Door.cs 409 B

1234567891011121314151617181920212223242526
  1. using UnityEngine;
  2. using System.Collections;
  3. public class Door : Craft, IOccupier
  4. {
  5. public int index;
  6. public override void Init (Map map, CraftData craftData, CraftEquipModify equipModify)
  7. {
  8. base.Init (map, craftData, equipModify);
  9. hpRecoverSpeed = 0;
  10. }
  11. private int _occupyPriority;
  12. public int occupyPriority
  13. {
  14. get{
  15. return _occupyPriority;
  16. }
  17. set{
  18. _occupyPriority = value;
  19. }
  20. }
  21. }