SpriteInfoManager.cs 2.4 KB

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  1. namespace textUtility
  2. {
  3. using System;
  4. using UnityEngine.Events;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using textUtility;
  8. using UnityEngine;
  9. public class SpriteInfoManager : MonoBehaviour
  10. {
  11. #region Config
  12. public UnityEvent BuildTestEnviroment;
  13. public static Dictionary<string, SpriteInfo> SpriteInfoDictionaryForEditor
  14. {
  15. get
  16. {
  17. if (spriteInfoDictionaryForEditor.Count == 0)
  18. {
  19. //Instance.BuildTestEnviroment.Invoke();
  20. if (spriteInfoDictionaryForEditor.Count == 0)
  21. {
  22. throw new Exception("没有搭建起测试环境");
  23. }
  24. }
  25. return spriteInfoDictionaryForEditor;
  26. }
  27. set { spriteInfoDictionaryForEditor = value; }
  28. }
  29. public static Dictionary<string, SpriteInfo> spriteInfoDictionaryForEditor = new Dictionary<string, SpriteInfo>();
  30. // private static SpriteInfoManager Instance
  31. // {
  32. // get
  33. // {
  34. // if (instance == null)
  35. // {
  36. //#if UNITY_EDITOR
  37. // instance = InstanceManager.SearchInstance<SpriteInfoManager>();
  38. //#endif
  39. // }
  40. // return instance;
  41. // }
  42. // }
  43. //private static SpriteInfoManager instance;
  44. public static Dictionary<string, SpriteInfo> SpriteInfoDictionary = new Dictionary<string, SpriteInfo>();
  45. #endregion
  46. public static void AddSpriteInfo(Sprite sprite, string infoName = null, SpriteSetting spriteSetting = null)
  47. {
  48. if (infoName == null)
  49. {
  50. infoName = sprite.name;
  51. }
  52. if (Application.isPlaying)
  53. {
  54. SpriteInfoDictionary.Add(infoName, new SpriteInfo(sprite, spriteSetting));
  55. }
  56. else
  57. {
  58. spriteInfoDictionaryForEditor.Add(infoName, new SpriteInfo(sprite, spriteSetting));
  59. }
  60. }
  61. public static void Clear()
  62. {
  63. SpriteInfoDictionary = new Dictionary<string, SpriteInfo>();
  64. spriteInfoDictionaryForEditor = new Dictionary<string, SpriteInfo>();
  65. }
  66. public static SpriteInfo GetSpriteInfo(string infoName)
  67. {
  68. if (Application.isPlaying)
  69. {
  70. return SpriteInfoDictionary[infoName];
  71. }
  72. else
  73. {
  74. return SpriteInfoDictionaryForEditor[infoName];
  75. }
  76. }
  77. }
  78. }