SyncMessage.cs 316 B

1234567891011121314151617181920
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Sfs2X.Entities.Data;
  5. public class SyncMessage : Message
  6. {
  7. public SyncMessage()
  8. {
  9. this.cmd = Command.SimpleSync;
  10. this.data = new SFSObject();
  11. }
  12. public override bool AttempOverride (Message msg)
  13. {
  14. return true;
  15. }
  16. }