using UnityEngine; using UnityEngine.UI; using System.Collections; public class ReplayCameraBtn : MonoBehaviour { public Sprite[] spriteArr; public Image icon; public BattleController battleController; public void OnClick() { InputController inputController = battleController.GetInputController (); if (inputController.cameraMode == InputController.CameraMode.LockCraft) { inputController.cameraMode = InputController.CameraMode.FreeLook; icon.sprite = spriteArr [1]; } else{ inputController.cameraMode = InputController.CameraMode.LockCraft; inputController.LockNextCraft (); icon.sprite = spriteArr [0]; } } }