MiniGameManager.cs 58 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public class Award
  11. {
  12. #region Config
  13. public static int BonusCoin;
  14. public static int BonusDiamond;
  15. public static string Info;
  16. public int Rate;
  17. public int Coin;
  18. public int Score;
  19. public int Diamond;
  20. public bool FlowerFlag;
  21. public bool DiamondFlag;
  22. #region 配置
  23. public static int FlowerID;
  24. public static bool FlowerLock;
  25. public int DiamondMin;
  26. public int DiamondMax;
  27. public string CoinFml;
  28. public string FlowerFml;
  29. public string DiamondFml;
  30. public static string FlowerIDRateFml;
  31. public static string FlowerAmtRateFml;
  32. public List<float> Odds = new List<float>();
  33. public List<float> Standard = new List<float>();
  34. #endregion
  35. #endregion
  36. private float MinScore = 1;
  37. private float MaxScore = Mathf.Infinity;
  38. public void GetAward(int score)
  39. {
  40. #region 获得奖励
  41. #region Rate
  42. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  43. if (Score < Standard[1])
  44. {
  45. Rate = 0;
  46. }
  47. else if (Score < Standard[2])
  48. {
  49. Rate = 1;
  50. }
  51. else
  52. {
  53. Rate = 2;
  54. }
  55. #endregion
  56. #region Reset
  57. FlowerFlag = false;
  58. DiamondFlag = false;
  59. #endregion
  60. StringBuilder sb = new StringBuilder();
  61. #region Coin
  62. Coin = (int)Auxiliary.FmlParse(CoinFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.Level, 1, 9999).ToString());
  63. Coin = (int)(Coin * (1 + Manager.SkillPlus) + BonusCoin);
  64. Coin = (int) Mathf.Clamp(Coin, 1, Mathf.Infinity);
  65. ResourceManager.Get<Text>(ObjectLabel.Da_CoinLab).text = Coin.ToString();
  66. ResourceManager.Get<Text>(ObjectLabel.Da_CoinLab).Resize(true, false);
  67. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_CoinGroup).enabled = true;
  68. ResourceManager.SetActive(ObjectLabel.Da_CoinLab, true);
  69. Manager.AddCoin(Coin, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  70. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, Coin);
  71. #endregion
  72. #region Diamond
  73. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(Manager.Level, 1, 1000).ToString());
  74. if (Random.Range(0, 1f) <= diamondRate)
  75. {
  76. DiamondFlag = true;
  77. Diamond = (int)(Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  78. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).text = Diamond.ToString();
  79. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).Resize(true, false);
  80. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_DiamondGroup).enabled = true;
  81. ResourceManager.SetActive(ObjectLabel.Da_DiamondLab, true);
  82. Manager.AddDiamond(Diamond, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  83. ResourceManager.SetActive(ObjectLabel.Da_Diamond, true);
  84. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, Diamond);
  85. }
  86. else
  87. {
  88. if (BonusDiamond > 0)
  89. {
  90. DiamondFlag = true;
  91. Diamond = BonusDiamond;
  92. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).text = Diamond.ToString();
  93. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).Resize(true, false);
  94. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_DiamondGroup).enabled = true;
  95. ResourceManager.SetActive(ObjectLabel.Da_DiamondLab, true);
  96. Manager.AddDiamond(Diamond, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  97. ResourceManager.SetActive(ObjectLabel.Da_Diamond, true);
  98. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, Diamond);
  99. }
  100. else
  101. {
  102. Diamond = 0;
  103. }
  104. }
  105. #endregion
  106. #region Flower
  107. if (TutorialManager.NewplayerTutorial)
  108. {
  109. FlowerFlag = true;
  110. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic[1];
  111. ResourceManager.SetActive(ObjectLabel.Da_FlowerIcon, true);
  112. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  113. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  114. ResourceManager.SetText(ObjectLabel.Da_FlowerLab, flowerInfo.Name);
  115. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  116. }
  117. else
  118. {
  119. if (!FlowerLock)
  120. {
  121. FlowerFlag = true;
  122. if (Random.Range(0, 1f) <= Odds[Rate])
  123. {
  124. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic[FlowerID];
  125. flowerInfo.Add();
  126. ResourceManager.SetActive(ObjectLabel.Da_Flower, true);
  127. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  128. ResourceManager.Get<Image>(ObjectLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  129. ResourceManager.SetText(ObjectLabel.Da_FlowerLab, flowerInfo.Name);
  130. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  131. }
  132. else
  133. {
  134. ResourceManager.SetActive(ObjectLabel.Da_Flower, false);
  135. ResourceManager.SetText(ObjectLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  136. }
  137. }
  138. }
  139. #endregion
  140. Info = sb.ToString();
  141. BonusCoin = 0;
  142. BonusDiamond = 0;
  143. #endregion
  144. ResourceManager.SetActive(ObjectLabel.Da_Info, true);
  145. Auxiliary.Instance.DelayCall
  146. (
  147. () =>
  148. {
  149. ResourceManager.Get<Text>(ObjectLabel.Da_CoinLab).SetLayoutDirty();
  150. ResourceManager.Get<Text>(ObjectLabel.Da_DiamondLab).SetLayoutDirty();
  151. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_CoinGroup).enabled = false;
  152. ResourceManager.Get<ContentSizeFitter>(ObjectLabel.Da_DiamondGroup).enabled = false;
  153. InitializeAnim();
  154. },
  155. 2
  156. );
  157. }
  158. public void InitializeAnim()
  159. {
  160. #region 构造动画
  161. #region Reset
  162. ResourceManager.Get(ObjectLabel.Da_Info).TweenForCG();
  163. ResourceManager.SetText(ObjectLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  164. ResourceManager.SetText(ObjectLabel.Da_CoinLab, "0");
  165. ResourceManager.SetText(ObjectLabel.Da_DiamondLab, "0");
  166. ResourceManager.SetActive(ObjectLabel.Da_Lab, false);
  167. ResourceManager.SetActive(ObjectLabel.Da_Quit, false);
  168. ResourceManager.SetActive(ObjectLabel.Da_Cancel, false);
  169. ResourceManager.SetActive(ObjectLabel.Da_CoinLab, false);
  170. ResourceManager.SetActive(ObjectLabel.Da_ScoreTit, false);
  171. ResourceManager.SetActive(ObjectLabel.Da_ScoreLab, false);
  172. ResourceManager.SetActive(ObjectLabel.Da_GetAward, false);
  173. ResourceManager.SetActive(ObjectLabel.Da_DiamondLab, false);
  174. ResourceManager.SetActive(ObjectLabel.Da_VGroup, true);
  175. ResourceManager.SetActive(ObjectLabel.Da_HGroup1, false);
  176. ResourceManager.SetActive(ObjectLabel.Da_FlowerGroup, false);
  177. ResourceManager.SetActive(ObjectLabel.Da_DiamondGroup, false);
  178. if (FlowerFlag)
  179. {
  180. ResourceManager.SetActive(ObjectLabel.Da_FlowerGroup, true);
  181. }
  182. if (DiamondFlag)
  183. {
  184. ResourceManager.SetActive(ObjectLabel.Da_DiamondGroup, true);
  185. }
  186. Auxiliary.Instance.DelayCall
  187. (
  188. () =>
  189. {
  190. ResourceManager.Get<VerticalLayoutGroup>(ObjectLabel.Da_VGroup).enabled = false;
  191. ResourceManager.SetActive(ObjectLabel.Da_CoinGroup, false);
  192. ResourceManager.SetActive(ObjectLabel.Da_FlowerGroup, false);
  193. ResourceManager.SetActive(ObjectLabel.Da_DiamondGroup, false);
  194. },
  195. 1
  196. );
  197. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Coin / 15f));
  198. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  199. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Diamond / 15f));
  200. float time = Mathf.Max(timeCoin, timeDiamond);
  201. ResourceManager.Get(ObjectLabel.Da_CoinLab).CreateTweenNumber(0, Coin, time, false, true, Curve.EaseOutQuad);
  202. ResourceManager.Get(ObjectLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  203. ResourceManager.Get(ObjectLabel.Da_DiamondLab).CreateTweenNumber(0, Diamond, time, false, true, Curve.EaseOutQuad);
  204. #endregion
  205. #region 花
  206. TweenRoot tween;
  207. if (FlowerFlag)
  208. {
  209. tween = ResourceManager.Get(ObjectLabel.Da_CoinLab).GetTweenNumber();
  210. tween.AddEventOnetime
  211. (
  212. EventType.ForwardFinish,
  213. () =>
  214. {
  215. ResourceManager.Get(ObjectLabel.Da_FlowerGroup).TweenReForScale();
  216. }
  217. );
  218. }
  219. #endregion
  220. #region 按钮
  221. if (FlowerFlag)
  222. {
  223. tween = ResourceManager.Get(ObjectLabel.Da_FlowerGroup).GetTweenScale();
  224. tween.AddEventOnetime
  225. (
  226. EventType.ForwardFinish,
  227. () =>
  228. {
  229. ResourceManager.Get(ObjectLabel.Da_GetAward).TweenReForCG();
  230. }
  231. );
  232. }
  233. else
  234. {
  235. tween = ResourceManager.Get(ObjectLabel.Da_CoinLab).GetTweenNumber();
  236. tween.AddEventOnetime
  237. (
  238. EventType.ForwardFinish,
  239. () =>
  240. {
  241. ResourceManager.Get(ObjectLabel.Da_GetAward).TweenReForCG();
  242. }
  243. );
  244. }
  245. if (TutorialManager.NewplayerTutorial)
  246. {
  247. tween = ResourceManager.Get(ObjectLabel.Da_GetAward).GetTweenCG();
  248. tween.AddEventOnetime
  249. (
  250. EventType.ForwardFinish,
  251. () =>
  252. {
  253. Tutorial.HightScreen(ResourceManager.Get(ObjectLabel.Da_Arrow0), ResourceManager.Get(ObjectLabel.Da_Arrow1), ResourceManager.Get(ObjectLabel.Da_GetAward));
  254. }
  255. );
  256. }
  257. ResourceManager.AddButtonEventOnetime
  258. (
  259. ObjectLabel.Da_GetAward,
  260. () =>
  261. {
  262. ResourceManager.Get(ObjectLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  263. }
  264. );
  265. #endregion
  266. #region 得分
  267. if (Rate == 0)
  268. {
  269. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  270. }
  271. else if (Rate == 1)
  272. {
  273. tween = ResourceManager.Get(ObjectLabel.Da_Star2).GetTweenScale();
  274. }
  275. else if (Rate == 2)
  276. {
  277. tween = ResourceManager.Get(ObjectLabel.Da_Star3).GetTweenScale();
  278. }
  279. tween.AddEventOnetime
  280. (
  281. EventType.ForwardFinish,
  282. () =>
  283. {
  284. ResourceManager.Get(ObjectLabel.Da_ScoreTit).TweenReForFont();
  285. }
  286. );
  287. tween = ResourceManager.Get(ObjectLabel.Da_ScoreTit).GetTweenFont();
  288. tween.InOrigin = true;
  289. tween.AddEventOnetime
  290. (
  291. EventType.ForwardFinish,
  292. () =>
  293. {
  294. ResourceManager.Get(ObjectLabel.Da_ScoreLab).TweenReForNumber();
  295. }
  296. );
  297. #endregion
  298. #region 五角星
  299. tween = ResourceManager.Get(ObjectLabel.Da_Star3).GetTweenScale();
  300. tween.InOrigin = true;
  301. tween = ResourceManager.Get(ObjectLabel.Da_Star2).GetTweenScale();
  302. tween.InOrigin = true;
  303. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  304. tween.InOrigin = true;
  305. tween = ResourceManager.Get(ObjectLabel.Da_Info).GetTweenCG();
  306. tween.AddEventOnetime
  307. (
  308. EventType.ForwardFinish,
  309. () =>
  310. {
  311. ResourceManager.Get(ObjectLabel.Da_Star1).TweenReForScale();
  312. ResourceManager.SetActive(ObjectLabel.Da_HGroup1, true);
  313. }
  314. );
  315. if (Rate == 0)
  316. {
  317. ResourceManager.SetActive(ObjectLabel.Da_Star2, false);
  318. ResourceManager.SetActive(ObjectLabel.Da_Star3, false);
  319. }
  320. else if (Rate == 1)
  321. {
  322. ResourceManager.SetActive(ObjectLabel.Da_Star2, true);
  323. ResourceManager.SetActive(ObjectLabel.Da_Star3, false);
  324. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  325. tween.AddEventOnetime
  326. (
  327. EventType.ForwardFinish,
  328. () =>
  329. {
  330. ResourceManager.Get(ObjectLabel.Da_Star2).TweenReForScale();
  331. }
  332. );
  333. }
  334. else if (Rate == 2)
  335. {
  336. ResourceManager.SetActive(ObjectLabel.Da_Star2, true);
  337. ResourceManager.SetActive(ObjectLabel.Da_Star3, true);
  338. tween = ResourceManager.Get(ObjectLabel.Da_Star1).GetTweenScale();
  339. tween.AddEventOnetime
  340. (
  341. EventType.ForwardFinish,
  342. () =>
  343. {
  344. ResourceManager.Get(ObjectLabel.Da_Star2).TweenReForScale();
  345. }
  346. );
  347. tween = ResourceManager.Get(ObjectLabel.Da_Star2).GetTweenScale();
  348. tween.AddEventOnetime
  349. (
  350. EventType.ForwardFinish,
  351. () =>
  352. {
  353. ResourceManager.Get(ObjectLabel.Da_Star3).TweenReForScale();
  354. }
  355. );
  356. }
  357. #endregion
  358. #region 金币钻石
  359. tween = ResourceManager.Get(ObjectLabel.Da_ScoreLab).GetTweenNumber();
  360. tween.AddEventOnetime
  361. (
  362. EventType.ForwardFinish,
  363. () =>
  364. {
  365. ResourceManager.Get(ObjectLabel.Da_CoinGroup).TweenReForScale();
  366. if (DiamondFlag)
  367. {
  368. ResourceManager.Get(ObjectLabel.Da_DiamondGroup).TweenReForScale();
  369. }
  370. }
  371. );
  372. tween = ResourceManager.Get(ObjectLabel.Da_CoinGroup).GetTweenScale();
  373. tween.AddEventOnetime
  374. (
  375. EventType.ForwardFinish,
  376. () =>
  377. {
  378. ResourceManager.Get(ObjectLabel.Da_CoinLab).TweenReForNumber();
  379. }
  380. );
  381. if (DiamondFlag)
  382. {
  383. tween = ResourceManager.Get(ObjectLabel.Da_DiamondGroup).GetTweenScale();
  384. tween.AddEventOnetime
  385. (
  386. EventType.ForwardFinish,
  387. () =>
  388. {
  389. ResourceManager.Get(ObjectLabel.Da_DiamondLab).TweenReForNumber();
  390. }
  391. );
  392. }
  393. #endregion
  394. #endregion
  395. }
  396. public Award(XmlAttributeCollection attribute)
  397. {
  398. Flower.FlowerCoinFml = attribute[8].Value;
  399. DropGold.CoinFml = attribute[7].Value;
  400. Star.CD = float.Parse(attribute[9].Value);
  401. Star.Time = float.Parse(attribute[11].Value);
  402. string[] strings = attribute[10].Value.Split(',');
  403. GardenManager.MinStarTime = float.Parse(strings[0]);
  404. GardenManager.MaxStarTime = float.Parse(strings[1]);
  405. GardenManager.StarTimer = Mathf.Lerp(GardenManager.MinStarTime, GardenManager.MaxStarTime, Random.Range(0f, 1f));
  406. CoinFml = attribute[1].Value;
  407. FlowerFml = attribute[4].Value;
  408. DiamondFml = attribute[3].Value;
  409. FlowerIDRateFml = attribute[12].Value;
  410. FlowerAmtRateFml = attribute[13].Value;
  411. strings = attribute[2].Value.Split(',');
  412. DiamondMin = int.Parse(strings[0]);
  413. DiamondMax = int.Parse(strings[1]);
  414. strings = attribute[5].Value.Split(',');
  415. Odds = new List<float>()
  416. {
  417. float.Parse(strings[0]),
  418. float.Parse(strings[1]),
  419. float.Parse(strings[2]),
  420. };
  421. strings = attribute[6].Value.Split(',');
  422. Standard = new List<float>()
  423. {
  424. float.Parse(strings[0]),
  425. float.Parse(strings[1]),
  426. float.Parse(strings[2]),
  427. };
  428. }
  429. public static int SelectAwardFlowerID(List<int> flowerIDs)
  430. {
  431. for (int i = 0; i < flowerIDs.Count; i++)
  432. {
  433. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic[flowerIDs[i]];
  434. float flowerIDRate = (float)Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[i].ToString());
  435. if (Random.Range(0f, 1f) <= flowerIDRate)
  436. {
  437. float flowerAmtRate = (float) Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  438. if (Random.Range(0f, 1f) <= flowerAmtRate)
  439. {
  440. return flowerIDs[i];
  441. }
  442. }
  443. }
  444. return flowerIDs.Random(1)[0];
  445. }
  446. }
  447. public class MiniGameManager : Regist
  448. {
  449. #region Config
  450. public static int Score
  451. {
  452. get { return Score_; }
  453. set
  454. {
  455. Score_ = value;
  456. ResourceManager.SetText(ObjectLabel.D_ScoreLab, ScoreLab + Score_);
  457. }
  458. }
  459. public static bool Game
  460. {
  461. get { return Game_; }
  462. set
  463. {
  464. Game_ = value;
  465. if (Game_)
  466. {
  467. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  468. }
  469. else
  470. {
  471. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  472. }
  473. }
  474. }
  475. public static bool Pause
  476. {
  477. get { return Pause_; }
  478. set
  479. {
  480. Pause_ = value;
  481. if (Game)
  482. {
  483. if (Pause_)
  484. {
  485. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  486. }
  487. else
  488. {
  489. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  490. }
  491. }
  492. else if (Prepare)
  493. {
  494. if (Pause_)
  495. {
  496. PrepareLab.GetStreamScale().Pause();
  497. }
  498. else
  499. {
  500. PrepareLab.GetStreamScale().Resume();
  501. }
  502. }
  503. }
  504. }
  505. public static bool Panalty
  506. {
  507. get { return Panalty_; }
  508. set
  509. {
  510. Panalty_ = value;
  511. if (Game)
  512. {
  513. if (Panalty_)
  514. {
  515. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  516. }
  517. else
  518. {
  519. ResourceManager.SetText(ObjectLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  520. }
  521. }
  522. }
  523. }
  524. public static float GameTimer
  525. {
  526. get { return GameTimer_; }
  527. set
  528. {
  529. GameTimer_ = value;
  530. TimerLab.text = (GameTime-GameTimer_).ToString("0.0");
  531. TimerBk.fillAmount = GameTimer_/GameTime;
  532. TimerBk.material.SetFloat(MaterialLabel.TimerMatFill, TimerBk.fillAmount);
  533. }
  534. }
  535. private static int Score_;
  536. private static bool Game_;
  537. private static bool Pause_;
  538. private static bool Panalty_;
  539. private static float GameTimer_;
  540. public static Text TimerLab;
  541. public static Text PrepareLab;
  542. public static Image TimerBk;
  543. public static Award Award;
  544. public static Transform Grid;
  545. public static Transform Timer;
  546. public static Transform Begin;
  547. public static Transform PunchGameStatus;
  548. public static Transform MemoryGameStatus;
  549. public static Transform FindGameStatus;
  550. public static Transform PunchGameOperate;
  551. public static Transform MemoryGameOperate;
  552. public static Transform FindGameOperate;
  553. public static Transform FindGameCorrectBtn;
  554. public static int MaxFadeAmt = 6;
  555. public static List<int> IndexList = new List<int>();
  556. public static List<int> FindGameFlowerIDs = new List<int>();
  557. public static List<Drop> DropList = new List<Drop>();
  558. public static List<Flower> OperateList = new List<Flower>();
  559. public static List<Flower> IdleList = new List<Flower>();
  560. public static List<Flower> FadeList = new List<Flower>();
  561. public static Dictionary<int, Flower> FlowerDic = new Dictionary<int, Flower>();
  562. public static int MiniGameIndex;
  563. public static string ScoreLab;
  564. public static bool PunchGame;
  565. public static bool MemoryGame;
  566. public static bool FindGame;
  567. public static bool Prepare;
  568. public static bool FlowerLock;
  569. public static bool TutorialLock = true;
  570. public static bool DropDiamond;
  571. public static float OpTimer;
  572. public static float FadeTimer;
  573. public static float GoldTimer;
  574. public static float PanaltyTimer;
  575. public static float PrepareTimer;
  576. public static float DiamondTimer;
  577. public static float MinMinigameCD = 180;
  578. public static float MaxMinigameCD = 300;
  579. public static float OpTime = 1.5f;
  580. public static float FadeTime = 2f;
  581. public static float GameTime = 45f;
  582. public static float PanaltyTime = 1f;
  583. public static float PrepareTime = 3;
  584. public static float NewOpTime;
  585. public static float NewFadeTime;
  586. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  587. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  588. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  589. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  590. public static List<Transform> D_FindGameBtns = new List<Transform>();
  591. public static List<Transform> D_FindGameIcons = new List<Transform>();
  592. public static List<Transform> D_FindGameArrows = new List<Transform>();
  593. public static List<Transform> MinigameSlots = new List<Transform>();
  594. #endregion
  595. private void Update()
  596. {
  597. if (Pause)
  598. {
  599. return;
  600. }
  601. if (Game)
  602. {
  603. PunchGameThread();
  604. MemoryGameThread();
  605. FindGameThread();
  606. }
  607. if (Prepare)
  608. {
  609. PrepareThread();
  610. }
  611. }
  612. private float OperateDecreaseRate = 0.03f;
  613. private void PunchGameThread()
  614. {
  615. if (!PunchGame)
  616. {
  617. return;
  618. }
  619. GameTimer += Time.deltaTime;
  620. if (GameTimer >= GameTime)
  621. {
  622. GameOver();
  623. return;
  624. }
  625. if (Panalty)
  626. {
  627. PanaltyTimer -= Time.deltaTime;
  628. if (PanaltyTimer <= 0)
  629. {
  630. Panalty = false;
  631. }
  632. }
  633. if (IdleList.Count > 0)
  634. {
  635. OpTimer -= Time.deltaTime;
  636. if (OpTimer <= 0)
  637. {
  638. NewOpTime -= NewOpTime * OperateDecreaseRate;
  639. OpTimer = NewOpTime;
  640. CreateOperate();
  641. }
  642. }
  643. BonusThread();
  644. }
  645. private void MemoryGameThread()
  646. {
  647. if (!MemoryGame)
  648. {
  649. return;
  650. }
  651. GameTimer += Time.deltaTime;
  652. if (GameTimer >= GameTime)
  653. {
  654. GameOver();
  655. return;
  656. }
  657. if (Panalty)
  658. {
  659. PanaltyTimer -= Time.deltaTime;
  660. if (PanaltyTimer <= 0)
  661. {
  662. Panalty = false;
  663. }
  664. }
  665. if (FadeList.Count < MaxFadeAmt)
  666. {
  667. FadeTimer -= Time.deltaTime;
  668. if (FadeTimer <= 0)
  669. {
  670. FadeTimer = NewFadeTime;
  671. Fade();
  672. }
  673. }
  674. BonusThread();
  675. }
  676. private void FindGameThread()
  677. {
  678. if (!FindGame)
  679. {
  680. return;
  681. }
  682. GameTimer += Time.deltaTime;
  683. if (GameTimer >= GameTime)
  684. {
  685. GameOver();
  686. return;
  687. }
  688. if (Panalty)
  689. {
  690. PanaltyTimer -= Time.deltaTime;
  691. if (PanaltyTimer <= 0)
  692. {
  693. Panalty = false;
  694. }
  695. }
  696. BonusThread();
  697. }
  698. private static int DropGoldMinTime = 3;
  699. private static int DropGoldMaxTime = 6;
  700. private void BonusThread()
  701. {
  702. GoldTimer -= Time.deltaTime;
  703. if (GoldTimer < 0)
  704. {
  705. GoldTimer = Random.Range(DropGoldMinTime, DropGoldMaxTime);
  706. DropList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  707. }
  708. if (DropDiamond)
  709. {
  710. DiamondTimer -= Time.deltaTime;
  711. if (DiamondTimer < 0)
  712. {
  713. DropDiamond = false;
  714. DropList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  715. }
  716. }
  717. }
  718. private void PrepareThread()
  719. {
  720. PrepareTimer -= Time.deltaTime;
  721. if (PrepareTimer <= 0)
  722. {
  723. Prepare = false;
  724. GameBegin();
  725. }
  726. }
  727. public override void FirstInit()
  728. {
  729. Award = new Award(ConfigManager.GetAwardConfig());
  730. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  731. }
  732. public override void RegistReference()
  733. {
  734. Grid = ResourceManager.Get(ObjectLabel.D_Grid);
  735. Begin = ResourceManager.Get(ObjectLabel.D_Begin);
  736. Timer = ResourceManager.Get(ObjectLabel.D_Timer);
  737. PunchGameStatus = ResourceManager.Get(ObjectLabel.D_Status1);
  738. MemoryGameStatus = ResourceManager.Get(ObjectLabel.D_Status2);
  739. FindGameStatus = ResourceManager.Get(ObjectLabel.D_Status3);
  740. PunchGameOperate = ResourceManager.Get(ObjectLabel.D_Operate1);
  741. MemoryGameOperate = ResourceManager.Get(ObjectLabel.D_Operate2);
  742. FindGameOperate = ResourceManager.Get(ObjectLabel.D_Operate3);
  743. TimerLab = ResourceManager.Get<Text>(ObjectLabel.D_TimerLab);
  744. PrepareLab = ResourceManager.Get<Text>(ObjectLabel.D_PrepareLab);
  745. TimerBk = ResourceManager.Get<Image>(ObjectLabel.D_TimerIcon);
  746. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini1));
  747. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini2));
  748. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini3));
  749. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini4));
  750. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini5));
  751. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini6));
  752. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini7));
  753. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini8));
  754. MinigameSlots.Add(ResourceManager.Get(GardenLabel.SlotMini9));
  755. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn1));
  756. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn2));
  757. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn3));
  758. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn4));
  759. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn5));
  760. D_MemoryGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn6));
  761. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick1));
  762. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick2));
  763. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick3));
  764. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick4));
  765. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick5));
  766. D_MemoryGameTicks.Add(ResourceManager.Get(ObjectLabel.D_FlowerTick6));
  767. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon1));
  768. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon2));
  769. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon3));
  770. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon4));
  771. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon5));
  772. D_MemoryGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon6));
  773. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow1));
  774. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow2));
  775. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow3));
  776. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow4));
  777. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow5));
  778. D_MemoryGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow6));
  779. D_FindGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn7));
  780. D_FindGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn8));
  781. D_FindGameBtns.Add(ResourceManager.Get(ObjectLabel.D_FlowerBtn9));
  782. D_FindGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon7));
  783. D_FindGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon8));
  784. D_FindGameIcons.Add(ResourceManager.Get(ObjectLabel.D_FlowerIcon9));
  785. D_FindGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow7));
  786. D_FindGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow8));
  787. D_FindGameArrows.Add(ResourceManager.Get(ObjectLabel.D_FlowerArrow9));
  788. }
  789. private static int FindScore = 40;
  790. public static void OperateFindGame(int id, int btnIndex)
  791. {
  792. if (!Game)
  793. {
  794. return;
  795. }
  796. if (Panalty)
  797. {
  798. return;
  799. }
  800. if (FindGameFlowerIDs[0] == id)
  801. {
  802. Flower flower = IdleList.Find(tempFlower => { return tempFlower.ID == id; });
  803. ResourceManager.GetHudText($"+{FindScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePosTra], ResourceManager.Get(ObjectLabel.D_HudParent), true);
  804. Score += FindScore;
  805. flower.PlayFlashLight();
  806. AudioManager.PlayClip(AudioLabel.ClickButton);
  807. FindGameRoundEnd();
  808. }
  809. else
  810. {
  811. Panalty = true;
  812. PanaltyTimer = PanaltyTime;
  813. D_FindGameIcons[btnIndex].TweenForGra();
  814. D_FindGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  815. AudioManager.PlayClip(AudioLabel.Error);
  816. }
  817. }
  818. private static int MemoryScore = 20;
  819. private static bool PlayingNewflowerEffect;
  820. public static void OperateMemoryGame(int index, int slotIndex)
  821. {
  822. if (Panalty || !FadeList.Valid())
  823. {
  824. return;
  825. }
  826. if (IndexList.Count == 0)
  827. {
  828. return;
  829. }
  830. if (slotIndex == IndexList[0])
  831. {
  832. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  833. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  834. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  835. D_MemoryGameTicks[index].SetActive(true);
  836. IndexList.RemoveAt(0);
  837. Flower flower = FlowerDic[slotIndex];
  838. ResourceManager.GetHudText($"+{MemoryScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePosTra], ResourceManager.Get(ObjectLabel.D_HudParent), true);
  839. Score += MemoryScore;
  840. flower.PlayFlashLight();
  841. if (!Award.FlowerLock && Award.FlowerID == flower.ID && !PlayingNewflowerEffect)
  842. {
  843. flower.PlayNewFlowerEffec();
  844. PlayingNewflowerEffect = true;
  845. }
  846. AudioManager.PlayClip(AudioLabel.ClickButton);
  847. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  848. if (IndexList.Count == 0)
  849. {
  850. tween.AddEventOnetime
  851. (
  852. EventType.BackwardFinish,
  853. () =>
  854. {
  855. MemoryGameRoundEnd();
  856. MemoryGameRoundReset();
  857. MemoryGameRoundBegin();
  858. }
  859. );
  860. }
  861. }
  862. else
  863. {
  864. Panalty = true;
  865. PanaltyTimer = PanaltyTime;
  866. D_MemoryGameIcons[index].TweenForGra();
  867. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  868. AudioManager.PlayClip(AudioLabel.Error);
  869. }
  870. }
  871. public static void OperatePunchGame(OpType opType)
  872. {
  873. if (Panalty || !OperateList.Valid())
  874. {
  875. return;
  876. }
  877. if (OperateList[0].Operate(opType))
  878. {
  879. IdleList.Add(OperateList[0]);
  880. OperateList.Remove(OperateList[0]);
  881. if (OperateList.Count >= 2)
  882. {
  883. OperateList[0].SetFirstOp();
  884. OperateList[1].SetSecondOp();
  885. }
  886. else if (OperateList.Count >= 1)
  887. {
  888. OperateList[0].SetFirstOp();
  889. }
  890. }
  891. else
  892. {
  893. Panalty = true;
  894. PanaltyTimer = PanaltyTime;
  895. }
  896. }
  897. public static void ResetOprerate()
  898. {
  899. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn1).material = null;
  900. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn2).material = null;
  901. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn3).material = null;
  902. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn4).material = null;
  903. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn5).material = null;
  904. ResourceManager.Get<Image>(ObjectLabel.D_FlowerBtn6).material = null;
  905. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn1).interactable = true;
  906. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn2).interactable = true;
  907. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn3).interactable = true;
  908. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn4).interactable = true;
  909. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn5).interactable = true;
  910. ResourceManager.Get<Button>(ObjectLabel.D_FlowerBtn6).interactable = true;
  911. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon1).material = null;
  912. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon2).material = null;
  913. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon3).material = null;
  914. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon4).material = null;
  915. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon5).material = null;
  916. ResourceManager.Get<Image>(ObjectLabel.D_FlowerIcon6).material = null;
  917. ResourceManager.SetActive(ObjectLabel.D_FlowerTick1, false);
  918. ResourceManager.SetActive(ObjectLabel.D_FlowerTick2, false);
  919. ResourceManager.SetActive(ObjectLabel.D_FlowerTick3, false);
  920. ResourceManager.SetActive(ObjectLabel.D_FlowerTick4, false);
  921. ResourceManager.SetActive(ObjectLabel.D_FlowerTick5, false);
  922. ResourceManager.SetActive(ObjectLabel.D_FlowerTick6, false);
  923. }
  924. public static void CreateOperate()
  925. {
  926. AudioManager.PlayClip(AudioLabel.Bubble);
  927. if (TutorialManager.NewplayerTutorial && TutorialLock)
  928. {
  929. Pause = true;
  930. TutorialLock = false;
  931. Flower flower = IdleList[4];
  932. flower.CreateOp(OperateList.Count, OpType.Water);
  933. OperateList.Add(flower);
  934. IdleList.Remove(flower);
  935. Tutorial.HightScreen(ResourceManager.Get(ObjectLabel.D_WaterArrow0), ResourceManager.Get(ObjectLabel.D_WaterArrow1), ResourceManager.Get(ObjectLabel.D_Water1));
  936. Tutorial.SetArea(OperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  937. ResourceManager.AddButtonEventOnetime
  938. (
  939. ObjectLabel.D_Water2,
  940. () =>
  941. {
  942. Pause = false;
  943. Tutorial.HightDisable();
  944. }
  945. );
  946. }
  947. else
  948. {
  949. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  950. flower.CreateOp(OperateList.Count);
  951. OperateList.Add(flower);
  952. IdleList.Remove(flower);
  953. }
  954. }
  955. public static void Fade()
  956. {
  957. for (int i = 0; i < IndexList.Count; i++)
  958. {
  959. Flower flower = FlowerDic[IndexList[i]];
  960. if (FadeList.UniqueAdd(flower))
  961. {
  962. IdleList.Remove(flower);
  963. flower.PlayFlashLight();
  964. flower.StopNewFlowerEffec();
  965. PlayingNewflowerEffect = false;
  966. flower.FlowerIcon.TweenForSr();
  967. if (FadeList.Count == MaxFadeAmt)
  968. {
  969. MemoryGameRoundBegin();
  970. }
  971. break;
  972. }
  973. }
  974. }
  975. public static void InitializeMode()
  976. {
  977. PunchGame = false;
  978. MemoryGame = false;
  979. FindGame = false;
  980. PunchGameOperate.SetActive(false);
  981. MemoryGameOperate.SetActive(false);
  982. FindGameOperate.SetActive(false);
  983. bool memoryGameAvailable = Manager.Level >= TutorialManager.MemoryMinigameTutorialLevel;
  984. bool findGameAvailable = GardenManager.MyFlower >= TutorialManager.MinFlowerForFindGame && Manager.Level >= TutorialManager.FindMinigameTutorialLevel;
  985. float punchGameThreshold;
  986. float memoryGameThreshold;
  987. float findGameThreshold;
  988. if (memoryGameAvailable && findGameAvailable)
  989. {
  990. punchGameThreshold = 0.33f;
  991. memoryGameThreshold = 0.66f;
  992. findGameThreshold = 1f;
  993. }
  994. else if (memoryGameAvailable)
  995. {
  996. punchGameThreshold = 0.5f;
  997. memoryGameThreshold = 1;
  998. findGameThreshold = 0;
  999. }
  1000. else if (findGameAvailable)
  1001. {
  1002. punchGameThreshold = 0.5f;
  1003. memoryGameThreshold = 0;
  1004. findGameThreshold = 1;
  1005. }
  1006. else
  1007. {
  1008. punchGameThreshold = 1;
  1009. memoryGameThreshold = 0;
  1010. findGameThreshold = 0;
  1011. }
  1012. float posibility = Random.Range(0f, 1f);
  1013. if (posibility <= punchGameThreshold)
  1014. {
  1015. PunchGame = true;
  1016. }
  1017. else if (posibility <= memoryGameThreshold)
  1018. {
  1019. MemoryGame = true;
  1020. }
  1021. else if (posibility <= findGameThreshold)
  1022. {
  1023. FindGame = true;
  1024. }
  1025. if (TutorialManager.MemoryMinigameTutorial)
  1026. {
  1027. PunchGame = false;
  1028. MemoryGame = true;
  1029. FindGame = false;
  1030. }
  1031. if (TutorialManager.FindMinigameTutorial)
  1032. {
  1033. PunchGame = false;
  1034. MemoryGame = false;
  1035. FindGame = true;
  1036. }
  1037. }
  1038. public static void SetNewFlowerStatus()
  1039. {
  1040. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  1041. if (newFlowerFlag)
  1042. {
  1043. List<int> unlockedFlowerIDList = GardenManager.UnlockedFlowerIDList;
  1044. if (GardenManager.FirstUnlockFlowerID != -1)
  1045. unlockedFlowerIDList.Add(GardenManager.FirstUnlockFlowerID);
  1046. Award.FlowerID = Award.SelectAwardFlowerID(unlockedFlowerIDList);
  1047. Award.FlowerLock = false;
  1048. }
  1049. else
  1050. {
  1051. Award.FlowerLock = true;
  1052. }
  1053. }
  1054. public static void ResetNewFlowerStatus()
  1055. {
  1056. float flowerRate = (float) Auxiliary.FmlParse(Award.FlowerFml, "l", Manager.Level.ToString(), "f", GardenManager.MyFlower.ToString());
  1057. if (Random.Range(0, 1f) <= flowerRate)
  1058. {
  1059. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  1060. }
  1061. else
  1062. {
  1063. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  1064. }
  1065. }
  1066. public static void GameEnd()
  1067. {
  1068. PrepareLab.GetStreamScale().InOrigin = true;
  1069. if (Game)
  1070. {
  1071. Manager.MiniLock = false;
  1072. Manager.MiniTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1073. ResetNewFlowerStatus();
  1074. }
  1075. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForCG();
  1076. if (Manager.MiniTimer > 0)
  1077. {
  1078. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenForRect();
  1079. }
  1080. Score = 0;
  1081. Pause = false;
  1082. Game = false;
  1083. Panalty = false;
  1084. Prepare = false;
  1085. GameTimer = GameTime;
  1086. for (int i = 0; i < OperateList.Count; i++)
  1087. {
  1088. OperateList[i].GameOver();
  1089. }
  1090. for (int i = 0; i < IdleList.Count; i++)
  1091. {
  1092. IdleList[i].GameOver();
  1093. }
  1094. for (int i = 0; i < DropList.Count; i++)
  1095. {
  1096. DropList[i].Retrieve();
  1097. DropList.RemoveAt(i--);
  1098. }
  1099. }
  1100. public static void GameOver()
  1101. {
  1102. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1103. Award.GetAward(Score);
  1104. Manager.MiniGameAmt++;
  1105. FlowerLock = false;
  1106. GameEnd();
  1107. }
  1108. public static void GameEnter()
  1109. {
  1110. if (TutorialManager.NewplayerTutorial)
  1111. {
  1112. Award.FlowerID = 1;
  1113. Award.FlowerLock = true;
  1114. InitializeMode();
  1115. }
  1116. else
  1117. {
  1118. if (!FlowerLock)
  1119. {
  1120. InitializeMode();
  1121. FlowerLock = true;
  1122. }
  1123. }
  1124. SetNewFlowerStatus();
  1125. if (TutorialManager.MemoryMinigameTutorial)
  1126. {
  1127. InitializeMode();
  1128. }
  1129. if (PunchGame)
  1130. {
  1131. EnterPunchGame();
  1132. }
  1133. if (MemoryGame)
  1134. {
  1135. EnterMemoryGame();
  1136. }
  1137. if (FindGame)
  1138. {
  1139. EnterFindGame();
  1140. }
  1141. ScoreLab = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  1142. TimerBk.fillAmount = 0;
  1143. TimerLab.text = GameTime.ToString("0");
  1144. ResourceManager.Get(ObjectLabel.C_MiniGame).TweenBacCG();
  1145. }
  1146. private static int PunchGameSlotAmt = 9;
  1147. private static List<int> PunchGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  1148. public static void EnterPunchGame()
  1149. {
  1150. PunchGameOperate.SetActive(true);
  1151. Timer.SetParent(PunchGameStatus);
  1152. Grid.SetParent(PunchGameStatus);
  1153. Begin.SetParent(PunchGameOperate);
  1154. PrepareLab.SetParent(ResourceManager.Get(ObjectLabel.D_PrepareLayout1));
  1155. ResourceManager.SetActive(ObjectLabel.D_Rip1, false);
  1156. ResourceManager.SetActive(ObjectLabel.D_Water1, false);
  1157. ResourceManager.SetActive(ObjectLabel.D_Fertilize1, false);
  1158. ResourceManager.SetActive(ObjectLabel.D_Begin, true);
  1159. ResourceManager.SetActive(ObjectLabel.D_DescA, true);
  1160. if (Award.FlowerLock)
  1161. {
  1162. for (int i = 0; i < PunchGameSlotAmt; i++)
  1163. {
  1164. while (true)
  1165. {
  1166. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic.Random();
  1167. if (flowerInfo.Unlock)
  1168. {
  1169. IdleList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1170. break;
  1171. }
  1172. }
  1173. }
  1174. }
  1175. else
  1176. {
  1177. List<int> idList = new List<int>();
  1178. idList = new List<int>(PunchGameSlotIDs);
  1179. int specialSlotID = idList.Random(1, true, true)[0];
  1180. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDic[Award.FlowerID], MinigameSlots[specialSlotID]);
  1181. flower.PlayNewFlowerEffec();
  1182. IdleList.Add(flower);
  1183. for (int i = 0; i < idList.Count; i++)
  1184. {
  1185. while (true)
  1186. {
  1187. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic.Random();
  1188. if (flowerInfo.Unlock)
  1189. {
  1190. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1191. IdleList.Add(flower);
  1192. break;
  1193. }
  1194. }
  1195. }
  1196. }
  1197. }
  1198. private static List<int> MemoryGameSlotIDs = new List<int> {0, 1, 3, 4, 6, 7};
  1199. public static void EnterMemoryGame()
  1200. {
  1201. MemoryGameOperate.SetActive(true);
  1202. Timer.SetParent(MemoryGameStatus);
  1203. Grid.SetParent(MemoryGameStatus);
  1204. Begin.SetParent(MemoryGameOperate);
  1205. PrepareLab.SetParent(ResourceManager.Get(ObjectLabel.D_PrepareLayout2));
  1206. ResetOprerate();
  1207. ResourceManager.Get(ObjectLabel.D_Mask).TweenBacGra();
  1208. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn1, false);
  1209. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn2, false);
  1210. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn3, false);
  1211. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn4, false);
  1212. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn5, false);
  1213. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn6, false);
  1214. ResourceManager.SetActive(ObjectLabel.D_Begin, true);
  1215. ResourceManager.SetActive(ObjectLabel.D_DescB, true);
  1216. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1217. FlowerDic = new Dictionary<int, Flower>();
  1218. Flower flower;
  1219. if (Award.FlowerLock)
  1220. {
  1221. for (int i = 0; i < idList.Count; i++)
  1222. {
  1223. while (true)
  1224. {
  1225. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic.Random();
  1226. if (flowerInfo.Unlock)
  1227. {
  1228. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1229. IdleList.Add(flower);
  1230. FlowerDic.Add(idList[i], flower);
  1231. break;
  1232. }
  1233. }
  1234. }
  1235. }
  1236. else
  1237. {
  1238. int specialSlotID = idList.Random(1, true, true)[0];
  1239. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDic[Award.FlowerID], MinigameSlots[specialSlotID]);
  1240. flower.PlayNewFlowerEffec();
  1241. IdleList.Add(flower);
  1242. FlowerDic.Add(specialSlotID, flower);
  1243. for (int i = 0; i < idList.Count; i++)
  1244. {
  1245. while (true)
  1246. {
  1247. FlowerInfo flowerInfo = GardenManager.FlowerInfoDic.Random();
  1248. if (flowerInfo.Unlock)
  1249. {
  1250. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1251. IdleList.Add(flower);
  1252. FlowerDic.Add(idList[i], flower);
  1253. break;
  1254. }
  1255. }
  1256. }
  1257. }
  1258. for (int i = 0; i < IdleList.Count; i++)
  1259. {
  1260. IdleList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1261. }
  1262. }
  1263. public static void EnterFindGame()
  1264. {
  1265. FindGameOperate.SetActive(true);
  1266. ResourceManager.SetActive(ObjectLabel.D_Begin, true);
  1267. ResourceManager.SetActive(ObjectLabel.D_DescC, true);
  1268. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn7, false);
  1269. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn8, false);
  1270. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn9, false);
  1271. Begin.SetParent(FindGameOperate);
  1272. Timer.SetParent(FindGameStatus);
  1273. Grid.SetParent(FindGameStatus);
  1274. PrepareLab.SetParent(ResourceManager.Get(ObjectLabel.D_PrepareLayout3));
  1275. FindGameRoundReset(true);
  1276. }
  1277. private static int DropDiamondMinIndex = 5;
  1278. private static int DropDiamondMaxIndex = 9;
  1279. private static float DropDiamondRate = 0.01f;
  1280. private static float DropDiamondOffsetTime = 5;
  1281. public static void GameBegin()
  1282. {
  1283. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  1284. Game = true;
  1285. MiniGameIndex++;
  1286. Score = 0;
  1287. OpTimer = OpTime;
  1288. FadeTimer = FadeTime;
  1289. GoldTimer = Random.Range(DropGoldMinTime, DropGoldMaxTime);
  1290. GameTimer = 0;
  1291. NewOpTime = OpTime;
  1292. NewFadeTime = FadeTime;
  1293. DiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  1294. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  1295. if (PunchGame)
  1296. {
  1297. for (int i = 0; i < IdleList.Count; i++)
  1298. {
  1299. IdleList[i].GameBegin();
  1300. }
  1301. }
  1302. if (MemoryGame)
  1303. {
  1304. MemoryGameRoundReset();
  1305. }
  1306. if (FindGame)
  1307. {
  1308. FindGameRoundBegin(true);
  1309. }
  1310. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  1311. {
  1312. MiniGameIndex = 0;
  1313. DropDiamond = true;
  1314. }
  1315. else
  1316. {
  1317. if (Random.Range(0, 1f) <= DropDiamondRate)
  1318. {
  1319. DropDiamond = true;
  1320. }
  1321. else
  1322. {
  1323. DropDiamond = false;
  1324. }
  1325. }
  1326. }
  1327. public static void GamePrepare()
  1328. {
  1329. Prepare = true;
  1330. PrepareTimer = PrepareTime;
  1331. ResourceManager.Get(ObjectLabel.D_Begin).SetActive(false);
  1332. ResourceManager.Get(ObjectLabel.D_DescA).SetActive(false);
  1333. ResourceManager.Get(ObjectLabel.D_DescB).SetActive(false);
  1334. ResourceManager.Get(ObjectLabel.D_DescC).SetActive(false);
  1335. if (PunchGame)
  1336. {
  1337. ResourceManager.Get(ObjectLabel.D_Rip1).SetActive(true);
  1338. ResourceManager.Get(ObjectLabel.D_Water1).SetActive(true);
  1339. ResourceManager.Get(ObjectLabel.D_Fertilize1).SetActive(true);
  1340. }
  1341. if (MemoryGame)
  1342. {
  1343. ResourceManager.Get(ObjectLabel.D_Mask).TweenForGra();
  1344. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn1, true);
  1345. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn2, true);
  1346. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn3, true);
  1347. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn4, true);
  1348. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn5, true);
  1349. ResourceManager.SetActive(ObjectLabel.D_FlowerBtn6, true);
  1350. float deltaSIzeX = 1.0625f;
  1351. float deltaSIzeY = 1.0625f;
  1352. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon1, FlowerDic[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1353. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon2, FlowerDic[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1354. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon3, FlowerDic[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1355. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon4, FlowerDic[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1356. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon5, FlowerDic[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1357. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon6, FlowerDic[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1358. }
  1359. PrepareLab.StreamForScale();
  1360. }
  1361. public static void MemoryGameRoundEnd()
  1362. {
  1363. ResourceManager.Get(ObjectLabel.D_Mask).TweenForGra();
  1364. }
  1365. private static float MemoryGameDecreaseRate = 0.3f;
  1366. public static void MemoryGameRoundReset()
  1367. {
  1368. for (int i = 0; i < FadeList.Count; i++)
  1369. {
  1370. IdleList.Add(FadeList[i]);
  1371. }
  1372. NewFadeTime -= NewFadeTime * MemoryGameDecreaseRate;
  1373. FadeTimer = NewFadeTime;
  1374. FadeList = new List<Flower>();
  1375. IndexList = new List<int>();
  1376. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1377. for (int i = 0; i < randomList.Count; i++)
  1378. {
  1379. IndexList.Add(randomList.Random(1, true, true)[0]);
  1380. i--;
  1381. }
  1382. ResetOprerate();
  1383. }
  1384. public static void MemoryGameRoundBegin()
  1385. {
  1386. ResourceManager.Get(ObjectLabel.D_Mask).TweenBacGra();
  1387. if (TutorialManager.MemoryMinigameTutorial)
  1388. {
  1389. TutorialManager.PlayMemoryGame();
  1390. }
  1391. }
  1392. private static List<int> FindGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  1393. public static void FindGameRoundEnd()
  1394. {
  1395. if (IdleList[0].ID == Award.FlowerID)
  1396. {
  1397. IdleList[0].StopNewFlowerEffec();
  1398. }
  1399. for (int i = 0; i < IdleList.Count; i++)
  1400. {
  1401. IdleList[i].FlowerIcon.TweenForSr();
  1402. }
  1403. ResourceManager.Get(ObjectLabel.D_FlowerBtn7).TweenBacCG();
  1404. ResourceManager.Get(ObjectLabel.D_FlowerBtn8).TweenBacCG();
  1405. ResourceManager.Get(ObjectLabel.D_FlowerBtn9).TweenBacCG();
  1406. Auxiliary.Instance.DelayCall
  1407. (
  1408. () =>
  1409. {
  1410. if (Game)
  1411. {
  1412. FindGameRoundReset();
  1413. FindGameRoundBegin();
  1414. }
  1415. },
  1416. 1.5f
  1417. );
  1418. }
  1419. public static void FindGameRoundReset(bool firstRound = false)
  1420. {
  1421. ExtList.ForEach(IdleList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.Retrieve();});
  1422. IdleList = new List<Flower>();
  1423. FindGameFlowerIDs = new List<int>();
  1424. List<int> slotIDs = new List<int>(FindGameSlotIDs);
  1425. FlowerInfo flowerInfo;
  1426. if (firstRound && !Award.FlowerLock)
  1427. {
  1428. flowerInfo = GardenManager.FlowerInfoDic[Award.FlowerID];
  1429. }
  1430. else
  1431. {
  1432. flowerInfo = GardenManager.FlowerInfoDic.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1433. }
  1434. FindGameFlowerIDs.Add(flowerInfo.ID_);
  1435. IdleList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1436. while (slotIDs.Count > 0)
  1437. {
  1438. flowerInfo = GardenManager.FlowerInfoDic.Random(false, info => { return info.Unlock && info.ID_ != FindGameFlowerIDs[0]; });
  1439. if (slotIDs.Count == 1)
  1440. {
  1441. if (!FindGameFlowerIDs.Contains(flowerInfo.ID_))
  1442. {
  1443. continue;
  1444. }
  1445. }
  1446. else
  1447. {
  1448. FindGameFlowerIDs.UniqueAdd(flowerInfo.ID_);
  1449. }
  1450. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1451. for (int i = 0; i < amt; i++)
  1452. {
  1453. IdleList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1454. }
  1455. }
  1456. for (int i = 0; i < IdleList.Count; i++)
  1457. {
  1458. IdleList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1459. IdleList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1460. }
  1461. List<int> idList = new List<int>()
  1462. {
  1463. FindGameFlowerIDs[0],
  1464. };
  1465. if (FindGameFlowerIDs.Count == 2)
  1466. {
  1467. idList.Add(FindGameFlowerIDs[1]);
  1468. idList.Add(FindGameFlowerIDs[1]);
  1469. idList.RemoveAt(0);
  1470. idList.Insert(Random.Range(0, 3), FindGameFlowerIDs[0]);
  1471. }
  1472. else if (FindGameFlowerIDs.Count > 2)
  1473. {
  1474. idList.AddRange(FindGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1475. idList = idList.Disturb();
  1476. }
  1477. else
  1478. {
  1479. throw new Exception();
  1480. }
  1481. float deltaSIzeX = 1.0625f;
  1482. float deltaSIzeY = 1.0625f;
  1483. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon7, GardenManager.FlowerInfoDic[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1484. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon8, GardenManager.FlowerInfoDic[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1485. ResourceManager.SetSprite(ObjectLabel.D_FlowerIcon9, GardenManager.FlowerInfoDic[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1486. for (int i = 0; i < idList.Count; i++)
  1487. {
  1488. int id = idList[i];
  1489. int index = i;
  1490. if (firstRound && TutorialManager.FindMinigameTutorial && id == FindGameFlowerIDs[0])
  1491. {
  1492. FindGameCorrectBtn = D_FindGameBtns[i];
  1493. Button button = FindGameCorrectBtn.GetComponent<Button>();
  1494. button.onClick.RemoveAllListeners();
  1495. button.onClick.AddListener(() => { OperateFindGame(id, index); TutorialManager.EndClickCorrectButton(); });
  1496. }
  1497. else
  1498. {
  1499. Button button = D_FindGameBtns[i].GetComponent<Button>();
  1500. button.onClick.RemoveAllListeners();
  1501. button.onClick.AddListener(() => { OperateFindGame(id, index); });
  1502. }
  1503. }
  1504. }
  1505. public static void FindGameRoundBegin(bool firstRound = false)
  1506. {
  1507. if (firstRound && !Award.FlowerLock)
  1508. {
  1509. IdleList[0].PlayNewFlowerEffec();
  1510. }
  1511. ResourceManager.Get(ObjectLabel.D_FlowerBtn7).TweenReForCG();
  1512. ResourceManager.Get(ObjectLabel.D_FlowerBtn8).TweenReForCG();
  1513. ResourceManager.Get(ObjectLabel.D_FlowerBtn9).TweenReForCG();
  1514. for (int i = 0; i < IdleList.Count; i++)
  1515. {
  1516. IdleList[i].FlowerIcon.TweenBacSr();
  1517. }
  1518. if (firstRound && TutorialManager.FindMinigameTutorial)
  1519. {
  1520. TutorialManager.ShowCorrectButton(FindGameCorrectBtn.GetChild(1), FindGameCorrectBtn);
  1521. }
  1522. }
  1523. public static int MemoryGameIndexMap(int slotIndex)
  1524. {
  1525. if (slotIndex == 0)
  1526. {
  1527. return 0;
  1528. }
  1529. else if (slotIndex == 1)
  1530. {
  1531. return 1;
  1532. }
  1533. else if (slotIndex == 3)
  1534. {
  1535. return 2;
  1536. }
  1537. else if (slotIndex == 4)
  1538. {
  1539. return 3;
  1540. }
  1541. else if (slotIndex == 6)
  1542. {
  1543. return 4;
  1544. }
  1545. else if (slotIndex == 7)
  1546. {
  1547. return 5;
  1548. }
  1549. else
  1550. {
  1551. throw new Exception();
  1552. }
  1553. }
  1554. public void OnApplicationPause(bool pause)
  1555. {
  1556. if (!pause)
  1557. {
  1558. if (!TutorialManager.NewplayerTutorial)
  1559. {
  1560. if (Game || Prepare)
  1561. {
  1562. ResourceManager.Get<Button>(ObjectLabel.D_Quit).onClick.Invoke();
  1563. }
  1564. }
  1565. }
  1566. }
  1567. }