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- using UnityEngine;
- using System.Collections;
- public class Door : Craft, IOccupier
- {
- public int index;
- public override void Init (Map map, CraftData craftData, CraftEquipModify equipModify)
- {
- base.Init (map, craftData, equipModify);
- hpRecoverSpeed = 0;
- }
- private int _occupyPriority;
- public int occupyPriority
- {
- get{
- return _occupyPriority;
- }
- set{
- _occupyPriority = value;
- }
- }
- }
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