Browse Source

提取语言字符串

LiuQilin 7 years ago
parent
commit
f8c77da94d
100 changed files with 127 additions and 127 deletions
  1. 1 1
      Assets/AtlasUtility/Script/AtlasUtility.cs
  2. 1 1
      Assets/AtlasUtility/Script/Editor/AtlasUtilityWindow.cs
  3. 1 1
      Assets/AtlasUtility/Script/Editor/GUIDManager.cs
  4. 1 1
      Assets/AtlasUtility/Script/Editor/InstanceManager.cs
  5. 1 1
      Assets/AtlasUtility/Script/Editor/Postprocess.cs
  6. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/AssetBundleManager.cs
  7. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/AtlasReference.cs
  8. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/AtlasReferenceManager.cs
  9. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/AtlasReferencePair.cs
  10. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/AtlasReferenceTable.cs
  11. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/PackingTagManager.cs
  12. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/PlatformReference.cs
  13. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/PlatformReferenceManager.cs
  14. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/PlatformReferenceSet.cs
  15. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/PlatformReferenceTable.cs
  16. 1 1
      Assets/AtlasUtility/Script/Editor/Reference/ReferenceManager.cs
  17. 1 1
      Assets/AtlasUtility/Script/Editor/Startup.cs
  18. 1 1
      Assets/AtlasUtility/Script/Editor/TestEditor.cs
  19. 1 1
      Assets/AtlasUtility/Script/Extension/ExMath.cs
  20. 1 1
      Assets/AtlasUtility/Script/Extension/ExPath.cs
  21. 1 1
      Assets/AtlasUtility/Script/Extension/ExTexture2D.cs
  22. 1 1
      Assets/AtlasUtility/Script/Extension/ExtList.cs
  23. 1 1
      Assets/AtlasUtility/Script/Test.cs
  24. 1 1
      Assets/Plugins/ShareSDK/Android/AndroidImpl.cs
  25. 1 1
      Assets/Plugins/ShareSDK/Editor/ShareSDKConfigEditor.cs
  26. 1 1
      Assets/Plugins/ShareSDK/ShareContent.cs
  27. 1 1
      Assets/Plugins/ShareSDK/ShareSDK.cs
  28. 1 1
      Assets/Plugins/ShareSDK/ShareSDKConfig.cs
  29. 1 1
      Assets/Plugins/ShareSDK/ShareSDKDevInfo.cs
  30. 1 1
      Assets/Plugins/ShareSDK/iOS/iOSImpl.cs
  31. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/Animation.cs
  32. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/AnimationState.cs
  33. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/BaseTimelineState.cs
  34. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/IAnimateble.cs
  35. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/TimelineState.cs
  36. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/WorldClock.cs
  37. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/Armature.cs
  38. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/Bone.cs
  39. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/IArmatureProxy.cs
  40. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/Slot.cs
  41. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/TransformObject.cs
  42. 10 10
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/core/BaseObject.cs
  43. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/core/DragonBones.cs
  44. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/event/EventObject.cs
  45. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/event/IEventDispatcher.cs
  46. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/factory/BaseFactory.cs
  47. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/geom/Geom.cs
  48. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/AnimationConfig.cs
  49. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/AnimationData.cs
  50. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/ArmatureData.cs
  51. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/DragonBonesData.cs
  52. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/FrameData.cs
  53. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/TimelineData.cs
  54. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/parser/DataParser.cs
  55. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/parser/ObjectDataParser.cs
  56. 1 1
      Assets/Resource/DragonBones/DragonBones/src/DragonBones/texture/TextureData.cs
  57. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/Editor/UnityEditor.cs
  58. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityArmatureComponent.cs
  59. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityEventDispatcher.cs
  60. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityFactory.cs
  61. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnitySlot.cs
  62. 1 1
      Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityTextureData.cs
  63. 7 7
      Assets/Resource/XML/lan/ChineseSimplified.xml
  64. 7 7
      Assets/Resource/XML/lan/ChineseTraditional.xml
  65. 7 7
      Assets/Resource/XML/lan/English.xml
  66. BIN
      Assets/Resource/Xlsx/language_config.xlsx
  67. 1 1
      Assets/Script/Editor/EditorAuxiliary.cs
  68. 1 1
      Assets/Script/Editor/EditorBundle.cs
  69. 1 1
      Assets/Script/Editor/EditorConfigExporter.cs
  70. 1 1
      Assets/Script/Editor/EditorLanguageExport.cs
  71. 1 1
      Assets/Script/Editor/EditorPlayer.cs
  72. 1 1
      Assets/Script/Editor/EditorPlayerBuilder.cs
  73. 1 1
      Assets/Script/Editor/EditorSpriteAsste.cs
  74. 1 1
      Assets/Script/Editor/PostProcessor.cs
  75. 1 1
      Assets/Script/Extension/EnumExt.cs
  76. 1 1
      Assets/Script/Extension/ExAction.cs
  77. 1 1
      Assets/Script/Extension/ExtList.cs
  78. 1 1
      Assets/Script/Extension/Extension.cs
  79. 1 1
      Assets/Script/Extension/ExtensionAlpha.cs
  80. 1 1
      Assets/Script/Extension/ExtensionAnim.cs
  81. 1 1
      Assets/Script/Extension/ExtensionBool.cs
  82. 1 1
      Assets/Script/Extension/ExtensionButton.cs
  83. 1 1
      Assets/Script/Extension/ExtensionChild.cs
  84. 1 1
      Assets/Script/Extension/ExtensionCollider.cs
  85. 1 1
      Assets/Script/Extension/ExtensionColor.cs
  86. 1 1
      Assets/Script/Extension/ExtensionComponent.cs
  87. 1 1
      Assets/Script/Extension/ExtensionDictionary.cs
  88. 1 1
      Assets/Script/Extension/ExtensionEqual.cs
  89. 1 1
      Assets/Script/Extension/ExtensionGameObject.cs
  90. 1 1
      Assets/Script/Extension/ExtensionInt.cs
  91. 1 1
      Assets/Script/Extension/ExtensionMaterial.cs
  92. 1 1
      Assets/Script/Extension/ExtensionResize.cs
  93. 1 1
      Assets/Script/Extension/ExtensionScrollRect.cs
  94. 1 1
      Assets/Script/Extension/ExtensionString.cs
  95. 1 1
      Assets/Script/Extension/ExtensionTransform.cs
  96. 1 1
      Assets/Script/Extension/ExtensionUnityAction.cs
  97. 1 1
      Assets/Script/Extension/ExtensionVector2.cs
  98. 1 1
      Assets/Script/Extension/ExtensionVector3.cs
  99. 1 1
      Assets/Script/Extension/MyData.cs
  100. 2 2
      Assets/Script/Function/ThanksGift.cs

+ 1 - 1
Assets/AtlasUtility/Script/AtlasUtility.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEngine;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/AtlasUtilityWindow.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/GUIDManager.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/InstanceManager.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace AtlasUtility
 {

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Postprocess.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/AssetBundleManager.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/AtlasReference.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/AtlasReferenceManager.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/AtlasReferencePair.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     public class AtlasReferencePair
     {

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/AtlasReferenceTable.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/PackingTagManager.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/PlatformReference.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/PlatformReferenceManager.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/PlatformReferenceSet.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/PlatformReferenceTable.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Reference/ReferenceManager.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
     using UnityEngine;

+ 1 - 1
Assets/AtlasUtility/Script/Editor/Startup.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEditor;
 

+ 1 - 1
Assets/AtlasUtility/Script/Editor/TestEditor.cs

@@ -1,4 +1,4 @@
-using System.Text;
+using System.Text;
 
 namespace AtlasUtility
 {

+ 1 - 1
Assets/AtlasUtility/Script/Extension/ExMath.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEngine;
 

+ 1 - 1
Assets/AtlasUtility/Script/Extension/ExPath.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using System.IO;
 

+ 1 - 1
Assets/AtlasUtility/Script/Extension/ExTexture2D.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using UnityEngine;
 

+ 1 - 1
Assets/AtlasUtility/Script/Extension/ExtList.cs

@@ -1,4 +1,4 @@
-namespace AtlasUtility
+namespace AtlasUtility
 {
     using System;
     using System.Collections.Generic;

+ 1 - 1
Assets/AtlasUtility/Script/Test.cs

@@ -1,4 +1,4 @@
-using System.Linq;
+using System.Linq;
 using UnityEngine.UI;
 
 namespace AtlasUtility

+ 1 - 1
Assets/Plugins/ShareSDK/Android/AndroidImpl.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections;
 using UnityEngine; 
 

+ 1 - 1
Assets/Plugins/ShareSDK/Editor/ShareSDKConfigEditor.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.IO;
 using System.Collections;
 using System.Runtime.Serialization.Formatters.Binary;

+ 1 - 1
Assets/Plugins/ShareSDK/ShareContent.cs

@@ -1,4 +1,4 @@
-//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
 // <auto-generated>
 //     This code was generated by a tool.
 //     Runtime Version:4.0.30319.18408

+ 1 - 1
Assets/Plugins/ShareSDK/ShareSDK.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using System.Collections;
 using System;  
 using System.Collections.Generic;  

+ 1 - 1
Assets/Plugins/ShareSDK/ShareSDKConfig.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections;
 using UnityEngine;
 

+ 1 - 1
Assets/Plugins/ShareSDK/ShareSDKDevInfo.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using System.Collections;
 using System;
 

+ 1 - 1
Assets/Plugins/ShareSDK/iOS/iOSImpl.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/Animation.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/AnimationState.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/BaseTimelineState.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/IAnimateble.cs

@@ -1,4 +1,4 @@
-namespace DragonBones
+namespace DragonBones
 {
     /**
      * @language zh_CN

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/TimelineState.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/animation/WorldClock.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 using UnityEngine;
 

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/Armature.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEngine;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/Bone.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/IArmatureProxy.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/Slot.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/armature/TransformObject.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 10 - 10
Assets/Resource/DragonBones/DragonBones/src/DragonBones/core/BaseObject.cs

@@ -4,7 +4,7 @@ namespace DragonBones
 {
     /**
      * @language zh_CN
-     * 基础对象。
+     * 锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷
      * @version DragonBones 4.5
      */
     abstract public class BaseObject
@@ -34,9 +34,9 @@ namespace DragonBones
         }
         /**
          * @language zh_CN
-         * 设置每种对象池的最大缓存数量。
-         * @param classType 对象类型。
-         * @param maxCount 最大缓存数量。 (设置为 0 则不缓存)
+         * 锟斤拷锟斤拷每锟街讹拷锟斤拷锟截碉拷锟斤拷锟襟缓达拷锟斤拷锟斤拷锟斤拷
+         * @param classType 锟斤拷锟斤拷锟斤拷锟酵★拷
+         * @param maxCount 锟斤拷锟襟缓达拷锟斤拷锟斤拷锟斤拷 (锟斤拷锟斤拷为 0 锟津不伙拷锟斤拷)
          * @version DragonBones 4.5
          */
         public static void SetMaxCount(System.Type classType, uint maxCount)
@@ -75,8 +75,8 @@ namespace DragonBones
         }
         /**
          * @language zh_CN
-         * 清除对象池缓存的对象。
-         * @param classType 对象类型。 (不设置则清除所有缓存)
+         * 锟斤拷锟斤拷锟斤拷锟斤拷锟截伙拷锟斤拷锟侥讹拷锟斤拷锟斤拷
+         * @param classType 锟斤拷锟斤拷锟斤拷锟酵★拷 (锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟叫伙拷锟斤拷)
          * @version DragonBones 4.5
          */
         public static void ClearPool(System.Type classType)
@@ -106,8 +106,8 @@ namespace DragonBones
         }
         /**
          * @language zh_CN
-         * 从对象池中创建指定对象。
-         * @param objectConstructor 对象类
+         * 锟接讹拷锟斤拷锟斤拷锟叫达拷锟斤拷指锟斤拷锟斤拷锟斤拷锟斤拷
+         * @param objectConstructor 锟斤拷锟斤拷锟洁
          * @version DragonBones 4.5
          */
         public static T BorrowObject<T>() where T : BaseObject, new()
@@ -130,7 +130,7 @@ namespace DragonBones
         }
         /**
          * @language zh_CN
-         * 对象的唯一标识。
+         * 锟斤拷锟斤拷锟斤拷唯一锟斤拷识锟斤拷
          * @version DragonBones 4.5
          */
         public uint hashCode = _hashCode++;
@@ -144,7 +144,7 @@ namespace DragonBones
         abstract protected void _onClear();
         /**
          * @language zh_CN
-         * 清除数据并返还对象池。
+         * 锟斤拷锟斤拷锟斤拷锟捷诧拷锟斤拷锟斤拷锟斤拷锟斤拷锟截★拷
          * @version DragonBones 4.5
          */
         public void ReturnToPool()

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/core/DragonBones.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using System.Diagnostics;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/event/EventObject.cs

@@ -1,4 +1,4 @@
-namespace DragonBones
+namespace DragonBones
 {
     /**
      * @language zh_CN

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/event/IEventDispatcher.cs

@@ -1,4 +1,4 @@
-namespace DragonBones
+namespace DragonBones
 {
     /**
      * @private

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/factory/BaseFactory.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEngine;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/geom/Geom.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/AnimationConfig.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/AnimationData.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/ArmatureData.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/DragonBonesData.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/FrameData.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/model/TimelineData.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/parser/DataParser.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections.Generic;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/parser/ObjectDataParser.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

+ 1 - 1
Assets/Resource/DragonBones/DragonBones/src/DragonBones/texture/TextureData.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 
 namespace DragonBones
 {

+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/Editor/UnityEditor.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using System.IO;
 using UnityEngine;
 using UnityEditor;

+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityArmatureComponent.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEngine;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityEventDispatcher.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEngine;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityFactory.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEngine;
 
 namespace DragonBones

+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnitySlot.cs

@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
 

+ 1 - 1
Assets/Resource/DragonBones/Unity/src/DragonBones/unity/UnityTextureData.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 namespace DragonBones
 {

+ 7 - 7
Assets/Resource/XML/lan/ChineseSimplified.xml

@@ -193,13 +193,13 @@
     <LoadFailed desc=""><![CDATA[加载失败]]></LoadFailed>
     <LoadSucceed desc=""><![CDATA[加载成功]]></LoadSucceed>
     <NoMore desc=""><![CDATA[没有更多内容了]]></NoMore>
-    <热卖 desc=""><![CDATA[热卖]]></热卖>
-    <超值 desc=""><![CDATA[超值]]></超值>
-    <加入房间失败 desc=""><![CDATA[哎呀,连接不上服务器呢!]]></加入房间失败>
-    <内容不能为空 desc=""><![CDATA[内容不能为空]]></内容不能为空>
-    <未命名 desc=""><![CDATA[未命名]]></未命名>
-    <请勿重复发送 desc=""><![CDATA[请勿重复发送]]></请勿重复发送>
-    <获取充值返礼信息失败 desc=""><![CDATA[获取充值返礼信息失败]]></获取充值返礼信息失败>
+    <MostPopular desc=""><![CDATA[热卖]]></MostPopular>
+    <HighestValue desc=""><![CDATA[超值]]></HighestValue>
+    <JoinRoomFailed desc=""><![CDATA[哎呀,连接不上服务器呢!]]></JoinRoomFailed>
+    <CannotEmpty desc=""><![CDATA[内容不能为空]]></CannotEmpty>
+    <Unnamed desc=""><![CDATA[未命名]]></Unnamed>
+    <DontSendAgain desc=""><![CDATA[请勿重复发送]]></DontSendAgain>
+    <GetThanksGiftInfoFailed desc=""><![CDATA[获取充值返礼信息失败]]></GetThanksGiftInfoFailed>
   </UI>
   <FlowerName>
     <Flower1 desc=""><![CDATA[粉色小花]]></Flower1>

+ 7 - 7
Assets/Resource/XML/lan/ChineseTraditional.xml

@@ -193,13 +193,13 @@
     <LoadFailed desc=""><![CDATA[載入失敗]]></LoadFailed>
     <LoadSucceed desc=""><![CDATA[載入成功]]></LoadSucceed>
     <NoMore desc=""><![CDATA[沒有更多內容了]]></NoMore>
-    <热卖 desc=""><![CDATA[熱賣]]></热卖>
-    <超值 desc=""><![CDATA[超值]]></超值>
-    <加入房间失败 desc=""><![CDATA[哎呀,連接不上伺服器呢!]]></加入房间失败>
-    <内容不能为空 desc=""><![CDATA[內容不能為空]]></内容不能为空>
-    <未命名 desc=""><![CDATA[未命名]]></未命名>
-    <请勿重复发送 desc=""><![CDATA[請勿重複發送]]></请勿重复发送>
-    <获取充值返礼信息失败 desc=""><![CDATA[]]></获取充值返礼信息失败>
+    <MostPopular desc=""><![CDATA[熱賣]]></MostPopular>
+    <HighestValue desc=""><![CDATA[超值]]></HighestValue>
+    <JoinRoomFailed desc=""><![CDATA[哎呀,連接不上伺服器呢!]]></JoinRoomFailed>
+    <CannotEmpty desc=""><![CDATA[內容不能為空]]></CannotEmpty>
+    <Unnamed desc=""><![CDATA[未命名]]></Unnamed>
+    <DontSendAgain desc=""><![CDATA[請勿重複發送]]></DontSendAgain>
+    <GetThanksGiftInfoFailed desc=""><![CDATA[]]></GetThanksGiftInfoFailed>
   </UI>
   <FlowerName>
     <Flower1 desc=""><![CDATA[粉色小花]]></Flower1>

+ 7 - 7
Assets/Resource/XML/lan/English.xml

@@ -193,13 +193,13 @@ Program 水怪
     <LoadFailed desc=""><![CDATA[Failed]]></LoadFailed>
     <LoadSucceed desc=""><![CDATA[Success]]></LoadSucceed>
     <NoMore desc=""><![CDATA[No More]]></NoMore>
-    <热卖 desc=""><![CDATA[Most Popular]]></热卖>
-    <超值 desc=""><![CDATA[Highest Value]]></超值>
-    <加入房间失败 desc=""><![CDATA[Failed to connect]]></加入房间失败>
-    <内容不能为空 desc=""><![CDATA[Null content]]></内容不能为空>
-    <未命名 desc=""><![CDATA[Unnamed]]></未命名>
-    <请勿重复发送 desc=""><![CDATA[Do not send again]]></请勿重复发送>
-    <获取充值返礼信息失败 desc=""><![CDATA[]]></获取充值返礼信息失败>
+    <MostPopular desc=""><![CDATA[Most Popular]]></MostPopular>
+    <HighestValue desc=""><![CDATA[Highest Value]]></HighestValue>
+    <JoinRoomFailed desc=""><![CDATA[Failed to connect]]></JoinRoomFailed>
+    <CannotEmpty desc=""><![CDATA[Null content]]></CannotEmpty>
+    <Unnamed desc=""><![CDATA[Unnamed]]></Unnamed>
+    <DontSendAgain desc=""><![CDATA[Do not send again]]></DontSendAgain>
+    <GetThanksGiftInfoFailed desc=""><![CDATA[]]></GetThanksGiftInfoFailed>
   </UI>
   <FlowerName>
     <Flower1 desc=""><![CDATA[Pink Flower]]></Flower1>

BIN
Assets/Resource/Xlsx/language_config.xlsx


+ 1 - 1
Assets/Script/Editor/EditorAuxiliary.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 using UnityEngine.UI;
 

+ 1 - 1
Assets/Script/Editor/EditorBundle.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 using UnityEngine.Events;
 

+ 1 - 1
Assets/Script/Editor/EditorConfigExporter.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 using System;
 using System.Collections.Generic;

+ 1 - 1
Assets/Script/Editor/EditorLanguageExport.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 using System;
 using System.Collections.Generic;

+ 1 - 1
Assets/Script/Editor/EditorPlayer.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Editor/EditorPlayerBuilder.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 using System;
 using System.IO;

+ 1 - 1
Assets/Script/Editor/EditorSpriteAsste.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Editor/PostProcessor.cs

@@ -1,4 +1,4 @@
-using UnityEditor;
+using UnityEditor;
 using UnityEngine;
 using UnityEditor.Callbacks;
 

+ 1 - 1
Assets/Script/Extension/EnumExt.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using UnityEngine;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExAction.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using UnityEngine;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtList.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.Events;
 
 using System;

+ 1 - 1
Assets/Script/Extension/Extension.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.Events;
 

+ 1 - 1
Assets/Script/Extension/ExtensionAlpha.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionAnim.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.Events;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionBool.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionButton.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.Events;
 

+ 1 - 1
Assets/Script/Extension/ExtensionChild.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionCollider.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionColor.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionComponent.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionDictionary.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System;
 using System.Linq;

+ 1 - 1
Assets/Script/Extension/ExtensionEqual.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System;
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionGameObject.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionInt.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System;
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionMaterial.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionResize.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionScrollRect.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.UI;
 
 using System;

+ 1 - 1
Assets/Script/Extension/ExtensionString.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System;
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionTransform.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System;
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionUnityAction.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.Events;
 
 using System.Collections;

+ 1 - 1
Assets/Script/Extension/ExtensionVector2.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/ExtensionVector3.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 1 - 1
Assets/Script/Extension/MyData.cs

@@ -1,4 +1,4 @@
-using UnityEngine;
+using UnityEngine;
 
 using System.Collections;
 

+ 2 - 2
Assets/Script/Function/ThanksGift.cs

@@ -1,4 +1,4 @@
-using System;
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using LitJson;
@@ -238,7 +238,7 @@ public class ThanksGift
                     Init(jData);
                     getGift(packID);
                 },
-                () => Bubble.Show(null, Language.GetStr("UI", "获取充值返礼信息失败")
+                () => Bubble.Show(null, Language.GetStr(LanguageLabel.UI__GetThanksGiftInfoFailed)
                 )
             );
         }

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