using UnityEngine; using System.Collections; public class Door : Craft, IOccupier { public int index; public override void Init (Map map, CraftData craftData, CraftEquipModify equipModify) { base.Init (map, craftData, equipModify); hpRecoverSpeed = 0; } private int _occupyPriority; public int occupyPriority { get{ return _occupyPriority; } set{ _occupyPriority = value; } } }