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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class ClanData
- {
- public enum Limit
- {
- Anyone = 0,
- Invite = 1,
- Closed = 2
- }
- private static System.Array limitArr = System.Enum.GetValues(typeof(Limit));
- public static Limit GetLimitByCode(int code)
- {
- return (Limit)limitArr.GetValue (code);
- }
- public int id;
- public string name;
- public string description;
- public Limit limit;
- public int badge;
- public int rank;
- public int founder;
- public int amount;
- public int maxAmount;
- public List<UserData> userList;
- public bool MenberInitialized()
- {
- return userList != null;
- }
- public string GetLimitStr()
- {
- return Language.GetStr ("ClanPanel", "type"+limit.GetHashCode());
- }
- }
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