CoinItemData.cs 813 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class CoinItemData : BuyItemData
  4. {
  5. private int coin;
  6. private int price;
  7. private string id;
  8. public CoinItemData(string id, int coin, int price)
  9. {
  10. this.id = id;
  11. this.coin = coin;
  12. this.price = price;
  13. }
  14. public override string GetName ()
  15. {
  16. return Language.GetStr("BuyCoin", id);
  17. }
  18. public override BuyUtil.Currency GetCurrency ()
  19. {
  20. return BuyUtil.Currency.Diamond;
  21. }
  22. public override int GetPrice ()
  23. {
  24. return price;
  25. }
  26. public override int GetAmount ()
  27. {
  28. return coin;
  29. }
  30. public override string GetItemId ()
  31. {
  32. return id;
  33. }
  34. public override BuyUtil.ItemType GetItemType ()
  35. {
  36. return BuyUtil.ItemType.Coin;
  37. }
  38. public override Sprite GetIcon ()
  39. {
  40. return Resources.Load<Sprite>("Textures/ShopIcon/"+GetItemId());
  41. }
  42. }