RadioHandler.cs 315 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Sfs2X;
  5. using Sfs2X.Entities.Data;
  6. public class RadioHandler : LocalRequestHandler {
  7. override public void HandleClientRequest(GameRoomService service, ISFSObject data)
  8. {
  9. service.Send(Command.Radio.ToString(), data);
  10. }
  11. }