ManaDebug.cs 809 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using Random = UnityEngine.Random;
  9. public class ManaDebug : Regist
  10. {
  11. #region 变量
  12. private static Text Lab;
  13. #endregion
  14. public override void Instantiate()
  15. {
  16. Lab = ManaReso.Get<Text>("E_ScrrLab");
  17. }
  18. public static void Log(string message)
  19. {
  20. Lab.text += '\n' + message;
  21. }
  22. public static void LockBtn()
  23. {
  24. if (ManaData.Pause)
  25. {
  26. ManaData.Pause = false;
  27. ManaReso.SetText("E_PauseLab", "暂停");
  28. }
  29. else
  30. {
  31. ManaData.Pause = true;
  32. ManaReso.SetText("E_PauseLab", "继续");
  33. }
  34. }
  35. }