TweenRect.cs 3.2 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TweenRect : Tween
  4. {
  5. #region
  6. protected Vector2 Delta;
  7. protected Vector2 Origin;
  8. protected Vector2 Destination;
  9. protected CanvasGroup CG;
  10. protected RectTransform Target;
  11. protected CurveFunctionV Func;
  12. #endregion
  13. public TweenRect(RectTransform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  14. {
  15. if (target.sizeDelta == origin)
  16. {
  17. InForward = true;
  18. }
  19. else if (target.sizeDelta == destination)
  20. {
  21. InBackward = true;
  22. }
  23. CG = target.GetComponent<CanvasGroup>();
  24. Func = ManaAnim.FunctionDicV[curve];
  25. Target = target;
  26. IsForward = false;
  27. IsBackward = false;
  28. Delta = destination - origin;
  29. Origin = origin;
  30. Duration = duration;
  31. DestActive = destActive;
  32. Destination = destination;
  33. OriginActive = originActive;
  34. OnForwardStart += () =>
  35. {
  36. Target.SetActive(true);
  37. if (CG != null)
  38. {
  39. CG.interactable = false;
  40. }
  41. };
  42. OnForwardFinish += () =>
  43. {
  44. Target.SetActive(DestActive);
  45. if (CG != null)
  46. {
  47. CG.interactable = DestActive;
  48. }
  49. };
  50. OnBackwardStart += () =>
  51. {
  52. Target.SetActive(true);
  53. if (CG != null)
  54. {
  55. CG.interactable = false;
  56. }
  57. };
  58. OnBackwardFinish += () =>
  59. {
  60. Target.SetActive(OriginActive);
  61. if (CG != null)
  62. {
  63. CG.interactable = OriginActive;
  64. }
  65. };
  66. }
  67. public override void StartForward()
  68. {
  69. base.StartForward();
  70. if (IsBackward)
  71. {
  72. Timer = Duration - Timer;
  73. }
  74. else
  75. {
  76. Target.sizeDelta = Origin;
  77. }
  78. }
  79. public override void StartBackward()
  80. {
  81. base.StartBackward();
  82. if (IsForward)
  83. {
  84. Timer = Duration - Timer;
  85. }
  86. else
  87. {
  88. Target.sizeDelta = Destination;
  89. }
  90. }
  91. public override bool DoForward()
  92. {
  93. Timer += Time.fixedDeltaTime;
  94. if (Timer > Duration)
  95. {
  96. Timer = 0;
  97. Target.sizeDelta = Destination;
  98. IsForward = false;
  99. InBackward = true;
  100. OnForwardFinish.Invoke();
  101. ManaAnim.TweenForList.Remove(this);
  102. return true;
  103. }
  104. else
  105. {
  106. Target.sizeDelta = Func(Timer, Duration, Origin, Delta);
  107. return false;
  108. }
  109. }
  110. public override bool DoBackward()
  111. {
  112. Timer += Time.fixedDeltaTime;
  113. if (Timer > Duration)
  114. {
  115. Timer = 0;
  116. Target.sizeDelta = Origin;
  117. IsBackward = false;
  118. InForward = true;
  119. OnBackwardFinish.Invoke();
  120. ManaAnim.TweenBacList.Remove(this);
  121. return true;
  122. }
  123. else
  124. {
  125. Target.sizeDelta = Func(Timer, Duration, Destination, -Delta);
  126. return false;
  127. }
  128. }
  129. }