PlayerConfigLabel.cs 3.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PlayerConfigLabel
  5. {
  6. public static string DefaultID = "Default";
  7. public static string DefaultSerialNumber = "Default";
  8. public static string OneTimeReward = "OneTimeReward";
  9. public static string PackLock = "PackLock";
  10. public static string RefundNode = "Refund";
  11. public static string ReceivedNode = "Received";
  12. public static string RootNode = "PlayerConfig";
  13. public static string ExtraSlot = "ExtraSlot";
  14. public static string Version = "Version";
  15. public static string ReplayVersion = "ReplayVersion";
  16. public static string SkillList = "SkillList";
  17. public static string Skill = "Skill";
  18. public static string ID = "ID";
  19. public static string SkillType = "SkillType";
  20. public static string ItemStatus = "ItemStatus";
  21. public static string Level = "Level";
  22. public static string CoolTimer = "CoolTimer";
  23. public static string UseTimer = "UseTimer";
  24. public static string BarStatus = "BarStatus";
  25. public static string DressList = "DressList";
  26. public static string DressData = "DressData";
  27. public static string AchieveList = "AchieveList";
  28. public static string AchieveData = "AchieveData";
  29. public static string PlantList = "PlantList";
  30. public static string Coin = "Coin";
  31. public static string Diamond = "Diamond";
  32. public static string SignTime = "SignTime";
  33. public static string SignIndex = "SignIndex";
  34. public static string SignRound = "SignRound";
  35. public static string QuitFlag = "QuitFlag";
  36. public static string QuitTime = "QuitTime";
  37. public static string MiniTimer = "MiniTimer";
  38. public static string CircleTimer = "CircleTimer";
  39. public static string SerialNumber = "SerialNumber";
  40. public static string Language = "Language";
  41. public static string MiniGameIndex = "MiniGameIndex";
  42. public static string NewplayerTutorial = "TutorialA";
  43. public static string MemoryMinigameTutorial = "TutorialB";
  44. public static string VisitTutorial = "TutorialC";
  45. public static string DressroomTutorial = "TutorialD";
  46. public static string FindMinigameTutorial = "TutorialE";
  47. public static string TutorialPlazaRoom = "TutorialPlazaRoom";
  48. public static string NewplayerTutorialIndex = "TutorialIndexA";
  49. public static string MemoryMinigameTutorialIndex = "TutorialIndexB";
  50. public static string VisitTutorialIndex = "TutorialIndexC";
  51. public static string DressroomIndex = "TutorialIndexD";
  52. public static string FindMinigameTutorialIndex = "TutorialIndexE";
  53. public static string TutorialIndexPlazaRoom = "TutorialIndexPlazaRoom";
  54. public static string FlowerList = "FlowerList";
  55. public static string FlowerAmtList = "FlowerAmtList";
  56. public static string ADPlayTime = "ADPlayTime";
  57. public static string NotificationIndex = "NotificationIndex";
  58. public static string NickName = "NickName";
  59. public static string LeftLongSleeveSlot = "LeftLongSleeveSlot";
  60. public static string LeftShortSleeveSlot = "LeftShortSleeveSlot";
  61. public static string RightLongSleeveSlot = "RightLongSleeveSlot";
  62. public static string RightShortSleeveSlot = "RightShortSleeveSlot";
  63. public static string NewFlowerFlag = "NewFlowerFlag";
  64. public static string CreateRoomAmt = "CreateRoomAmt";
  65. public static string CreateChestAmt = "CreateChestAmt";
  66. public static string CreateLuckyChestAmt = "CreateLuckyChestAmt";
  67. public static string CreateGuessColorChestAmt = "CreateGuessColorChestAmt";
  68. public static string CreateGuessNumberChestAmt = "CreateGuessNumberChestAmt";
  69. public static string GetChestAwardAmt = "GetChestAwardAmt";
  70. }