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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- public class LanStr
- {
- public string Id;
- public string Page;
- public LanStr(string id, string page)
- {
- Id = id;
- Page = page;
- }
- public override string ToString()
- {
- return Language.GetStr(Id, Page);
- }
- }
- public class ManaText : Regist
- {
- #region 变量
- public static Dictionary<Text, object[]> TextDic;
- #endregion
- public override void RegistValueA()
- {
- TextDic = new Dictionary<Text, object[]>();
- }
- public static void Add(Text text, params object[] objs)
- {
- if (TextDic.ContainsKey(text))
- {
- TextDic[text] = objs;
- text.text = LanguageText(objs);
- }
- else
- {
- TextDic.Add(text, objs);
- text.text = LanguageText(objs);
- }
- }
- public static void UpdateLanguage()
- {
- foreach (var kv in TextDic)
- {
- kv.Key.text = LanguageText(kv.Value);
- }
- }
- private static string LanguageText(object[] objs)
- {
- string str = "";
- for (int i = 0; i < objs.Length; i++)
- {
- LanStr lanStr = objs[i] as LanStr;
- if (lanStr == null)
- {
- str += objs[i];
- }
- else
- {
- str += lanStr.ToString();
- }
- }
- return str;
- }
- }
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