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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Sfs2X.Entities.Data;
- public class SyncMessage : Message
- {
- public SyncMessage()
- {
- this.cmd = Command.SimpleSync;
- this.data = new SFSObject();
- }
- public override bool AttempOverride (Message msg)
- {
- return true;
- }
- }
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