using UnityEngine; using System.Collections; using System.Collections.Generic; using Sfs2X.Entities.Data; public class PlayerJoinHandler : BAHandler { public PlayerJoinHandler(BARoom room):base(room){} public override void HandleRequest (BAServer server, ISFSObject msg, int sender, int timeStamp) { ISFSObject data = msg.GetSFSObject (Message.LABEL_DATA); ISFSArray arr = data.GetSFSArray("a"); room.AddUser(arr); server.RoomHandleResponse (msg); } }