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- using UnityEngine;
- using System.Collections;
- public class BattleRequest : HttpRequest
- {
-
- public const string MODULE = "battle";
- public const string CTRL_INDEX = "index";
- public static BattleRequest Result(int result, int crystal)
- {
- URLRequestData data = new URLRequestData(true);
- data.Add("id", Session.myUserId);
- data.Add("result", result);
- data.Add("crystal", crystal);
- data.Add ("version", Config.VERSION_CODE);
- BattleRequest request = new BattleRequest ();
- request.m = MODULE;
- request.c = CTRL_INDEX;
- request.a = "result";
- request.Send (data);
- return request;
- }
- public static BattleRequest Reward(int id)
- {
- URLRequestData data = new URLRequestData(true);
- data.Add("id", Session.myUserId);
- data.Add("drop_id", id);
- BattleRequest request = new BattleRequest ();
- request.m = MODULE;
- request.c = CTRL_INDEX;
- request.a = "reward";
- request.Send (data);
- return request;
- }
- }
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