GameTime.cs 488 B

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  1. using System;
  2. using UnityEngine;
  3. public class GameTime
  4. {
  5. public GameTime ()
  6. {
  7. }
  8. //private static float time = 0.0f;
  9. public static float time
  10. {
  11. get
  12. {
  13. return Time.time;
  14. }
  15. }
  16. public static float deltaTime
  17. {
  18. get
  19. {
  20. return Time.deltaTime;
  21. }
  22. }
  23. public static float realtimeSinceStartup
  24. {
  25. get
  26. {
  27. return Time.realtimeSinceStartup;
  28. }
  29. }
  30. public static float timeScale
  31. {
  32. set{
  33. Time.timeScale = value;
  34. }
  35. get{
  36. return Time.timeScale;
  37. }
  38. }
  39. }