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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Sfs2X;
- using Sfs2X.Entities.Data;
- public class RadioHandler : LocalRequestHandler {
- override public void HandleClientRequest(GameRoomService service, ISFSObject data)
- {
- service.Send(Command.Radio.ToString(), data);
- }
- }
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