using UnityEngine; using System.Collections; using System.Collections.Generic; public class ClanData { public enum Limit { Anyone = 0, Invite = 1, Closed = 2 } private static System.Array limitArr = System.Enum.GetValues(typeof(Limit)); public static Limit GetLimitByCode(int code) { return (Limit)limitArr.GetValue (code); } public int id; public string name; public string description; public Limit limit; public int badge; public int rank; public int founder; public int amount; public int maxAmount; public List userList; public bool MenberInitialized() { return userList != null; } public string GetLimitStr() { return Language.GetStr ("ClanPanel", "type"+limit.GetHashCode()); } }