Chest.cs 4.1 KB

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class Chest : MonoBehaviour, IPointerClickHandler
  6. {
  7. #region 变量
  8. public Animator Animator
  9. {
  10. get
  11. {
  12. if (Animator_ == null)
  13. {
  14. Animator_ = GetComponent<Animator>();
  15. }
  16. return Animator_;
  17. }
  18. set { Animator_ = value; }
  19. }
  20. public Rigidbody2D Rigidbody
  21. {
  22. get
  23. {
  24. if (Rigidbody_ == null)
  25. {
  26. Rigidbody_ = GetComponent<Rigidbody2D>();
  27. }
  28. return Rigidbody_;
  29. }
  30. set { Rigidbody_ = value; }
  31. }
  32. public BoxCollider2D BoxCollider
  33. {
  34. get
  35. {
  36. if (BoxCollider_ == null)
  37. {
  38. BoxCollider_ = GetComponent<BoxCollider2D>();
  39. }
  40. return BoxCollider_;
  41. }
  42. set { BoxCollider_ = value; }
  43. }
  44. public SpriteRenderer SpriteRenderer
  45. {
  46. get
  47. {
  48. if (SpriteRenderer_ == null)
  49. {
  50. SpriteRenderer_ = GetComponentInChildren<SpriteRenderer>();
  51. SpriteRenderer_.CreateTweenScale(0, 0.75f, 0.25f, false, true, Curve.EaseOutQuad);
  52. TweenRoot tween = SpriteRenderer_.CreateTweenSr(0, 1, 0.25f, true, false, Curve.EaseOutQuad);
  53. tween.OnBackwardFinish = () =>
  54. {
  55. Animator.SetInteger("Count", 2);
  56. ManaReso.Save(gameObject, true);
  57. };
  58. }
  59. return SpriteRenderer_;
  60. }
  61. set { SpriteRenderer_ = value; }
  62. }
  63. public Animator Animator_;
  64. public Rigidbody2D Rigidbody_;
  65. public BoxCollider2D BoxCollider_;
  66. public SpriteRenderer SpriteRenderer_;
  67. public float Timer;
  68. public float SpeedY = 6f;
  69. public float FreezeY;
  70. public static float Time = 5;
  71. #endregion
  72. public void Update()
  73. {
  74. Timer += UnityEngine.Time.deltaTime;
  75. if (Timer >= Time)
  76. {
  77. Timer = 0;
  78. Animator.SetInteger("Count", 0);
  79. }
  80. if (transform.position.y <= FreezeY - 0.1f)
  81. {
  82. Rigidbody.velocity = new Vector2();
  83. Rigidbody.isKinematic = true;
  84. }
  85. }
  86. public void Initialize(float freezY, bool forceLeft, bool forceRight)
  87. {
  88. ManaAudio.PlayClip(Clip.BubbleClip);
  89. float speedX = Mathf.Lerp(1.5f, 3f, Random.Range(0f, 1f));
  90. if (forceLeft)
  91. {
  92. speedX = -speedX;
  93. }
  94. else if (forceRight)
  95. {
  96. }
  97. else
  98. {
  99. if (Random.Range(0f, 1f) < 0.5f)
  100. {
  101. speedX = -speedX;
  102. }
  103. }
  104. Rigidbody.velocity = new Vector2(speedX, SpeedY);
  105. Rigidbody.isKinematic = false;
  106. BoxCollider.enabled = true;
  107. Timer = 0;
  108. FreezeY = freezY;
  109. SpriteRenderer.GetTweenSr().InDestination = true;
  110. SpriteRenderer.GetTweenScale().InOrigin = true;
  111. SpriteRenderer.TweenForScale();
  112. }
  113. public void OnPointerClick(PointerEventData eventData)
  114. {
  115. ManaAudio.PlayClip(Clip.CurrentClip);
  116. Rigidbody.velocity = new Vector2();
  117. Rigidbody.isKinematic = true;
  118. Bubble.Show
  119. (
  120. Language.GetStr("Object", "Chest"),
  121. null,
  122. ManaReso.LoadSprite("宝箱", Folder.Scene),
  123. () =>
  124. {
  125. ManaIAP.PlayAD
  126. (
  127. () =>
  128. {
  129. BoxCollider.enabled = false;
  130. SpriteRenderer.TweenBacSr();
  131. ManaIAP.ChestList.Remove(this);
  132. ManaReso.Get("C_Group").TweenBacCG();
  133. ManaReso.Get("B_SignIn").TweenForCG();
  134. Lottery.EnterAnimation(false);
  135. }
  136. );
  137. }
  138. );
  139. }
  140. public void OnFinish()
  141. {
  142. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  143. }
  144. }