>(CanvasLabel.P_CreateTipBK)));

+ 13 - 2
Assets/Script/Object/Player.cs

@@ -1722,11 +1722,20 @@ public class Player : Regist , IPointerClickHandler
 
         if (IsDisplayInUGUI)
         {
-            Debug.Log(0);
-
             uguiDisplays.MySort((display1, display0) =>
                     display1.transform.position.z < display0.transform.position.z);
 
+            //Debug.Log("resetDepth");
+
+            foreach (var display in uguiDisplays)
+            {
+                if (display.dbGraphic == null)
+                {
+                    continue;
+                }
+                display.dbGraphic.transform.SetParent(transform.parent);
+            }
+
             foreach (var display in uguiDisplays)
             {
                 //Debug.Log(display.dbGraphic.copyTrans.name);
@@ -1734,7 +1743,9 @@ public class Player : Regist , IPointerClickHandler
                 {
                     continue;
                 }
+                display.dbGraphic.transform.SetParent(UAC.transform);
                 display.dbGraphic.transform.SetAsLastSibling();
+                //Debug.Log(display.dbGraphic.copyTrans.name, display.dbGraphic.copyTrans);
             }
 
             //SetSlotAsFirstChild(TopSlot);

+ 1 - 1
Assets/Script/Tool/Auxiliary.cs

@@ -156,7 +156,7 @@ public class Auxiliary : Regist
 
         if (Input.GetKeyDown(KeyCode.Space))
         {
-            DebugManager.ResetGardenLevel(20);
+            DebugManager.ResetGardenLevel(100);
             //Manager.Coin = 0;
             //Manager.AddCoin(1000000000000, StaticsManager.ItemID.None, StaticsManager.ConsumeModule.None);
             //GardenManager.CreateElfTimer = 0;

+ 15 - 15
Assets/Tookits/TextUtility/SpriteInfoManager.cs

@@ -21,7 +21,7 @@ namespace textUtility
 	        {
 	            if (spriteInfoDictionaryForEditor.Count == 0)
 	            {
-	                Instance.BuildTestEnviroment.Invoke();
+	                //Instance.BuildTestEnviroment.Invoke();
 	                if (spriteInfoDictionaryForEditor.Count == 0)
 	                {
 	                    throw new Exception("没有搭建起测试环境");
@@ -34,21 +34,21 @@ namespace textUtility
 	
 	    public static Dictionary<string, SpriteInfo> spriteInfoDictionaryForEditor = new Dictionary<string, SpriteInfo>();
 	
-	    private static SpriteInfoManager Instance
-	    {
-	        get
-	        {
-	            if (instance == null)
-	            {
-	#if UNITY_EDITOR
-	                instance = InstanceManager.SearchInstance<SpriteInfoManager>();
-	#endif
-	            }
-	            return instance;
-	        }
-	    }
+	//    private static SpriteInfoManager Instance
+	//    {
+	//        get
+	//        {
+	//            if (instance == null)
+	//            {
+	//#if UNITY_EDITOR
+	//                instance = InstanceManager.SearchInstance<SpriteInfoManager>();
+	//#endif
+	//            }
+	//            return instance;
+	//        }
+	//    }
 	
-	    private static SpriteInfoManager instance;
+	    //private static SpriteInfoManager instance;
 	
 	    public static Dictionary<string, SpriteInfo> SpriteInfoDictionary = new Dictionary<string, SpriteInfo>();
 	

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