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@@ -0,0 +1,29 @@
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+using System.Collections;
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+using System.Collections.Generic;
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+
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+using UnityEngine;
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+
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+public class TransferLabel
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+{
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+ public static char OpenChar = '[';
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+ public static char CloseChar = ']';
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+ public static string Level = "lv";
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+ public static string Coin = "&coin&";
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+ public static string Diamond = "&diamond&";
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+ public static string Person = "&person&";
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+ public static string SkillCD = "&skill_cd&";
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+ public static string Flower = "&flower&";
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+ public static string Replace = "&replace&";
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+ public static string Duration = "&duration&";
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+ public static string CoinOnce = "&coin_once&";
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+ public static string CoinPerson = "&coin_person&";
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+ public static string DiamondOnce = "&diamond_once&";
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+ public static string Value = "[&value&]";
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+
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+ public static string PackSprite = "<(礼包)>";
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+ public static string CoinSprite = "<(金币)>";
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+ public static string FlowerSprite = "<(花朵)>";
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+ public static string CloseSprite = "<(服装)>";
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+ public static string DiamondSprite = "<(钻石)>";
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+ public static string PossessSprite = "<(已购)>";
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+}
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