PlayerJoinHandler.cs 473 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Sfs2X.Entities.Data;
  5. public class PlayerJoinHandler : BAHandler
  6. {
  7. public PlayerJoinHandler(BARoom room):base(room){}
  8. public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp)
  9. {
  10. ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA);
  11. ISFSArray arr = data.GetSFSArray("a");
  12. room.AddUser(arr);
  13. server.RoomHandleResponse (msg);
  14. }
  15. }