using UnityEngine; using System.Collections; public class CoinItemData : BuyItemData { private int coin; private int price; private string id; public CoinItemData(string id, int coin, int price) { this.id = id; this.coin = coin; this.price = price; } public override string GetName () { return Language.GetStr("BuyCoin", id); } public override BuyUtil.Currency GetCurrency () { return BuyUtil.Currency.Diamond; } public override int GetPrice () { return price; } public override int GetAmount () { return coin; } public override string GetItemId () { return id; } public override BuyUtil.ItemType GetItemType () { return BuyUtil.ItemType.Coin; } public override Sprite GetIcon () { return Resources.Load("Textures/ShopIcon/"+GetItemId()); } }