using UnityEngine; using System.Collections; public class BattleRequest : HttpRequest { public const string MODULE = "battle"; public const string CTRL_INDEX = "index"; public static BattleRequest Result(int result, int crystal) { URLRequestData data = new URLRequestData(true); data.Add("id", Session.myUserId); data.Add("result", result); data.Add("crystal", crystal); data.Add ("version", Config.VERSION_CODE); BattleRequest request = new BattleRequest (); request.m = MODULE; request.c = CTRL_INDEX; request.a = "result"; request.Send (data); return request; } public static BattleRequest Reward(int id) { URLRequestData data = new URLRequestData(true); data.Add("id", Session.myUserId); data.Add("drop_id", id); BattleRequest request = new BattleRequest (); request.m = MODULE; request.c = CTRL_INDEX; request.a = "reward"; request.Send (data); return request; } }