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- using System;
- using UnityEngine;
- public class GameTime
- {
- public GameTime ()
- {
- }
-
- //private static float time = 0.0f;
-
- public static float time
- {
- get
- {
- return Time.time;
- }
- }
-
- public static float deltaTime
- {
- get
- {
- return Time.deltaTime;
- }
- }
- public static float realtimeSinceStartup
- {
- get
- {
- return Time.realtimeSinceStartup;
- }
- }
- public static float timeScale
- {
- set{
- Time.timeScale = value;
- }
- get{
- return Time.timeScale;
- }
- }
- }
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