using UnityEngine; using System.Collections; using System.Collections.Generic; public class BAUser { public int id; public string nick; public int teamId; public int playerId = -1; public int craftId; public bool lost; public Dictionary childrenDict; public BAUser(int userId, string nick) { this.id = userId; this.nick = nick; } public bool IsAI() { return id < 0 || lost; } }