PlazaRoom.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using UnityEngine;
  6. using UnityEngine.EventSystems;
  7. using Debug = UnityEngine.Debug;
  8. public class PlazaRoom : MonoBehaviour, IPointerClickHandler
  9. {
  10. public void OnPointerClick(PointerEventData eventData)
  11. {
  12. GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.MoveTo(eventData.pointerCurrentRaycast.worldPosition);
  13. }
  14. public void Update()
  15. {
  16. foreach (var v in GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.UserInstanceDictionary.Values)
  17. {
  18. if (v.Player.transform.hasChanged)
  19. {
  20. ResetDepth();
  21. break;
  22. }
  23. }
  24. }
  25. public void ResetDepth()
  26. {
  27. List<PlazaRoomManager.PlazaRoomPlayer> plazaRoomPlayers = GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.UserInstanceDictionary.Values.ToList();
  28. plazaRoomPlayers.MySort((player1, player2) => player1.Player.transform.position.z > player2.Player.transform.position.z);
  29. foreach (var plazaRoomPlayer in plazaRoomPlayers)
  30. {
  31. plazaRoomPlayer.Player.transform.hasChanged = false;
  32. plazaRoomPlayer.NickName.SetAsLastSibling();
  33. plazaRoomPlayer.MessageBox.SetAsLastSibling();
  34. }
  35. }
  36. }