NickNameManager.cs 5.0 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. public class NickNameManager : Regist
  9. {
  10. #region Config
  11. public static Action OnSetNickNameSucceed;
  12. public static string NickName;
  13. public static InputField inputField;
  14. private static List<string> LastNames = new List<string>();
  15. private static List<string> FirstNames = new List<string>();
  16. #endregion
  17. public override void FirstInit()
  18. {
  19. SetNickName (ConfigManager.GetStringFormConfig (PlayerConfigLabel.NickName));
  20. inputField = ResourceManager.Get<InputField> (ObjectLabel.T_InputField);
  21. string defaultNames = ResourceManager.Load<TextAsset>(ResourceLabel.DefaultNickName, Folder.Config).text;
  22. string[] names = defaultNames.Split('\n');
  23. FirstNames = names[0].Split('|')[1].Split(',').ToList();
  24. LastNames = names[1].Split('|')[1].Split(',').ToList();
  25. //Debug.Log(FirstNames.Count);
  26. //Debug.Log(LastNames.Count);
  27. //foreach (var VARIABLE in FirstNames)
  28. //{
  29. // Debug.Log(VARIABLE);
  30. //}
  31. //foreach (var VARIABLE in LastNames)
  32. //{
  33. // Debug.LogWarning(VARIABLE);
  34. //}
  35. }
  36. public static void SetRandomName()
  37. {
  38. inputField.text = FirstNames.Random()[0].Trim('\'') + LastNames.Random()[0].Trim('\'');
  39. }
  40. public static bool ShowNickNameSettingPanelFirstTime()
  41. {
  42. if (!string.IsNullOrEmpty (NickName))
  43. return false;
  44. ShowNickNameSettingPanel();
  45. return true;
  46. }
  47. public static void ShowNickNameSettingPanel()
  48. {
  49. if (string.IsNullOrEmpty(NickName))
  50. {
  51. ResourceManager.SetActive(ObjectLabel.T_Close, false);
  52. }
  53. else
  54. {
  55. ResourceManager.SetActive(ObjectLabel.T_Close, true);
  56. inputField.text = NickName;
  57. }
  58. ResourceManager.SetText(ObjectLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Tit));
  59. if (!TutorialManager.PlazaRoomTutorial && !TutorialManager.VisitTutorial && !TutorialManager.DressroomTutorial)
  60. {
  61. ResourceManager.Get(ObjectLabel.C_Main).TweenBacCG();
  62. }
  63. ResourceManager.Get (ObjectLabel.T_NickNameBK).TweenForCG ();
  64. }
  65. public static void CloseNickNameSettingPanel()
  66. {
  67. ResourceManager.Get (ObjectLabel.C_Main).TweenForCG ();
  68. ResourceManager.Get (ObjectLabel.T_NickNameBK).TweenBacCG ();
  69. }
  70. public static void ResetNickName()
  71. {
  72. if (inputField.text == NickName)
  73. {
  74. ResetSucceed();
  75. return;
  76. }
  77. ResourceManager.SetText(ObjectLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Checking));
  78. ResourceManager.Get<CanvasGroup>(ObjectLabel.T_NickNameBK).interactable = false;
  79. if (InputFieldValidate ())
  80. {
  81. HttpManager.SetNickName
  82. (
  83. inputField.text,
  84. ResetSucceed,
  85. ResetFailed
  86. );
  87. }
  88. else
  89. {
  90. ResourceManager.SetText(ObjectLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Tit));
  91. ResourceManager.Get<CanvasGroup>(ObjectLabel.T_NickNameBK).interactable = true;
  92. }
  93. }
  94. public static void ResetFailed(string str)
  95. {
  96. ResourceManager.SetText(ObjectLabel.T_Tit, Language.GetStr(LanguageLabel.UI__T_Tit));
  97. ResourceManager.Get<CanvasGroup>(ObjectLabel.T_NickNameBK).interactable = true;
  98. Bubble.Show(null, str);
  99. }
  100. public static void ResetSucceed()
  101. {
  102. ResourceManager.Get<CanvasGroup>(ObjectLabel.T_NickNameBK).interactable = true;
  103. SetNickName(inputField.text);
  104. AudioManager.PlayClip(AudioLabel.Close);
  105. CloseNickNameSettingPanel();
  106. OnSetNickNameSucceed.SafeInvoke();
  107. }
  108. public static void SetNickName(string nickName)
  109. {
  110. NickName = nickName;
  111. ConfigManager.SaveStringToConfig (PlayerConfigLabel.NickName, nickName);
  112. ResourceManager.SetText (ObjectLabel.C_NickNameLab, nickName);
  113. }
  114. public static bool InputFieldValidate()
  115. {
  116. inputField.text = inputField.text.Trim();
  117. int charCnt = 0;
  118. for (int i = 0; i < inputField.text.Length; i++)
  119. {
  120. if (inputField.text[i] <= 127)//英文字符
  121. {
  122. charCnt++;
  123. }
  124. else if (inputField.text[i] > 127)//中文字符
  125. {
  126. charCnt += 2;
  127. }
  128. }
  129. if (charCnt == 0)
  130. {
  131. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__T_AllWhiteSpace));
  132. return false;
  133. }
  134. else if (charCnt > 12)
  135. {
  136. Bubble.Show(null, Language.GetStr(LanguageLabel.UI__T_TooLong));
  137. inputField.text = inputField.text.Substring(0, 12);
  138. return false;
  139. }
  140. else
  141. {
  142. if (StringFilter.ContainSensitiveWord(inputField.text))
  143. {
  144. Bubble.Show(null, Language.GetStr(LanguageLabel.Common__ContainSensitiveWord));
  145. return false;
  146. }
  147. else
  148. {
  149. return true;
  150. }
  151. }
  152. }
  153. }