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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Sfs2X.Entities.Data;
- public class PlayerJoinHandler : BAHandler
- {
- public PlayerJoinHandler(BARoom room):base(room){}
- public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp)
- {
- ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA);
- ISFSArray arr = data.GetSFSArray("a");
- room.AddUser(arr);
- server.RoomHandleResponse (msg);
- }
- }
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