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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class BAUser
- {
- public int id;
- public string nick;
- public int teamId;
- public int playerId = -1;
- public int craftId;
- public bool lost;
- public Dictionary<int, int[]> childrenDict;
- public BAUser(int userId, string nick)
- {
- this.id = userId;
- this.nick = nick;
- }
- public bool IsAI()
- {
- return id < 0 || lost;
- }
- }
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