Language.cs 6.2 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. public class Language
  7. {
  8. public enum Enabled:int
  9. {
  10. ChineseSimplified = 0,
  11. English = 1,
  12. ChineseTraditional = 2,
  13. }
  14. public enum LangType
  15. {
  16. Public
  17. }
  18. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  19. private static SystemLanguage defaultLan = SystemLanguage.English;
  20. public static XmlDocument xml;
  21. public static string lan = SystemLanguage.English.ToString();
  22. public static string lanForUI = SystemLanguage.English.ToString();
  23. public static void Initialize()
  24. {
  25. TextAsset textAsset = Bundle.Config.LoadAsset<TextAsset>("ChineseSimplified");
  26. xml = new XmlDocument();
  27. xml.LoadXml(textAsset.text);
  28. }
  29. public static void SwitchLanguage(string str)
  30. {
  31. TextAsset textAsset = Bundle.Config.LoadAsset<TextAsset>(str);
  32. xml = new XmlDocument();
  33. xml.LoadXml(textAsset.text);
  34. ManaText.UpdateLanguage();
  35. }
  36. //public static void Init(string lan)
  37. //{
  38. // Debug.Log("Init Language " + lan);
  39. // Language.lan = lan;
  40. // string path = "XML/Language/";
  41. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  42. // if (textAsset == null)
  43. // {
  44. // Debug.LogError("Can not find language use default " + defaultLan);
  45. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  46. // Language.lan = defaultLan.ToString();
  47. // }
  48. // if (xml == null)
  49. // xml = new XmlDocument();
  50. // xml.LoadXml(text);
  51. //}
  52. public static bool initialized
  53. {
  54. get{
  55. return xml != null;
  56. }
  57. }
  58. public static void LoadFromResource()
  59. {
  60. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  61. xml = new XmlDocument ();
  62. //xml.LoadXml (textasset.text);
  63. }
  64. public static void Load(System.Action callBack)
  65. {
  66. //Language.lan = GetSpecifiedLang();
  67. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  68. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  69. // xml = new XmlDocument ();
  70. // xml.LoadXml ((objs[0] as TextAsset).text);
  71. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  72. // } else {
  73. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  74. // xml = new XmlDocument ();
  75. // xml.LoadXml (textasset.text);
  76. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  77. // }
  78. // callBack();
  79. // });
  80. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  81. // xml = new XmlDocument();
  82. // xml.LoadXml((asset as TextAsset).text);
  83. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  84. //// font = assetFont;
  85. //// });
  86. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  87. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  88. // callBack();
  89. // }, true);
  90. }
  91. /// <summary>
  92. /// 替换字符获取新的字符串
  93. /// </summary>
  94. /// <param name="old">需要替换的字符串</param>
  95. /// <param name="_replace">替换的数组</param>
  96. /// <returns></returns>
  97. public static string GetReplacedText(string old, params System.Object[] _replace)
  98. {
  99. if (old == "" || old == null) return "";
  100. string replaceStr = old;
  101. int length = _replace.Length;
  102. for (int i = 0; i < length; i++)
  103. {
  104. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  105. }
  106. return replaceStr;
  107. }
  108. public static string GetStr(string id,LangType type = LangType.Public)
  109. {
  110. return GetStr (type.ToString(),id);
  111. }
  112. public static string GetStr(string page, string id)
  113. {
  114. if(xml == null)
  115. {
  116. Initialize();
  117. }
  118. try
  119. {
  120. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  121. XmlNode node = pageNode.SelectSingleNode(id);
  122. if(node != null)
  123. return node.InnerText.Replace("\\n", "\n");
  124. }
  125. catch(Exception e)
  126. {
  127. Debug.LogException(e);
  128. }
  129. string error = "Topic missing page["+page+"] id["+id+"]";
  130. Debug.LogError(error);
  131. return error;
  132. }
  133. private static Font defaultFont;
  134. public static Font font; //todo Public改为private
  135. public static Font GetFont()
  136. {
  137. if (xml == null || font == null)
  138. {
  139. if(defaultFont == null)
  140. {
  141. Debug.LogError("Language not init");
  142. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  143. }
  144. return defaultFont;
  145. }
  146. return font;
  147. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  148. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  149. }
  150. public static Font GetFont(Enabled font)
  151. {
  152. return null;
  153. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  154. }
  155. public static Font GetSystemFont()
  156. {
  157. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  158. }
  159. public static Font GetNumberFont()
  160. {
  161. return null;
  162. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  163. }
  164. public static string GetSpecifiedLang1()
  165. {
  166. string language = "";
  167. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  168. language = SystemLanguage.Chinese.ToString();
  169. else
  170. language = Application.systemLanguage.ToString();
  171. if (!isInEnabled(language))
  172. language = defaultLan.ToString();
  173. #if UNITY_EDITOR || UNITY_STANDALONE
  174. language = SystemLanguage.English.ToString();
  175. #endif
  176. // language = SystemLanguage.Chinese.ToString();
  177. language = SystemLanguage.English.ToString();
  178. return language;
  179. }
  180. private static bool isInEnabled(string value)
  181. {
  182. bool isIn = false;
  183. foreach (string name in Enum.GetNames(typeof(Enabled)))
  184. {
  185. if (value == name)
  186. return true;
  187. }
  188. return isIn;
  189. }
  190. public static bool IsLanguageInit()
  191. {
  192. return (xml == null) ? false : true;
  193. }
  194. public static string GetLanguagePath()
  195. {
  196. return "XML/lan/" + lan;
  197. }
  198. }