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- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
- public class ReplayCameraBtn : MonoBehaviour
- {
- public Sprite[] spriteArr;
- public Image icon;
- public BattleController battleController;
- public void OnClick()
- {
- InputController inputController = battleController.GetInputController ();
- if (inputController.cameraMode == InputController.CameraMode.LockCraft) {
- inputController.cameraMode = InputController.CameraMode.FreeLook;
- icon.sprite = spriteArr [1];
- }
- else{
- inputController.cameraMode = InputController.CameraMode.LockCraft;
- inputController.LockNextCraft ();
- icon.sprite = spriteArr [0];
- }
- }
- }
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