Language.cs 14 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Language
  8. {
  9. public enum Enabled
  10. {
  11. English,
  12. ChineseSimplified,
  13. ChineseTraditional,
  14. }
  15. public enum LangType
  16. {
  17. Public
  18. }
  19. private static bool Inited;
  20. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  21. private static SystemLanguage defaultLan = SystemLanguage.English;
  22. public static string lan = SystemLanguage.English.ToString();
  23. public static string lanForUI = SystemLanguage.English.ToString();
  24. public static Dictionary<CurrentLanguage, TextAsset> LanguageDic
  25. {
  26. get
  27. {
  28. if (languageDic == null)
  29. {
  30. languageDic = new Dictionary<CurrentLanguage, TextAsset>();
  31. languageDic.Add(CurrentLanguage.English, ResourceManager.Load<TextAsset>("English", Folder.Config));
  32. languageDic.Add(CurrentLanguage.ChineseSimplified, ResourceManager.Load<TextAsset>("ChineseSimplified", Folder.Config));
  33. languageDic.Add(CurrentLanguage.ChineseTraditional, ResourceManager.Load<TextAsset>("ChineseTraditional", Folder.Config));
  34. }
  35. return languageDic;
  36. }
  37. }
  38. public static Dictionary<CurrentLanguage, TextAsset> languageDic;
  39. public static Dictionary<CurrentLanguage, List<XmlDocument>> XmlDocumentDictionary = new Dictionary<CurrentLanguage, List<XmlDocument>>();
  40. //{
  41. // get
  42. // {
  43. // if (xmlDocumentDictionary == null)
  44. // {
  45. // InitLanguageDocument();
  46. // }
  47. // return xmlDocumentDictionary;
  48. // }
  49. //}
  50. //public static Dictionary<CurrentLanguage, List<XmlDocument>> xmlDocumentDictionary;
  51. //public static void InitLanguageDocument()
  52. //{
  53. // xmlDocumentDictionary = new Dictionary<CurrentLanguage, List<XmlDocument>>();
  54. // XmlDocument xmlDocument = new XmlDocument();
  55. // xmlDocument.LoadXml(LanguageDic[CurrentLanguage.English].text);
  56. // xmlDocumentDictionary.Add(CurrentLanguage.English, new List<XmlDocument> { xmlDocument });
  57. // xmlDocument = new XmlDocument();
  58. // xmlDocument.LoadXml(LanguageDic[CurrentLanguage.ChineseSimplified].text);
  59. // xmlDocumentDictionary.Add(CurrentLanguage.ChineseSimplified, new List<XmlDocument> { xmlDocument });
  60. // xmlDocument = new XmlDocument();
  61. // xmlDocument.LoadXml(LanguageDic[CurrentLanguage.ChineseTraditional].text);
  62. // xmlDocumentDictionary.Add(CurrentLanguage.ChineseTraditional, new List<XmlDocument> { xmlDocument });
  63. //}
  64. public static void AddLanguageDocument(CurrentLanguage language, XmlDocument document)
  65. {
  66. //if (xmlDocumentDictionary == null)
  67. //{
  68. // InitLanguageDocument();
  69. //}
  70. if (XmlDocumentDictionary.ContainsKey(language))
  71. {
  72. XmlDocumentDictionary[language].Add(document);
  73. }
  74. else
  75. {
  76. XmlDocumentDictionary.Add(language, new List<XmlDocument> {document});
  77. }
  78. }
  79. public static void Initialize()
  80. {
  81. if (Inited)
  82. {
  83. return;
  84. }
  85. Inited = true;
  86. LanguageManager.CurrentLanguage = ConfigManager.GetStringFormConfig("Language").ToEnum<CurrentLanguage>();
  87. if (Initializer.Instance.AuditEdition)
  88. {
  89. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseSimplified;
  90. }
  91. if (LanguageManager.CurrentLanguage == CurrentLanguage.Default)
  92. {
  93. if (Application.systemLanguage == SystemLanguage.ChineseSimplified)
  94. {
  95. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseSimplified;
  96. }
  97. else if (Application.systemLanguage == SystemLanguage.ChineseTraditional)
  98. {
  99. LanguageManager.CurrentLanguage = CurrentLanguage.ChineseTraditional;
  100. }
  101. else
  102. {
  103. LanguageManager.CurrentLanguage = CurrentLanguage.English;
  104. }
  105. }
  106. if (LanguageManager.CurrentLanguage == CurrentLanguage.English)
  107. {
  108. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).interactable = true;
  109. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).interactable = true;
  110. ResourceManager.Get<Button>(CanvasLabel.L_English).interactable = false;
  111. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).image.color = Lib.LightGray;
  112. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).image.color = Lib.LightGray;
  113. ResourceManager.Get<Button>(CanvasLabel.L_English).image.color = Lib.Orange;
  114. }
  115. else if (LanguageManager.CurrentLanguage == CurrentLanguage.ChineseSimplified)
  116. {
  117. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).interactable = true;
  118. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).interactable = false;
  119. ResourceManager.Get<Button>(CanvasLabel.L_English).interactable = true;
  120. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).image.color = Lib.LightGray;
  121. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).image.color = Lib.Orange;
  122. ResourceManager.Get<Button>(CanvasLabel.L_English).image.color = Lib.LightGray;
  123. }
  124. else if (LanguageManager.CurrentLanguage == CurrentLanguage.ChineseTraditional)
  125. {
  126. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).interactable = false;
  127. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).interactable = true;
  128. ResourceManager.Get<Button>(CanvasLabel.L_English).interactable = true;
  129. ResourceManager.Get<Button>(CanvasLabel.L_TraChi).image.color = Lib.Orange;
  130. ResourceManager.Get<Button>(CanvasLabel.L_SimChi).image.color = Lib.LightGray;
  131. ResourceManager.Get<Button>(CanvasLabel.L_English).image.color = Lib.LightGray;
  132. }
  133. }
  134. public static void SwitchLanguage(CurrentLanguage currentLanguage)
  135. {
  136. LanguageManager.CurrentLanguage = currentLanguage;
  137. //TextAsset textAsset = LanguageDic[currentLanguage];
  138. //xmls = new XmlDocument();
  139. //xmls.LoadXml(textAsset.text);
  140. }
  141. //public static void Init(string lan)
  142. //{
  143. // Debug.Log("Init Language " + lan);
  144. // Language.lan = lan;
  145. // string path = "XML/Language/";
  146. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  147. // if (textAsset == null)
  148. // {
  149. // Debug.LogError("Can not find language use default " + defaultLan);
  150. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  151. // Language.lan = defaultLan.ToString();
  152. // }
  153. // if (xml == null)
  154. // xml = new XmlDocument();
  155. // xml.LoadXml(text);
  156. //}
  157. // public static bool initialized
  158. //{
  159. // get{
  160. // return xmls != null;
  161. // }
  162. //}
  163. public static void LoadFromResource()
  164. {
  165. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  166. //xmls = new XmlDocument ();
  167. //xml.LoadXml (textasset.text);
  168. }
  169. public static void Load(System.Action callBack)
  170. {
  171. //Language.lan = GetSpecifiedLang();
  172. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  173. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  174. // xml = new XmlDocument ();
  175. // xml.LoadXml ((objs[0] as TextAsset).text);
  176. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  177. // } else {
  178. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  179. // xml = new XmlDocument ();
  180. // xml.LoadXml (textasset.text);
  181. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  182. // }
  183. // callBack();
  184. // });
  185. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  186. // xml = new XmlDocument();
  187. // xml.LoadXml((asset as TextAsset).text);
  188. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  189. //// font = assetFont;
  190. //// });
  191. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  192. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  193. // callBack();
  194. // }, true);
  195. }
  196. /// <summary>
  197. /// 替换字符获取新的字符串
  198. /// </summary>
  199. /// <param name="old">需要替换的字符串</param>
  200. /// <param name="_replace">替换的数组</param>
  201. /// <returns></returns>
  202. public static string GetReplacedText(string old, params System.Object[] _replace)
  203. {
  204. if (old == "" || old == null) return "";
  205. string replaceStr = old;
  206. int length = _replace.Length;
  207. for (int i = 0; i < length; i++)
  208. {
  209. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  210. }
  211. return replaceStr;
  212. }
  213. public static string GetStr(string id,LangType type = LangType.Public)
  214. {
  215. return GetStr (type.ToString(),id);
  216. }
  217. public static string GetStr(string pageAndID)
  218. {
  219. string[] strings = pageAndID.Split(new[] {"__"}, StringSplitOptions.None);
  220. return GetStr(strings[0], strings[1]);
  221. }
  222. public static string GetStr(string pageAndID, SystemLanguage language)
  223. {
  224. string[] strings = pageAndID.Split(new[] { "__" }, StringSplitOptions.None);
  225. CurrentLanguage currentLanguage;
  226. if (language == SystemLanguage.ChineseSimplified)
  227. {
  228. currentLanguage = CurrentLanguage.ChineseSimplified;
  229. }
  230. else if (language == SystemLanguage.ChineseTraditional)
  231. {
  232. currentLanguage = CurrentLanguage.ChineseTraditional;
  233. }
  234. else
  235. {
  236. currentLanguage = CurrentLanguage.English;
  237. }
  238. return GetStr(strings[0], strings[1], currentLanguage);
  239. }
  240. public static string GetStr(string page, string id)
  241. {
  242. return GetStr(page, id, LanguageManager.CurrentLanguage);
  243. }
  244. public static string GetStr(string page, string id, CurrentLanguage language)
  245. {
  246. if (Initializer.Instance.AuditEdition)
  247. {
  248. language = CurrentLanguage.ChineseSimplified;
  249. }
  250. List<XmlDocument> documents = XmlDocumentDictionary[language];
  251. foreach (var document in documents)
  252. {
  253. XmlNode pageNode = document.SelectSingleNode("lan/" + page);
  254. if (pageNode == null)
  255. {
  256. continue;
  257. }
  258. XmlNode node = pageNode.SelectSingleNode(id);
  259. if (node != null)
  260. {
  261. return node.InnerText.Replace("\\n", "\n");
  262. }
  263. }
  264. string error = "Topic missing page[" + page + "] id[" + id + "]";
  265. Debug.LogError(error);
  266. return error;
  267. }
  268. public static string GetShareUrl()
  269. {
  270. XmlDocument tempXML = new XmlDocument();
  271. tempXML.LoadXml(LanguageDic[CurrentLanguage.ChineseSimplified].text);
  272. string page;
  273. if (Application.isEditor)
  274. {
  275. page = "Android";
  276. }
  277. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  278. {
  279. page = "IOS";
  280. }
  281. else if (Application.isMobilePlatform)
  282. {
  283. page = "Android";
  284. }
  285. else
  286. {
  287. throw new Exception();
  288. }
  289. try
  290. {
  291. XmlNode pageNode = tempXML.SelectSingleNode("lan/" + page);
  292. XmlNode node = pageNode.SelectSingleNode("ShareUrl");
  293. if (node != null)
  294. return node.InnerText.Replace("\\n", "\n");
  295. }
  296. catch (Exception e)
  297. {
  298. Debug.LogException(e);
  299. }
  300. string error = "Topic missing page[" + page + "] id[" + "ShareUrl" + "]";
  301. Debug.LogError(error);
  302. return error;
  303. }
  304. private static Font defaultFont;
  305. public static Font font;
  306. // public static Font GetFont()
  307. // {
  308. //if (xmls == null || font == null)
  309. // {
  310. // if(defaultFont == null)
  311. // {
  312. // Debug.LogError("Language not init");
  313. // defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  314. // }
  315. // return defaultFont;
  316. // }
  317. //return font;
  318. // //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  319. // //return "Fonts/" + SystemLanguage.Chinese.ToString();
  320. // }
  321. public static Font GetFont(Enabled font)
  322. {
  323. return null;
  324. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  325. }
  326. public static Font GetSystemFont()
  327. {
  328. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  329. }
  330. public static Font GetNumberFont()
  331. {
  332. return null;
  333. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  334. }
  335. public static string GetSpecifiedLang1()
  336. {
  337. string language = "";
  338. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  339. language = SystemLanguage.Chinese.ToString();
  340. else
  341. language = Application.systemLanguage.ToString();
  342. if (!isInEnabled(language))
  343. language = defaultLan.ToString();
  344. #if UNITY_EDITOR || UNITY_STANDALONE
  345. language = SystemLanguage.English.ToString();
  346. #endif
  347. // language = SystemLanguage.Chinese.ToString();
  348. language = SystemLanguage.English.ToString();
  349. return language;
  350. }
  351. private static bool isInEnabled(string value)
  352. {
  353. bool isIn = false;
  354. foreach (string name in Enum.GetNames(typeof(Enabled)))
  355. {
  356. if (value == name)
  357. return true;
  358. }
  359. return isIn;
  360. }
  361. //public static bool IsLanguageInit()
  362. //{
  363. // return (xmls == null) ? false : true;
  364. //}
  365. public static string GetLanguagePath()
  366. {
  367. return "XML/lan/" + lan;
  368. }
  369. }