PlazaRoomChest.cs 16 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using Random = UnityEngine.Random;
  10. using Transform = UnityEngine.Transform;
  11. public class PlazaRoomChestLabel
  12. {
  13. public static string Hud = "Hud";
  14. }
  15. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  16. {
  17. #region Config
  18. public float ShakeTime = 5;
  19. public float ShakeTimer;
  20. public bool IsActive = true;
  21. public Animator Animator
  22. {
  23. get
  24. {
  25. if (Animator_ == null)
  26. {
  27. Animator_ = GetComponentInChildren<Animator>();
  28. }
  29. return Animator_;
  30. }
  31. set { Animator_ = value; }
  32. }
  33. public Animator Animator_;
  34. public ChestData ChestData;
  35. private string AnswerColor;
  36. private FlowerInfo AnswerInfo;
  37. public Text ChestTimerLab;
  38. public Transform ChestTimerTransform;
  39. public float ChestRefreshTime = 600;
  40. public float ChestRefreshTimer;
  41. public bool IsAwardAvailable;
  42. public DateTime LastActivatedTime; //只有系统宝箱才用
  43. public bool Inited;
  44. public MeshFilter ChestMF;
  45. public MeshFilter ShadowMF;
  46. public MeshRenderer ChestMR;
  47. public MeshRenderer ParentMR;
  48. public MeshRenderer ShadowMR;
  49. private Mesh ShadowMesh
  50. {
  51. get
  52. {
  53. if (shadowMesh == null)
  54. {
  55. shadowMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.FlowerShadow, Folder.Scene));
  56. shadowMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), shadowMesh.vertices.Length).ToList());
  57. }
  58. return shadowMesh;
  59. }
  60. }
  61. private Mesh shadowMesh;
  62. private Mesh SystemMesh
  63. {
  64. get
  65. {
  66. if (systemMesh == null)
  67. {
  68. systemMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.SystemChest, Folder.Scene));
  69. systemMesh.SetUVs(1, Enumerable.Repeat(new Vector2(1,1), systemMesh.vertices.Length).ToList());
  70. systemTexture = ResourceManager.LoadSprite(ResourceLabel.SystemChest, Folder.Scene).texture;
  71. }
  72. return systemMesh;
  73. }
  74. }
  75. private Mesh systemMesh;
  76. private Mesh LuckyMesh
  77. {
  78. get
  79. {
  80. if (luckyMesh == null)
  81. {
  82. luckyMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.DiamondChest, Folder.Scene));
  83. luckyMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), luckyMesh.vertices.Length).ToList());
  84. luckyTexture = ResourceManager.LoadSprite(ResourceLabel.DiamondChest, Folder.Scene).texture;
  85. }
  86. return luckyMesh;
  87. }
  88. }
  89. private Mesh luckyMesh;
  90. private Mesh NumberMesh
  91. {
  92. get
  93. {
  94. if (numberMesh == null)
  95. {
  96. //foreach (var uv in ManaReso.LoadSprite("数字宝箱", Folder.Scene).uv)
  97. //{
  98. // Debug.LogWarning(uv);
  99. //}
  100. //Debug.Log(ManaReso.LoadSprite("数字宝箱", Folder.Scene).texture.name);
  101. numberMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.NumberChest, Folder.Scene));
  102. numberMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), numberMesh.vertices.Length).ToList());
  103. numberTexture = ResourceManager.LoadSprite(ResourceLabel.NumberChest, Folder.Scene).texture;
  104. }
  105. return numberMesh;
  106. }
  107. }
  108. private Mesh numberMesh;
  109. private Mesh ColorMesh
  110. {
  111. get
  112. {
  113. if (colorMesh == null)
  114. {
  115. colorMesh = SpriteUtility.CreateMesh(ResourceManager.LoadSprite(ResourceLabel.FlowerChest, Folder.Scene));
  116. colorMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), colorMesh.vertices.Length).ToList());
  117. colorTexture = ResourceManager.LoadSprite(ResourceLabel.FlowerChest, Folder.Scene).texture;
  118. }
  119. return colorMesh;
  120. }
  121. }
  122. private Mesh colorMesh;
  123. private Texture2D systemTexture;
  124. private Texture2D luckyTexture;
  125. private Texture2D numberTexture;
  126. private Texture2D colorTexture;
  127. public TweenGrayMesh TweenGrayMesh;
  128. public TweenRenderer TweenRenderer;
  129. public TweenScale TweenScale;
  130. public static InputField GuessInputField;
  131. public static PlazaRoomChest SelectedChest;
  132. public static PlazaRoomChest SystemChest;
  133. #endregion
  134. public void Update()
  135. {
  136. if (!IsActive)
  137. {
  138. if (ChestData.ChestType == ChestType.System && !IsAwardAvailable)
  139. {
  140. if (ChestRefreshTimer <= 0)
  141. {
  142. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(ChestData.DatabaseRoomID);
  143. IsAwardAvailable = true;
  144. }
  145. else
  146. {
  147. ChestRefreshTimer -= UnityEngine.Time.deltaTime;
  148. ChestTimerLab.text = ChestRefreshTimer.ToString("F0");
  149. }
  150. }
  151. }
  152. else
  153. {
  154. ShakeTimer += UnityEngine.Time.deltaTime;
  155. if (ShakeTimer >= ShakeTime)
  156. {
  157. ShakeTimer = 0;
  158. Animator.SetInteger("Count", 0);
  159. }
  160. }
  161. }
  162. public void GetAward(string inputValue)
  163. {
  164. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  165. {
  166. GetAward();
  167. }
  168. else
  169. {
  170. Guess(inputValue);
  171. }
  172. }
  173. private void GetAward()
  174. {
  175. Deactive();
  176. TurnGray();
  177. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  178. if (ChestData.ChestType != ChestType.System)
  179. {
  180. SetColliders(false);
  181. }
  182. }
  183. private void Guess(string inputValue)
  184. {
  185. if (string.IsNullOrEmpty(inputValue))
  186. {
  187. GuessFailed();
  188. }
  189. else
  190. {
  191. inputValue = inputValue.ToLower();
  192. inputValue = inputValue.Trim();
  193. if (ChestData.ChestType == ChestType.GuessColor)
  194. {
  195. if (inputValue == AnswerColor)
  196. {
  197. GuessSucceed();
  198. }
  199. else
  200. {
  201. GuessFailed();
  202. }
  203. }
  204. else
  205. {
  206. int digit = ChestData.Value % 10;
  207. int guessNumber = int.Parse(inputValue);
  208. if (guessNumber == digit)
  209. {
  210. GuessSucceed();
  211. }
  212. else
  213. {
  214. GuessFailed();
  215. }
  216. }
  217. }
  218. }
  219. private void GuessFailed()
  220. {
  221. ChestOperateData chestOperateData;
  222. ChestManager.OperateDataDictionary.TryGetValue(SelectedChest.ChestData.ID, out chestOperateData);
  223. int remainGuessAmt;
  224. if (chestOperateData == null)
  225. {
  226. chestOperateData = new ChestOperateData(false, SelectedChest.ChestData.ID, SelectedChest.ChestData.DatabaseRoomID);
  227. ChestManager.OperateDataDictionary.UniqueAdd(chestOperateData.ChestID, chestOperateData);
  228. remainGuessAmt = ChestManager.PlayerMaxGuessAmt - 1;
  229. }
  230. else if (chestOperateData.RemainGuessAmt == null)
  231. {
  232. remainGuessAmt = ChestManager.PlayerMaxGuessAmt - 1;
  233. }
  234. else
  235. {
  236. remainGuessAmt = (int) chestOperateData.RemainGuessAmt - 1;
  237. }
  238. ChestManager.OperateDataDictionary[SelectedChest.ChestData.ID].RemainGuessAmt = remainGuessAmt;
  239. string hint = Language.GetStr(LanguageLabel.UI__Y_GuessWrong);
  240. hint = hint.Replace(TransferLabel.Value, remainGuessAmt.ToString());
  241. Bubble.Show(null, hint);
  242. if (remainGuessAmt <= 0)
  243. {
  244. ChestManager.CloseCreateChestPanel();
  245. Deactive();
  246. TurnGray();
  247. }
  248. }
  249. private void GuessSucceed()
  250. {
  251. ResourceManager.Get<CanvasGroup>(CanvasLabel.Y_Chest).interactable = false;
  252. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  253. }
  254. public void RetriveChest()
  255. {
  256. if (ChestData.ChestType == ChestType.System)
  257. {
  258. ResourceManager.Save(ChestTimerTransform);
  259. }
  260. TweenRenderer.StartBackward();
  261. }
  262. public void Init(ChestData chestData)
  263. {
  264. BaseInit(chestData);
  265. if (chestData.ChestType == ChestType.GuessColor)
  266. {
  267. AnswerInfo = GardenManager.GetFlowerInfoDict().Random();
  268. AnswerColor = Language.GetStr(LanguageLabel.CombineLanguageLabel(LanguageLabel.FlowerColor, AnswerInfo.FullID)).ToLower();
  269. }
  270. }
  271. public void SystemChestInit(ChestData chestData)
  272. {
  273. BaseInit(chestData);
  274. Deactive();
  275. TurnGray();
  276. ChestTimerTransform = ResourceManager.Get(ResourceLabel.ChestTimer, Folder.UI, false, ResourceManager.Get(CanvasLabel.W_HudParent), false, ObjType.ChestTimer);
  277. ChestTimerLab = ChestTimerTransform.GetComponentInChildren<Text>();
  278. HudTarget hudTarget = ChestTimerTransform.GetComponent<HudTarget>();
  279. if (hudTarget == null)
  280. {
  281. hudTarget = ChestTimerTransform.AddComponent<HudTarget>();
  282. ChestTimerTransform.CreateTweenCG(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  283. PlazaRoom.ControllDepthDictionary.Add(transform, new List<Transform> {ChestTimerTransform});
  284. }
  285. hudTarget.PosTra = transform.parent.FindChild(PlazaRoomChestLabel.Hud);
  286. ResetChestRefreshTimer();
  287. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(chestData.DatabaseRoomID);
  288. SystemChest = this;
  289. }
  290. private void BaseInit(ChestData chestData)
  291. {
  292. ChestData = chestData;
  293. if (GuessInputField == null)
  294. {
  295. GuessInputField = ResourceManager.Get<InputField>(CanvasLabel.Y_InputField);
  296. }
  297. if (!Inited)
  298. {
  299. Inited = true;
  300. ParentMR = transform.parent.GetComponent<MeshRenderer>();
  301. ChestMF = transform.GetComponent<MeshFilter>();
  302. ChestMR = transform.GetComponent<MeshRenderer>();
  303. ShadowMF = transform.parent.GetChild(1).GetComponent<MeshFilter>();
  304. ShadowMR = transform.parent.GetChild(1).GetComponent<MeshRenderer>();
  305. ShadowMF.mesh = ShadowMesh;
  306. TweenRenderer = new TweenRenderer(ParentMR, new Color(1, 1, 1, 0), Color.white, 0.25f, true, true, Curve.EaseOutQuad, false, true);
  307. TweenRenderer.OnBackwardFinish = () => { ResourceManager.Save(transform.parent.gameObject); };
  308. TweenScale = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  309. TweenScale.StartForward();
  310. }
  311. else
  312. {
  313. TweenScale.InOrigin = true;
  314. TweenScale.StartForward();
  315. }
  316. SetColliders(true);
  317. ParentMR.sharedMaterial = PlayerManager.Player.Material;
  318. ChestMR.sharedMaterial = PlayerManager.Player.Material;
  319. ShadowMR.sharedMaterial = PlayerManager.Player.Material;
  320. GetMesh(chestData.ChestType);
  321. TweenGrayMesh = new TweenGrayMesh(ChestMF, 1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  322. TweenGrayMesh.InDestination = true;
  323. }
  324. private void GetMesh(ChestType chestType)
  325. {
  326. if (chestType == ChestType.System)
  327. {
  328. if (ChestMF.mesh != SystemMesh)
  329. {
  330. ChestMF.mesh = SystemMesh;
  331. ChestMR.material.SetTexture("_MainTex", systemTexture);
  332. }
  333. }
  334. else if (chestType == ChestType.Lucky)
  335. {
  336. if (ChestMF.mesh != LuckyMesh)
  337. {
  338. ChestMF.mesh = LuckyMesh;
  339. ChestMR.material.SetTexture("_MainTex", luckyTexture);
  340. }
  341. }
  342. else if (chestType == ChestType.GuessColor)
  343. {
  344. if (ChestMF.mesh != ColorMesh)
  345. {
  346. ChestMF.mesh = ColorMesh;
  347. ChestMR.material.SetTexture("_MainTex", colorTexture);
  348. }
  349. }
  350. else if (chestType == ChestType.GuessNumber)
  351. {
  352. if (ChestMF.mesh != NumberMesh)
  353. {
  354. ChestMF.mesh = NumberMesh;
  355. ChestMR.material.SetTexture("_MainTex", numberTexture);
  356. }
  357. }
  358. }
  359. public void ResetChestRefreshTimer()
  360. {
  361. IsAwardAvailable = false;
  362. ChestTimerTransform.TweenForCG();
  363. ChestRefreshTimer = ChestRefreshTime;
  364. }
  365. public void Deactive()
  366. {
  367. IsActive = false;
  368. }
  369. public void Active()
  370. {
  371. IsActive = true;
  372. }
  373. public void SetColliders(bool enable)
  374. {
  375. foreach (var collider in GetComponentsInChildren<Collider>())
  376. {
  377. collider.enabled = enable;
  378. }
  379. }
  380. public void TurnGray()
  381. {
  382. TweenGrayMesh.StartBackward();
  383. }
  384. public void TurnNormalColor()
  385. {
  386. TweenGrayMesh.StartForward();
  387. }
  388. public void OnPointerClick(PointerEventData eventData)
  389. {
  390. SelectedChest = this;
  391. AudioManager.PlayClip(AudioLabel.ClickButton);
  392. if (ChestData.ChestType == ChestType.Lucky)
  393. {
  394. GetAward(null);
  395. }
  396. else if (ChestData.ChestType == ChestType.System)
  397. {
  398. if (IsActive)
  399. {
  400. GetAward(null);
  401. }
  402. else
  403. {
  404. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__Y_Unactive));
  405. }
  406. }
  407. else
  408. {
  409. if (!IsActive)
  410. {
  411. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__Y_OutOfChance));
  412. return;
  413. }
  414. ResourceManager.Get(CanvasLabel.Y_Chest).TweenForCG();
  415. ResourceManager.SetActive(CanvasLabel.Ya_GetAward, false);
  416. ResourceManager.SetActive(CanvasLabel.Y_Guess, true);
  417. ResourceManager.SetActive(CanvasLabel.Yb_CreateChest, false);
  418. if (ChestData.ChestType == ChestType.GuessColor)
  419. {
  420. ResourceManager.SetActive(CanvasLabel.Y_RewardLab, false);
  421. ResourceManager.SetActive(CanvasLabel.Y_RewardIcon, true);
  422. ResourceManager.Get<Image>(CanvasLabel.Y_RewardIcon).sprite = AnswerInfo.Icon;
  423. ResourceManager.Get<Image>(CanvasLabel.Y_RewardIcon).Resize(true, 0.3125f, 0.3125f);
  424. ResourceManager.Get<Image>(CanvasLabel.Y_RewardIcon).color = Color.white;
  425. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Tit), new MulLanStr(LanguageLabel.UI__Yb_GuessColor));
  426. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Desc), new MulLanStr(LanguageLabel.UI__Y_GuessColorDesc));
  427. GuessInputField.text = "";
  428. GuessInputField.characterLimit = 30;
  429. }
  430. else
  431. {
  432. ResourceManager.SetActive(CanvasLabel.Y_RewardLab, true);
  433. ResourceManager.SetActive(CanvasLabel.Y_RewardIcon, false);
  434. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Tit), new MulLanStr(LanguageLabel.UI__Yb_GuessNumber));
  435. LanguageManager.Add(ResourceManager.Get<Text>(CanvasLabel.Y_Desc), new MulLanStr(LanguageLabel.UI__Y_GuessNumberDesc));
  436. GuessInputField.text = "";
  437. GuessInputField.characterLimit = 1;
  438. }
  439. }
  440. }
  441. public void OnFinish()
  442. {
  443. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  444. }
  445. public void OnApplicationPause(bool pause)
  446. {
  447. if (!pause)
  448. {
  449. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultChestStatus(ChestData.DatabaseRoomID);
  450. }
  451. }
  452. }